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- //////////////////////////////////////////////////////////////////////////////
- // Copyright 2008 Andreas Huber Doenni
- // Distributed under the Boost Software License, Version 1.0. (See accompany-
- // ing file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
- //////////////////////////////////////////////////////////////////////////////
- #include "Player.hpp"
- #include "Waiting.hpp" // Waiting.hpp is only included here
- //////////////////////////////////////////////////////////////////////////////
- void Player::initiate_impl()
- {
- // Since we can only initiate at a point where the definitions of all the
- // states in the initial state configuration are known, we duplicate
- // the implementation of asynchronous_state_machine<>::initiate_impl() here
- sc::state_machine< Player, Waiting, MyAllocator >::initiate();
- }
- unsigned int Player::totalNoOfProcessedEvents_ = 0;
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