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- What's In This Directory
- ========================
- * player1.cpp - this is exactly what's covered in C++ Template
- Metaprogramming (http://www.boost-consulting.com/mplbook); in fact,
- it was auto-extracted from the examples as shown in the book. The
- state machine framework and its use are together in one .cpp file;
- normally they would be separated. You can think of the framework as
- ending with the definition of the generate_dispatcher class
- template.
- You can ignore the typedef called "dummy;" that was included in order to
- test an intermediate example that appears in the book.
- * player2.cpp - this example demonstrates that the abstraction of the
- framework is complete by replacing its implementation with one that
- dispatches using O(1) table lookups, while still using the same code
- to describe the particular FSM. Look at this one if you want to see
- how to generate a static lookup table that's initialized at dynamic
- initialization time.
- * player.cpp, state_machine.hpp - This example predates the book, and
- is more sophisticated in some ways than what we cover in the other
- examples. In particular, it supports state invariants, and it
- maintains an internal event queue, which requires an additional
- layer of runtime dispatching to sort out the next event to be
- processed.
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