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- // Copyright 2010 Christophe Henry
- // henry UNDERSCORE christophe AT hotmail DOT com
- // This is an extended version of the state machine available in the boost::mpl library
- // Distributed under the same license as the original.
- // Copyright for the original version:
- // Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed
- // under the Boost Software License, Version 1.0. (See accompanying
- // file LICENSE_1_0.txt or copy at
- // http://www.boost.org/LICENSE_1_0.txt)
- #ifndef MENU_MODE_HPP
- #define MENU_MODE_HPP
- #include <iostream>
- #include <boost/any.hpp>
- #include "Events.hpp"
- #include <boost/msm/back/favor_compile_time.hpp>
- #include <boost/msm/back/state_machine.hpp>
- #include <boost/msm/front/state_machine_def.hpp>
- using namespace std;
- namespace msm = boost::msm;
- struct MenuMode_ : public msm::front::state_machine_def<MenuMode_>
- {
- typedef mpl::vector1<MenuActive> flag_list;
- struct WaitingForSongChoice : public msm::front::state<>
- {
- template <class Event,class FSM>
- void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
- template <class Event,class FSM>
- void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
- };
- struct StartCurrentSong : public msm::front::state<>
- {
- template <class Event,class FSM>
- void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::StartCurrentSong" << std::endl;}
- template <class Event,class FSM>
- void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::StartCurrentSong" << std::endl;}
- };
- struct MenuExit : public msm::front::exit_pseudo_state<CloseMenu>
- {
- template <class Event,class FSM>
- void on_entry(Event const&,FSM& ) {std::cout << "starting: MenuMode::WaitingForSongChoice" << std::endl;}
- template <class Event,class FSM>
- void on_exit(Event const&,FSM& ) {std::cout << "finishing: MenuMode::WaitingForSongChoice" << std::endl;}
- };
- typedef WaitingForSongChoice initial_state;
- typedef MenuMode_ fsm; // makes transition table cleaner
- // Transition table for player
- struct transition_table : mpl::vector2<
- // Start Event Next Action Guard
- // +---------------------+------------------+-------------------+---------------------+----------------------+
- _row < WaitingForSongChoice , MenuMiddleButton , StartCurrentSong >,
- _row < StartCurrentSong , SelectSong , MenuExit >
- // +---------------------+------------------+-------------------+---------------------+----------------------+
- > {};
- };
- typedef msm::back::state_machine<MenuMode_> MenuMode;
- #endif
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