Player.cpp 253 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697989910010110210310410510610710810911011111211311411511611711811912012112212312412512612712812913013113213313413513613713813914014114214314414514614714814915015115215315415515615715815916016116216316416516616716816917017117217317417517617717817918018118218318418518618718818919019119219319419519619719819920020120220320420520620720820921021121221321421521621721821922022122222322422522622722822923023123223323423523623723823924024124224324424524624724824925025125225325425525625725825926026126226326426526626726826927027127227327427527627727827928028128228328428528628728828929029129229329429529629729829930030130230330430530630730830931031131231331431531631731831932032132232332432532632732832933033133233333433533633733833934034134234334434534634734834935035135235335435535635735835936036136236336436536636736836937037137237337437537637737837938038138238338438538638738838939039139239339439539639739839940040140240340440540640740840941041141241341441541641741841942042142242342442542642742842943043143243343443543643743843944044144244344444544644744844945045145245345445545645745845946046146246346446546646746846947047147247347447547647747847948048148248348448548648748848949049149249349449549649749849950050150250350450550650750850951051151251351451551651751851952052152252352452552652752852953053153253353453553653753853954054154254354454554654754854955055155255355455555655755855956056156256356456556656756856957057157257357457557657757857958058158258358458558658758858959059159259359459559659759859960060160260360460560660760860961061161261361461561661761861962062162262362462562662762862963063163263363463563663763863964064164264364464564664764864965065165265365465565665765865966066166266366466566666766866967067167267367467567667767867968068168268368468568668768868969069169269369469569669769869970070170270370470570670770870971071171271371471571671771871972072172272372472572672772872973073173273373473573673773873974074174274374474574674774874975075175275375475575675775875976076176276376476576676776876977077177277377477577677777877978078178278378478578678778878979079179279379479579679779879980080180280380480580680780880981081181281381481581681781881982082182282382482582682782882983083183283383483583683783883984084184284384484584684784884985085185285385485585685785885986086186286386486586686786886987087187287387487587687787887988088188288388488588688788888989089189289389489589689789889990090190290390490590690790890991091191291391491591691791891992092192292392492592692792892993093193293393493593693793893994094194294394494594694794894995095195295395495595695795895996096196296396496596696796896997097197297397497597697797897998098198298398498598698798898999099199299399499599699799899910001001100210031004100510061007100810091010101110121013101410151016101710181019102010211022102310241025102610271028102910301031103210331034103510361037103810391040104110421043104410451046104710481049105010511052105310541055105610571058105910601061106210631064106510661067106810691070107110721073107410751076107710781079108010811082108310841085108610871088108910901091109210931094109510961097109810991100110111021103110411051106110711081109111011111112111311141115111611171118111911201121112211231124112511261127112811291130113111321133113411351136113711381139114011411142114311441145114611471148114911501151115211531154115511561157115811591160116111621163116411651166116711681169117011711172117311741175117611771178117911801181118211831184118511861187118811891190119111921193119411951196119711981199120012011202120312041205120612071208120912101211121212131214121512161217121812191220122112221223122412251226122712281229123012311232123312341235123612371238123912401241124212431244124512461247124812491250125112521253125412551256125712581259126012611262126312641265126612671268126912701271127212731274127512761277127812791280128112821283128412851286128712881289129012911292129312941295129612971298129913001301130213031304130513061307130813091310131113121313131413151316131713181319132013211322132313241325132613271328132913301331133213331334133513361337133813391340134113421343134413451346134713481349135013511352135313541355135613571358135913601361136213631364136513661367136813691370137113721373137413751376137713781379138013811382138313841385138613871388138913901391139213931394139513961397139813991400140114021403140414051406140714081409141014111412141314141415141614171418141914201421142214231424142514261427142814291430143114321433143414351436143714381439144014411442144314441445144614471448144914501451145214531454145514561457145814591460146114621463146414651466146714681469147014711472147314741475147614771478147914801481148214831484148514861487148814891490149114921493149414951496149714981499150015011502150315041505150615071508150915101511151215131514151515161517151815191520152115221523152415251526152715281529153015311532153315341535153615371538153915401541154215431544154515461547154815491550155115521553155415551556155715581559156015611562156315641565156615671568156915701571157215731574157515761577157815791580158115821583158415851586158715881589159015911592159315941595159615971598159916001601160216031604160516061607160816091610161116121613161416151616161716181619162016211622162316241625162616271628162916301631163216331634163516361637163816391640164116421643164416451646164716481649165016511652165316541655165616571658165916601661166216631664166516661667166816691670167116721673167416751676167716781679168016811682168316841685168616871688168916901691169216931694169516961697169816991700170117021703170417051706170717081709171017111712171317141715171617171718171917201721172217231724172517261727172817291730173117321733173417351736173717381739174017411742174317441745174617471748174917501751175217531754175517561757175817591760176117621763176417651766176717681769177017711772177317741775177617771778177917801781178217831784178517861787178817891790179117921793179417951796179717981799180018011802180318041805180618071808180918101811181218131814181518161817181818191820182118221823182418251826182718281829183018311832183318341835183618371838183918401841184218431844184518461847184818491850185118521853185418551856185718581859186018611862186318641865186618671868186918701871187218731874187518761877187818791880188118821883188418851886188718881889189018911892189318941895189618971898189919001901190219031904190519061907190819091910191119121913191419151916191719181919192019211922192319241925192619271928192919301931193219331934193519361937193819391940194119421943194419451946194719481949195019511952195319541955195619571958195919601961196219631964196519661967196819691970197119721973197419751976197719781979198019811982198319841985198619871988198919901991199219931994199519961997199819992000200120022003200420052006200720082009201020112012201320142015201620172018201920202021202220232024202520262027202820292030203120322033203420352036203720382039204020412042204320442045204620472048204920502051205220532054205520562057205820592060206120622063206420652066206720682069207020712072207320742075207620772078207920802081208220832084208520862087208820892090209120922093209420952096209720982099210021012102210321042105210621072108210921102111211221132114211521162117211821192120212121222123212421252126212721282129213021312132213321342135213621372138213921402141214221432144214521462147214821492150215121522153215421552156215721582159216021612162216321642165216621672168216921702171217221732174217521762177217821792180218121822183218421852186218721882189219021912192219321942195219621972198219922002201220222032204220522062207220822092210221122122213221422152216221722182219222022212222222322242225222622272228222922302231223222332234223522362237223822392240224122422243224422452246224722482249225022512252225322542255225622572258225922602261226222632264226522662267226822692270227122722273227422752276227722782279228022812282228322842285228622872288228922902291229222932294229522962297229822992300230123022303230423052306230723082309231023112312231323142315231623172318231923202321232223232324232523262327232823292330233123322333233423352336233723382339234023412342234323442345234623472348234923502351235223532354235523562357235823592360236123622363236423652366236723682369237023712372237323742375237623772378237923802381238223832384238523862387238823892390239123922393239423952396239723982399240024012402240324042405240624072408240924102411241224132414241524162417241824192420242124222423242424252426242724282429243024312432243324342435243624372438243924402441244224432444244524462447244824492450245124522453245424552456245724582459246024612462246324642465246624672468246924702471247224732474247524762477247824792480248124822483248424852486248724882489249024912492249324942495249624972498249925002501250225032504250525062507250825092510251125122513251425152516251725182519252025212522252325242525252625272528252925302531253225332534253525362537253825392540254125422543254425452546254725482549255025512552255325542555255625572558255925602561256225632564256525662567256825692570257125722573257425752576257725782579258025812582258325842585258625872588258925902591259225932594259525962597259825992600260126022603260426052606260726082609261026112612261326142615261626172618261926202621262226232624262526262627262826292630263126322633263426352636263726382639264026412642264326442645264626472648264926502651265226532654265526562657265826592660266126622663266426652666266726682669267026712672267326742675267626772678267926802681268226832684268526862687268826892690269126922693269426952696269726982699270027012702270327042705270627072708270927102711271227132714271527162717271827192720272127222723272427252726272727282729273027312732273327342735273627372738273927402741274227432744274527462747274827492750275127522753275427552756275727582759276027612762276327642765276627672768276927702771277227732774277527762777277827792780278127822783278427852786278727882789279027912792279327942795279627972798279928002801280228032804280528062807280828092810281128122813281428152816281728182819282028212822282328242825282628272828282928302831283228332834283528362837283828392840284128422843284428452846284728482849285028512852285328542855285628572858285928602861286228632864286528662867286828692870287128722873287428752876287728782879288028812882288328842885288628872888288928902891289228932894289528962897289828992900290129022903290429052906290729082909291029112912291329142915291629172918291929202921292229232924292529262927292829292930293129322933293429352936293729382939294029412942294329442945294629472948294929502951295229532954295529562957295829592960296129622963296429652966296729682969297029712972297329742975297629772978297929802981298229832984298529862987298829892990299129922993299429952996299729982999300030013002300330043005300630073008300930103011301230133014301530163017301830193020302130223023302430253026302730283029303030313032303330343035303630373038303930403041304230433044304530463047304830493050305130523053305430553056305730583059306030613062306330643065306630673068306930703071307230733074307530763077307830793080308130823083308430853086308730883089309030913092309330943095309630973098309931003101310231033104310531063107310831093110311131123113311431153116311731183119312031213122312331243125312631273128312931303131313231333134313531363137313831393140314131423143314431453146314731483149315031513152315331543155315631573158315931603161316231633164316531663167316831693170317131723173317431753176317731783179318031813182318331843185318631873188318931903191319231933194319531963197319831993200320132023203320432053206320732083209321032113212321332143215321632173218321932203221322232233224322532263227322832293230323132323233323432353236323732383239324032413242324332443245324632473248324932503251325232533254325532563257325832593260326132623263326432653266326732683269327032713272327332743275327632773278327932803281328232833284328532863287328832893290329132923293329432953296329732983299330033013302330333043305330633073308330933103311331233133314331533163317331833193320332133223323332433253326332733283329333033313332333333343335333633373338333933403341334233433344334533463347334833493350335133523353335433553356335733583359336033613362336333643365336633673368336933703371337233733374337533763377337833793380338133823383338433853386338733883389339033913392339333943395339633973398339934003401340234033404340534063407340834093410341134123413341434153416341734183419342034213422342334243425342634273428342934303431343234333434343534363437343834393440344134423443344434453446344734483449345034513452345334543455345634573458345934603461346234633464346534663467346834693470347134723473347434753476347734783479348034813482348334843485348634873488348934903491349234933494349534963497349834993500350135023503350435053506350735083509351035113512351335143515351635173518351935203521352235233524352535263527352835293530353135323533353435353536353735383539354035413542354335443545354635473548354935503551355235533554355535563557355835593560356135623563356435653566356735683569357035713572357335743575357635773578357935803581358235833584358535863587358835893590359135923593359435953596359735983599360036013602360336043605360636073608360936103611361236133614361536163617361836193620362136223623362436253626362736283629363036313632363336343635363636373638363936403641364236433644364536463647364836493650365136523653365436553656365736583659366036613662366336643665366636673668366936703671367236733674367536763677367836793680368136823683368436853686368736883689369036913692369336943695369636973698369937003701370237033704370537063707370837093710371137123713371437153716371737183719372037213722372337243725372637273728372937303731373237333734373537363737373837393740374137423743374437453746374737483749375037513752375337543755375637573758375937603761376237633764376537663767376837693770377137723773377437753776377737783779378037813782378337843785378637873788378937903791379237933794379537963797379837993800380138023803380438053806380738083809381038113812381338143815381638173818381938203821382238233824382538263827382838293830383138323833383438353836383738383839384038413842384338443845384638473848384938503851385238533854385538563857385838593860386138623863386438653866386738683869387038713872387338743875387638773878387938803881388238833884388538863887388838893890389138923893389438953896389738983899390039013902390339043905390639073908390939103911391239133914391539163917391839193920392139223923392439253926392739283929393039313932393339343935393639373938393939403941394239433944394539463947394839493950395139523953395439553956395739583959396039613962396339643965396639673968396939703971397239733974397539763977397839793980398139823983398439853986398739883989399039913992399339943995399639973998399940004001400240034004400540064007400840094010401140124013401440154016401740184019402040214022402340244025402640274028402940304031403240334034403540364037403840394040404140424043404440454046404740484049405040514052405340544055405640574058405940604061406240634064406540664067406840694070407140724073407440754076407740784079408040814082408340844085408640874088408940904091409240934094409540964097409840994100410141024103410441054106410741084109411041114112411341144115411641174118411941204121412241234124412541264127412841294130413141324133413441354136413741384139414041414142414341444145414641474148414941504151415241534154415541564157415841594160416141624163416441654166416741684169417041714172417341744175417641774178417941804181418241834184418541864187418841894190419141924193419441954196419741984199420042014202420342044205420642074208420942104211421242134214421542164217421842194220422142224223422442254226422742284229423042314232423342344235423642374238423942404241424242434244424542464247424842494250425142524253425442554256425742584259426042614262426342644265426642674268426942704271427242734274427542764277427842794280428142824283428442854286428742884289429042914292429342944295429642974298429943004301430243034304430543064307430843094310431143124313431443154316431743184319432043214322432343244325432643274328432943304331433243334334433543364337433843394340434143424343434443454346434743484349435043514352435343544355435643574358435943604361436243634364436543664367436843694370437143724373437443754376437743784379438043814382438343844385438643874388438943904391439243934394439543964397439843994400440144024403440444054406440744084409441044114412441344144415441644174418441944204421442244234424442544264427442844294430443144324433443444354436443744384439444044414442444344444445444644474448444944504451445244534454445544564457445844594460446144624463446444654466446744684469447044714472447344744475447644774478447944804481448244834484448544864487448844894490449144924493449444954496449744984499450045014502450345044505450645074508450945104511451245134514451545164517451845194520452145224523452445254526452745284529453045314532453345344535453645374538453945404541454245434544454545464547454845494550455145524553455445554556455745584559456045614562456345644565456645674568456945704571457245734574457545764577457845794580458145824583458445854586458745884589459045914592459345944595459645974598459946004601460246034604460546064607460846094610461146124613461446154616461746184619462046214622462346244625462646274628462946304631463246334634463546364637463846394640464146424643464446454646464746484649465046514652465346544655465646574658465946604661466246634664466546664667466846694670467146724673467446754676467746784679468046814682468346844685468646874688468946904691469246934694469546964697469846994700470147024703470447054706470747084709471047114712471347144715471647174718471947204721472247234724472547264727472847294730473147324733473447354736473747384739474047414742474347444745474647474748474947504751475247534754475547564757475847594760476147624763476447654766476747684769477047714772477347744775477647774778477947804781478247834784478547864787478847894790479147924793479447954796479747984799480048014802480348044805480648074808480948104811481248134814481548164817481848194820482148224823482448254826482748284829483048314832483348344835483648374838483948404841484248434844484548464847484848494850485148524853485448554856485748584859486048614862486348644865486648674868486948704871487248734874487548764877487848794880488148824883488448854886488748884889489048914892489348944895489648974898489949004901490249034904490549064907490849094910491149124913491449154916491749184919492049214922492349244925492649274928492949304931493249334934493549364937493849394940494149424943494449454946494749484949495049514952495349544955495649574958495949604961496249634964496549664967496849694970497149724973497449754976497749784979498049814982498349844985498649874988498949904991499249934994499549964997499849995000500150025003500450055006500750085009501050115012501350145015501650175018501950205021502250235024502550265027502850295030503150325033503450355036503750385039504050415042504350445045504650475048504950505051505250535054505550565057505850595060506150625063506450655066506750685069507050715072507350745075507650775078507950805081508250835084508550865087508850895090509150925093509450955096509750985099510051015102510351045105510651075108510951105111511251135114511551165117511851195120512151225123512451255126512751285129513051315132513351345135513651375138513951405141514251435144514551465147514851495150515151525153515451555156515751585159516051615162516351645165516651675168516951705171517251735174517551765177517851795180518151825183518451855186518751885189519051915192519351945195519651975198519952005201520252035204520552065207520852095210521152125213521452155216521752185219522052215222522352245225522652275228522952305231523252335234523552365237523852395240524152425243524452455246524752485249525052515252525352545255525652575258525952605261526252635264526552665267526852695270527152725273527452755276527752785279528052815282528352845285528652875288528952905291529252935294529552965297529852995300530153025303530453055306530753085309531053115312531353145315531653175318531953205321532253235324532553265327532853295330533153325333533453355336533753385339534053415342534353445345534653475348534953505351535253535354535553565357535853595360536153625363536453655366536753685369537053715372537353745375537653775378537953805381538253835384538553865387538853895390539153925393539453955396539753985399540054015402540354045405540654075408540954105411541254135414541554165417541854195420542154225423542454255426542754285429543054315432543354345435543654375438543954405441544254435444544554465447544854495450545154525453545454555456545754585459546054615462546354645465546654675468546954705471547254735474547554765477547854795480548154825483548454855486548754885489549054915492549354945495549654975498549955005501550255035504550555065507550855095510551155125513551455155516551755185519552055215522552355245525552655275528552955305531553255335534553555365537553855395540554155425543554455455546554755485549555055515552555355545555555655575558555955605561556255635564556555665567556855695570557155725573557455755576557755785579558055815582558355845585558655875588558955905591559255935594559555965597559855995600560156025603560456055606560756085609561056115612561356145615561656175618561956205621562256235624562556265627562856295630563156325633563456355636563756385639564056415642564356445645564656475648564956505651565256535654565556565657565856595660566156625663566456655666566756685669567056715672567356745675567656775678567956805681568256835684568556865687568856895690569156925693569456955696569756985699570057015702570357045705570657075708570957105711571257135714571557165717571857195720572157225723572457255726572757285729573057315732573357345735573657375738573957405741574257435744574557465747574857495750575157525753575457555756575757585759576057615762576357645765576657675768576957705771577257735774577557765777577857795780578157825783578457855786578757885789579057915792579357945795579657975798579958005801580258035804580558065807580858095810581158125813581458155816581758185819582058215822582358245825582658275828582958305831583258335834583558365837583858395840584158425843584458455846584758485849585058515852585358545855585658575858585958605861586258635864586558665867586858695870587158725873587458755876587758785879588058815882588358845885588658875888588958905891589258935894589558965897589858995900590159025903590459055906590759085909591059115912591359145915591659175918591959205921592259235924592559265927592859295930593159325933593459355936593759385939594059415942594359445945594659475948594959505951595259535954595559565957595859595960596159625963596459655966596759685969597059715972597359745975597659775978597959805981598259835984598559865987598859895990599159925993599459955996599759985999600060016002600360046005600660076008600960106011601260136014601560166017601860196020602160226023602460256026602760286029603060316032603360346035603660376038603960406041604260436044604560466047604860496050605160526053605460556056605760586059606060616062606360646065606660676068606960706071607260736074607560766077607860796080608160826083608460856086608760886089609060916092609360946095609660976098609961006101610261036104610561066107610861096110611161126113611461156116611761186119612061216122612361246125612661276128612961306131613261336134613561366137613861396140614161426143614461456146614761486149615061516152615361546155615661576158615961606161616261636164616561666167616861696170617161726173617461756176617761786179618061816182618361846185618661876188618961906191619261936194619561966197619861996200620162026203620462056206620762086209621062116212621362146215621662176218621962206221622262236224622562266227622862296230623162326233623462356236623762386239624062416242624362446245624662476248624962506251625262536254625562566257625862596260626162626263626462656266626762686269627062716272627362746275627662776278627962806281628262836284628562866287628862896290629162926293629462956296629762986299630063016302630363046305630663076308630963106311631263136314631563166317631863196320632163226323632463256326632763286329633063316332633363346335633663376338633963406341634263436344634563466347634863496350635163526353635463556356635763586359636063616362636363646365636663676368636963706371637263736374637563766377637863796380638163826383638463856386638763886389639063916392639363946395639663976398639964006401640264036404640564066407640864096410641164126413641464156416641764186419642064216422642364246425642664276428642964306431643264336434643564366437643864396440644164426443644464456446644764486449645064516452645364546455645664576458645964606461646264636464646564666467646864696470647164726473647464756476647764786479648064816482648364846485648664876488648964906491649264936494649564966497649864996500650165026503650465056506650765086509651065116512651365146515651665176518651965206521652265236524652565266527652865296530653165326533653465356536653765386539654065416542654365446545654665476548654965506551655265536554655565566557655865596560656165626563656465656566656765686569657065716572657365746575657665776578657965806581658265836584658565866587658865896590659165926593659465956596659765986599660066016602660366046605660666076608660966106611661266136614661566166617661866196620662166226623662466256626662766286629663066316632663366346635663666376638663966406641664266436644664566466647664866496650665166526653665466556656665766586659666066616662666366646665666666676668666966706671667266736674667566766677667866796680668166826683668466856686668766886689669066916692669366946695669666976698669967006701670267036704670567066707670867096710671167126713671467156716671767186719672067216722672367246725672667276728672967306731673267336734673567366737673867396740674167426743674467456746674767486749675067516752675367546755675667576758675967606761676267636764676567666767676867696770677167726773677467756776677767786779678067816782678367846785678667876788678967906791679267936794679567966797679867996800680168026803680468056806680768086809681068116812681368146815681668176818681968206821682268236824682568266827682868296830683168326833683468356836683768386839684068416842684368446845684668476848684968506851685268536854685568566857685868596860686168626863686468656866686768686869687068716872687368746875687668776878687968806881688268836884688568866887688868896890689168926893689468956896689768986899690069016902690369046905690669076908690969106911691269136914691569166917691869196920692169226923692469256926692769286929693069316932693369346935693669376938693969406941694269436944694569466947694869496950695169526953695469556956695769586959696069616962696369646965696669676968696969706971697269736974697569766977697869796980698169826983698469856986698769886989699069916992699369946995699669976998699970007001700270037004700570067007700870097010701170127013701470157016701770187019702070217022702370247025702670277028702970307031703270337034703570367037703870397040704170427043704470457046704770487049705070517052705370547055705670577058705970607061706270637064706570667067706870697070707170727073707470757076707770787079708070817082708370847085708670877088708970907091709270937094709570967097709870997100710171027103710471057106710771087109711071117112711371147115711671177118711971207121712271237124712571267127712871297130713171327133713471357136713771387139714071417142714371447145714671477148714971507151715271537154715571567157715871597160716171627163716471657166716771687169717071717172717371747175717671777178717971807181718271837184718571867187718871897190719171927193719471957196719771987199720072017202720372047205720672077208720972107211721272137214721572167217721872197220722172227223722472257226722772287229723072317232723372347235723672377238723972407241724272437244724572467247724872497250725172527253725472557256725772587259726072617262726372647265726672677268726972707271727272737274727572767277727872797280728172827283728472857286728772887289729072917292729372947295729672977298729973007301730273037304730573067307730873097310731173127313731473157316731773187319732073217322732373247325732673277328732973307331733273337334733573367337733873397340734173427343734473457346734773487349735073517352735373547355735673577358
  1. /*
  2. EQ2Emulator: Everquest II Server Emulator
  3. Copyright (C) 2007 EQ2EMulator Development Team (http://www.eq2emulator.net)
  4. This file is part of EQ2Emulator.
  5. EQ2Emulator is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. EQ2Emulator is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with EQ2Emulator. If not, see <http://www.gnu.org/licenses/>.
  15. */
  16. #include "Player.h"
  17. #include "../common/MiscFunctions.h"
  18. #include "World.h"
  19. #include "WorldDatabase.h"
  20. #include <math.h>
  21. #include "classes.h"
  22. #include "LuaInterface.h"
  23. #include "../common/Log.h"
  24. #include "Rules/Rules.h"
  25. #include "Titles.h"
  26. #include "Languages.h"
  27. #include "SpellProcess.h"
  28. #include <algorithm>
  29. #include <regex>
  30. #include "ClientPacketFunctions.h"
  31. extern Classes classes;
  32. extern WorldDatabase database;
  33. extern World world;
  34. extern ConfigReader configReader;
  35. extern MasterSkillList master_skill_list;
  36. extern MasterSpellList master_spell_list;
  37. extern MasterQuestList master_quest_list;
  38. extern Variables variables;
  39. extern LuaInterface* lua_interface;
  40. extern MasterItemList master_item_list;
  41. extern RuleManager rule_manager;
  42. extern MasterTitlesList master_titles_list;
  43. extern MasterLanguagesList master_languages_list;
  44. Player::Player(){
  45. tutorial_step = 0;
  46. char_id = 0;
  47. group = 0;
  48. appearance.pos.grid_id = 0;
  49. spawn_index = 1;
  50. info = 0;
  51. movement_packet = 0;
  52. last_movement_activity = 0;
  53. //speed = 0;
  54. packet_num = 0;
  55. range_attack = false;
  56. old_movement_packet = 0;
  57. charsheet_changed = false;
  58. quickbar_updated = false;
  59. custNPC = false;
  60. spawn_tmp_vis_xor_packet = 0;
  61. spawn_tmp_pos_xor_packet = 0;
  62. spawn_tmp_info_xor_packet = 0;
  63. pending_collection_reward = 0;
  64. pos_packet_speed = 0;
  65. appearance.display_name = 1;
  66. appearance.show_command_icon = 1;
  67. appearance.player_flag = 1;
  68. appearance.targetable = 1;
  69. appearance.show_level = 1;
  70. spell_count = 0;
  71. spell_orig_packet = 0;
  72. spell_xor_packet = 0;
  73. resurrecting = false;
  74. spawn_id = 1;
  75. spawn_type = 4;
  76. player_spawn_id_map[1] = this;
  77. player_spawn_reverse_id_map[this] = 1;
  78. MPlayerQuests.SetName("Player::MPlayerQuests");
  79. test_time = 0;
  80. returning_from_ld = false;
  81. away_message = "Sorry, I am A.F.K. (Away From Keyboard)";
  82. AddSecondaryEntityCommand("Inspect", 10000, "inspect_player", "", 0, 0);
  83. AddSecondaryEntityCommand("Who", 10000, "who", "", 0, 0);
  84. // commented out commands a player canNOT use on themselves... move these to Client::HandleVerbRequest()?
  85. //AddSecondaryEntityCommand("Assist", 10, "assist", "", 0, 0);
  86. //AddSecondaryEntityCommand("Duel", 10, "duel", "", 0, 0);
  87. //AddSecondaryEntityCommand("Duel Bet", 10, "duelbet", "", 0, 0);
  88. //AddSecondaryEntityCommand("Trade", 10, "trade", "", 0, 0);
  89. is_tracking = false;
  90. guild = 0;
  91. following = false;
  92. combat_target = 0;
  93. //InitXPTable();
  94. pending_deletion = false;
  95. spawn_vis_struct = 0;
  96. spawn_pos_struct = 0;
  97. spawn_info_struct = 0;
  98. spawn_header_struct = 0;
  99. spawn_footer_struct = 0;
  100. widget_footer_struct = 0;
  101. sign_footer_struct = 0;
  102. pos_xor_size = 0;
  103. info_xor_size = 0;
  104. vis_xor_size = 0;
  105. pos_mutex.SetName("Player::pos_mutex");
  106. vis_mutex.SetName("Player::vis_mutex");
  107. info_mutex.SetName("Player::info_mutex");
  108. index_mutex.SetName("Player::index_mutex");
  109. spawn_mutex.SetName("Player::spawn_mutex");
  110. m_playerSpawnQuestsRequired.SetName("Player::player_spawn_quests_required");
  111. m_playerSpawnHistoryRequired.SetName("Player::player_spawn_history_required");
  112. gm_vision = false;
  113. SetSaveSpellEffects(true);
  114. reset_mentorship = false;
  115. all_spells_locked = false;
  116. current_language_id = 0;
  117. active_reward = false;
  118. SortedTraitList = new map <int8, map <int8, vector<TraitData*> > >;
  119. ClassTraining = new map <int8, vector<TraitData*> >;
  120. RaceTraits = new map <int8, vector<TraitData*> >;
  121. InnateRaceTraits = new map <int8, vector<TraitData*> >;
  122. FocusEffects = new map <int8, vector<TraitData*> >;
  123. need_trait_update = true;
  124. }
  125. Player::~Player(){
  126. SetSaveSpellEffects(true);
  127. for(int32 i=0;i<spells.size();i++){
  128. safe_delete(spells[i]);
  129. }
  130. for(int32 i=0;i<quickbar_items.size();i++){
  131. safe_delete(quickbar_items[i]);
  132. }
  133. map<int32, vector<int32>*>::iterator itr;
  134. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  135. safe_delete(itr->second);
  136. }
  137. player_spawn_quests_required.clear();
  138. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  139. safe_delete(itr->second);
  140. }
  141. player_spawn_history_required.clear();
  142. map<int8, map<int8, vector<HistoryData*> > >::iterator itr1;
  143. map<int8, vector<HistoryData*> >::iterator itr2;
  144. vector<HistoryData*>::iterator itr3;
  145. // Type
  146. for (itr1 = m_characterHistory.begin(); itr1 != m_characterHistory.end(); itr1++) {
  147. // Sub type
  148. for (itr2 = itr1->second.begin(); itr2 != itr1->second.end(); itr2++) {
  149. // vector of data
  150. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  151. safe_delete(*itr3);
  152. }
  153. }
  154. }
  155. m_characterHistory.clear();
  156. mLUAHistory.writelock();
  157. map<int32, LUAHistory*>::iterator itr4;
  158. for (itr4 = m_charLuaHistory.begin(); itr4 != m_charLuaHistory.end(); itr4++) {
  159. safe_delete(itr4->second);
  160. }
  161. m_charLuaHistory.clear();
  162. mLUAHistory.releasewritelock();
  163. safe_delete_array(movement_packet);
  164. safe_delete_array(old_movement_packet);
  165. safe_delete_array(spawn_tmp_info_xor_packet);
  166. safe_delete_array(spawn_tmp_vis_xor_packet);
  167. safe_delete_array(spawn_tmp_pos_xor_packet);
  168. safe_delete_array(spell_xor_packet);
  169. safe_delete_array(spell_orig_packet);
  170. DestroyQuests();
  171. WritePlayerStatistics();
  172. RemovePlayerStatistics();
  173. DeleteMail();
  174. world.RemoveLottoPlayer(GetCharacterID());
  175. safe_delete(info);
  176. index_mutex.writelock(__FUNCTION__, __LINE__);
  177. player_spawn_reverse_id_map.clear();
  178. player_spawn_id_map.clear();
  179. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  180. info_mutex.writelock(__FUNCTION__, __LINE__);
  181. spawn_info_packet_list.clear();
  182. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  183. vis_mutex.writelock(__FUNCTION__, __LINE__);
  184. spawn_vis_packet_list.clear();
  185. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  186. pos_mutex.writelock(__FUNCTION__, __LINE__);
  187. spawn_pos_packet_list.clear();
  188. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  189. safe_delete(spawn_header_struct);
  190. safe_delete(spawn_footer_struct);
  191. safe_delete(sign_footer_struct);
  192. safe_delete(widget_footer_struct);
  193. safe_delete(spawn_info_struct);
  194. safe_delete(spawn_vis_struct);
  195. safe_delete(spawn_pos_struct);
  196. ClearPendingSelectableItemRewards(0, true);
  197. ClearPendingItemRewards();
  198. ClearEverything();
  199. safe_delete(SortedTraitList);
  200. safe_delete(ClassTraining);
  201. safe_delete(RaceTraits);
  202. safe_delete(InnateRaceTraits);
  203. safe_delete(FocusEffects);
  204. // leak fix on Language* pointer from Player::AddLanguage
  205. player_languages_list.Clear();
  206. }
  207. EQ2Packet* Player::serialize(Player* player, int16 version){
  208. return spawn_serialize(player, version);
  209. }
  210. EQ2Packet* Player::Move(float x, float y, float z, int16 version, float heading){
  211. PacketStruct* packet = configReader.getStruct("WS_MoveClient", version);
  212. if(packet){
  213. packet->setDataByName("x", x);
  214. packet->setDataByName("y", y);
  215. packet->setDataByName("z", z);
  216. packet->setDataByName("unknown", 1); // 1 seems to force the client to re-render the zone at the new location
  217. packet->setDataByName("location", 0xFFFFFFFF); //added in 869
  218. if (heading != -1.0f)
  219. packet->setDataByName("heading", heading);
  220. EQ2Packet* outapp = packet->serialize();
  221. safe_delete(packet);
  222. return outapp;
  223. }
  224. return 0;
  225. }
  226. void Player::DestroyQuests(){
  227. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  228. map<int32, Quest*>::iterator itr;
  229. for(itr = completed_quests.begin(); itr != completed_quests.end(); itr++){
  230. if(itr->second) {
  231. safe_delete(itr->second);
  232. }
  233. }
  234. completed_quests.clear();
  235. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  236. if(itr->second) {
  237. safe_delete(itr->second);
  238. }
  239. }
  240. player_quests.clear();
  241. for(itr = pending_quests.begin(); itr != pending_quests.end(); itr++){
  242. if(itr->second) {
  243. safe_delete(itr->second);
  244. }
  245. }
  246. pending_quests.clear();
  247. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  248. }
  249. PlayerInfo* Player::GetPlayerInfo(){
  250. if(info == 0)
  251. info = new PlayerInfo(this);
  252. return info;
  253. }
  254. void PlayerInfo::CalculateXPPercentages(){
  255. int32 xp_needed = info_struct->get_xp_needed();
  256. if(xp_needed > 0){
  257. double div_percent = ((double)info_struct->get_xp() / xp_needed) * 100.0;
  258. int16 percentage = (int16)(div_percent) * 10;
  259. double whole, fractional = 0.0;
  260. fractional = std::modf(div_percent, &whole);
  261. info_struct->set_xp_yellow(percentage);
  262. info_struct->set_xp_blue((int16)(fractional * 1000));
  263. // vitality bars probably need a revisit
  264. info_struct->set_xp_blue_vitality_bar(0);
  265. info_struct->set_xp_yellow_vitality_bar(0);
  266. if(player->GetXPVitality() > 0){
  267. float vitality_total = player->GetXPVitality()*10 + percentage;
  268. vitality_total -= ((int)(percentage/100)*100);
  269. if(vitality_total < 100){ //10%
  270. info_struct->set_xp_blue_vitality_bar(info_struct->get_xp_blue() + (int16)(player->GetXPVitality() *10));
  271. }
  272. else
  273. info_struct->set_xp_yellow_vitality_bar(info_struct->get_xp_yellow() + (int16)(player->GetXPVitality() *10));
  274. }
  275. }
  276. }
  277. void PlayerInfo::CalculateTSXPPercentages(){
  278. int32 ts_xp_needed = info_struct->get_ts_xp_needed();
  279. if(ts_xp_needed > 0){
  280. float percentage = ((double)info_struct->get_ts_xp() / ts_xp_needed) * 1000;
  281. info_struct->set_tradeskill_exp_yellow((int16)percentage);
  282. info_struct->set_tradeskill_exp_blue((int16)((percentage - info_struct->get_tradeskill_exp_yellow()) * 1000));
  283. /*info_struct->xp_blue_vitality_bar = 0;
  284. info_struct->xp_yellow_vitality_bar = 0;
  285. if(player->GetXPVitality() > 0){
  286. float vitality_total = player->GetXPVitality()*10 + percentage;
  287. vitality_total -= ((int)(percentage/100)*100);
  288. if(vitality_total < 100){ //10%
  289. info_struct->xp_blue_vitality_bar = info_struct->xp_blue + (int16)(player->GetXPVitality() *10);
  290. }
  291. else
  292. info_struct->xp_yellow_vitality_bar = info_struct->xp_yellow + (int16)(player->GetXPVitality() *10);
  293. }*/
  294. }
  295. }
  296. void PlayerInfo::SetHouseZone(int32 id){
  297. house_zone_id = id;
  298. }
  299. void PlayerInfo::SetBindZone(int32 id){
  300. bind_zone_id = id;
  301. }
  302. void PlayerInfo::SetBindX(float x){
  303. bind_x = x;
  304. }
  305. void PlayerInfo::SetBindY(float y){
  306. bind_y = y;
  307. }
  308. void PlayerInfo::SetBindZ(float z){
  309. bind_z = z;
  310. }
  311. void PlayerInfo::SetBindHeading(float heading){
  312. bind_heading = heading;
  313. }
  314. int32 PlayerInfo::GetHouseZoneID(){
  315. return house_zone_id;
  316. }
  317. int32 PlayerInfo::GetBindZoneID(){
  318. return bind_zone_id;
  319. }
  320. float PlayerInfo::GetBindZoneX(){
  321. return bind_x;
  322. }
  323. float PlayerInfo::GetBindZoneY(){
  324. return bind_y;
  325. }
  326. float PlayerInfo::GetBindZoneZ(){
  327. return bind_z;
  328. }
  329. float PlayerInfo::GetBindZoneHeading(){
  330. return bind_heading;
  331. }
  332. PacketStruct* PlayerInfo::serialize2(int16 version){
  333. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  334. if(packet){
  335. //TODO: 2021 FIX THIS CASTING
  336. char deity[32];
  337. strncpy(deity, info_struct->get_deity().c_str(), 32);
  338. packet->setDataByName("deity", deity);
  339. char name[40];
  340. strncpy(name, info_struct->get_name().c_str(), 40);
  341. packet->setDataByName("character_name", name);
  342. packet->setDataByName("race", info_struct->get_race());
  343. packet->setDataByName("gender", info_struct->get_gender());
  344. packet->setDataByName("class1", info_struct->get_class1());
  345. packet->setDataByName("class2", info_struct->get_class2());
  346. packet->setDataByName("class3", info_struct->get_class3());
  347. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  348. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  349. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  350. packet->setDataByName("level", info_struct->get_level());
  351. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  352. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  353. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  354. // for(int8 i=0;i<19;i++)
  355. // {
  356. // packet->setDataByName("account_age_bonus", info_struct->get_account_age_bonus(i));
  357. // }
  358. //
  359. packet->setDataByName("current_hp", player->GetHP());
  360. packet->setDataByName("max_hp",player-> GetTotalHP());
  361. packet->setDataByName("base_hp", player->GetTotalHPBase());
  362. float bonus_health = floor( (float)(info_struct->get_sta() * player->CalculateBonusMod()));
  363. packet->setDataByName("bonus_health", bonus_health);
  364. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());
  365. packet->setDataByName("current_power", player->GetPower());
  366. packet->setDataByName("max_power", player->GetTotalPower());
  367. packet->setDataByName("base_power", player->GetTotalPowerBase());
  368. packet->setDataByName("bonus_power", floor( (float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  369. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());
  370. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  371. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  372. packet->setDataByName("attack", info_struct->get_cur_attack());
  373. packet->setDataByName("attack_base", info_struct->get_attack_base());
  374. packet->setDataByName("absorb", info_struct->get_absorb());
  375. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  376. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  377. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  378. CalculateXPPercentages();
  379. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  380. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  381. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  382. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  383. packet->setDataByName("flags", info_struct->get_flags());
  384. packet->setDataByName("flags2", info_struct->get_flags2());
  385. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  386. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  387. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  388. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  389. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  390. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  391. float block_pct = info_struct->get_block()*10.0f;
  392. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  393. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  394. packet->setDataByName("str", info_struct->get_str());
  395. packet->setDataByName("sta", info_struct->get_sta());
  396. packet->setDataByName("agi", info_struct->get_agi());
  397. packet->setDataByName("wis", info_struct->get_wis());
  398. packet->setDataByName("int", info_struct->get_intel());
  399. packet->setDataByName("str_base", info_struct->get_str_base());
  400. packet->setDataByName("sta_base", info_struct->get_sta_base());
  401. packet->setDataByName("agi_base", info_struct->get_agi_base());
  402. packet->setDataByName("wis_base", info_struct->get_wis_base());
  403. packet->setDataByName("int_base", info_struct->get_intel_base());
  404. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());
  405. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  406. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());
  407. packet->setDataByName("heat", info_struct->get_heat());
  408. packet->setDataByName("cold", info_struct->get_cold());
  409. packet->setDataByName("magic", info_struct->get_magic());
  410. packet->setDataByName("mental", info_struct->get_mental());
  411. packet->setDataByName("divine", info_struct->get_divine());
  412. packet->setDataByName("disease", info_struct->get_disease());
  413. packet->setDataByName("poison", info_struct->get_poison());
  414. packet->setDataByName("heat_base", info_struct->get_heat_base());
  415. packet->setDataByName("cold_base", info_struct->get_cold_base());
  416. packet->setDataByName("magic_base", info_struct->get_magic_base());
  417. packet->setDataByName("mental_base", info_struct->get_mental_base());
  418. packet->setDataByName("divine_base", info_struct->get_divine_base());
  419. packet->setDataByName("disease_base", info_struct->get_disease_base());
  420. packet->setDataByName("poison_base", info_struct->get_poison_base());
  421. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  422. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  423. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  424. packet->setDataByName("coins_copper", info_struct->get_coin_copper());
  425. packet->setDataByName("coins_silver", info_struct->get_coin_silver());
  426. packet->setDataByName("coins_gold", info_struct->get_coin_gold());
  427. packet->setDataByName("coins_plat", info_struct->get_coin_plat());
  428. packet->setDataByName("weight", info_struct->get_weight());
  429. packet->setDataByName("max_weight", info_struct->get_max_weight());
  430. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  431. char pet_name[32];
  432. strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
  433. packet->setDataByName("pet_name", pet_name);
  434. }
  435. else {
  436. packet->setDataByName("pet_name", "No Pet");
  437. }
  438. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  439. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  440. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  441. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  442. packet->setDataByName("status_points", info_struct->get_status_points());
  443. if(bind_zone_id > 0){
  444. string bind_name = database.GetZoneName(bind_zone_id);
  445. if (bind_name.length() > 0)
  446. packet->setDataByName("bind_zone", bind_name.c_str());
  447. }
  448. else
  449. packet->setDataByName("bind_zone", "None");
  450. if(house_zone_id > 0){
  451. string house_name = database.GetZoneName(house_zone_id);
  452. if (house_name.length() > 0)
  453. packet->setDataByName("house_zone", house_name.c_str());
  454. }
  455. else
  456. packet->setDataByName("house_zone", "None");
  457. //packet->setDataByName("account_age_base", 14);
  458. packet->setDataByName("hp_regen", info_struct->get_hp_regen());
  459. packet->setDataByName("power_regen", info_struct->get_power_regen());
  460. /*packet->setDataByName("unknown11", -1, 0);
  461. packet->setDataByName("unknown11", -1, 1);
  462. packet->setDataByName("unknown13", 201, 0);
  463. packet->setDataByName("unknown13", 201, 1);
  464. packet->setDataByName("unknown13", 234, 2);
  465. packet->setDataByName("unknown13", 201, 3);
  466. packet->setDataByName("unknown13", 214, 4);
  467. packet->setDataByName("unknown13", 234, 5);
  468. packet->setDataByName("unknown13", 234, 6);
  469. packet->setDataByName("unknown14", 78);
  470. */
  471. packet->setDataByName("adventure_exp_vitality", (int16)(player->GetXPVitality() *10));
  472. //packet->setDataByName("unknown15b", 9911);
  473. packet->setDataByName("unknown15a", 78);
  474. packet->setDataByName("xp_yellow_vitality_bar", info_struct->get_xp_yellow_vitality_bar());
  475. packet->setDataByName("xp_blue_vitality_bar", info_struct->get_xp_blue_vitality_bar());
  476. packet->setDataByName("tradeskill_exp_vitality", 100);
  477. packet->setDataByName("unknown15c", 200);
  478. //packet->setDataByName("unknown15", 100, 10);
  479. packet->setDataByName("unknown18", 16880, 1);
  480. /*packet->setDataByName("unknown19", 1);
  481. packet->setDataByName("unknown19", 3, 1);
  482. packet->setDataByName("unknown19", 1074301064, 2);
  483. packet->setDataByName("unknown19", 1, 3);
  484. packet->setDataByName("unknown19", 3, 4);
  485. packet->setDataByName("unknown19", 1074301064, 5);
  486. packet->setDataByName("unknown19", 6, 6);
  487. packet->setDataByName("unknown19", 14, 7);
  488. packet->setDataByName("unknown19", 1083179008, 8);*/
  489. player->SetGroupInformation(packet);
  490. packet->setDataByName("unknown20", 1, 107);
  491. packet->setDataByName("unknown20", 1, 108);
  492. packet->setDataByName("unknown20", 1, 109);
  493. packet->setDataByName("unknown20", 1, 110);
  494. packet->setDataByName("unknown20", 1, 111);
  495. //packet->setDataByName("unknown20b", 255);
  496. //packet->setDataByName("unknown20b", 255, 1);
  497. //packet->setDataByName("unknown20b", 255, 2);
  498. packet->setDataByName("unknown11", 123);
  499. packet->setDataByName("unknown11", 234, 1);
  500. //packet->setDataByName("in_combat", 32768);
  501. //make name flash red
  502. /*packet->setDataByName("unknown20", 8);
  503. packet->setDataByName("unknown20", 38, 70);
  504. packet->setDataByName("unknown20", 17, 77);
  505. packet->setDataByName("unknown20", 1, 112); //melee stats and such
  506. packet->setDataByName("unknown20", 1, 113);
  507. packet->setDataByName("unknown20", 1, 114);
  508. packet->setDataByName("unknown20", 1, 115);
  509. packet->setDataByName("unknown20", 4294967295, 309);
  510. packet->setDataByName("unknown22", 2, 4);
  511. packet->setDataByName("unknown23", 2, 29);
  512. */
  513. //packet->setDataByName("unknown20b", 1, i); // pet bar in here
  514. // for(int i=0;i<19;i++)
  515. // packet->setDataByName("unknown7", 257, i);
  516. //packet->setDataByName("unknown21", info_struct->rain, 2);
  517. packet->setDataByName("rain", info_struct->get_rain());
  518. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  519. /*packet->setDataByName("unknown22", 3, 4);
  520. packet->setDataByName("unknown23", 3, 161);
  521. packet->setDataByName("unknown20", 103);
  522. packet->setDataByName("unknown20", 1280, 70);
  523. packet->setDataByName("unknown20", 9, 71);
  524. packet->setDataByName("unknown20", 5, 72);
  525. packet->setDataByName("unknown20", 4294967271, 73);
  526. packet->setDataByName("unknown20", 5, 75);
  527. packet->setDataByName("unknown20", 1051, 77);
  528. packet->setDataByName("unknown20", 3, 78);
  529. packet->setDataByName("unknown20", 6, 104);
  530. packet->setDataByName("unknown20", 1, 105);
  531. packet->setDataByName("unknown20", 20, 106);
  532. packet->setDataByName("unknown20", 3, 107);
  533. packet->setDataByName("unknown20", 1, 108);
  534. packet->setDataByName("unknown20", 1, 109);
  535. packet->setDataByName("unknown20", 4278190080, 494);
  536. packet->setDataByName("unknown20b", 255);
  537. packet->setDataByName("unknown20b", 255, 1);
  538. packet->setDataByName("unknown20b", 255, 2);
  539. packet->setDataByName("unknown20", 50, 75);
  540. */
  541. //packet->setDataByName("rain2", -102.24);
  542. for(int i=0;i<45;i++){
  543. if(i < 30){
  544. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  545. packet->setSubstructDataByName("maintained_effects", "target", info_struct->maintained_effects[i].target, i, 0);
  546. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  547. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  548. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  549. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  550. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  551. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  552. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  553. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", info_struct->maintained_effects[i].expire_timestamp, i, 0);
  554. }
  555. else if(version < 942)//version 942 added 15 additional spell effect slots
  556. break;
  557. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  558. if(info_struct->spell_effects[i].spell_id > 0 && info_struct->spell_effects[i].spell_id < 0xFFFFFFFF)
  559. packet->setSubstructDataByName("spell_effects", "unknown2", 514, i, 0);
  560. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  561. packet->setSubstructDataByName("spell_effects", "expire_timestamp", info_struct->spell_effects[i].expire_timestamp, i, 0);
  562. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  563. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  564. }
  565. return packet;
  566. }
  567. return 0;
  568. }
  569. EQ2Packet* PlayerInfo::serialize3(PacketStruct* packet, int16 version){
  570. if(packet){
  571. string* data = packet->serializeString();
  572. int32 size = data->length();
  573. //DumpPacket((uchar*)data->c_str(), size);
  574. uchar* tmp = new uchar[size];
  575. if(!changes){
  576. orig_packet = new uchar[size];
  577. changes = new uchar[size];
  578. memcpy(orig_packet, (uchar*)data->c_str(), size);
  579. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  580. }
  581. else{
  582. memcpy(changes, (uchar*)data->c_str(), size);
  583. Encode(changes, orig_packet, size);
  584. size = Pack(tmp, changes, size, size, version);
  585. //cout << "INFO HERE:\n";
  586. //DumpPacket(tmp, size);
  587. }
  588. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size+4);
  589. safe_delete_array(tmp);
  590. safe_delete(packet);
  591. return ret_packet;
  592. }
  593. return 0;
  594. }
  595. void PlayerInfo::SetAccountAge(int32 age){
  596. info_struct->set_account_age_base(age);
  597. }
  598. EQ2Packet* PlayerInfo::serialize(int16 version, int16 modifyPos, int32 modifyValue) {
  599. PacketStruct* packet = configReader.getStruct("WS_CharacterSheet", version);
  600. //0-69, locked screen movement
  601. //30-69 normal movement
  602. //10-30 normal movement
  603. if (packet) {
  604. char name[40];
  605. strncpy(name,info_struct->get_name().c_str(),40);
  606. packet->setDataByName("character_name", name);
  607. packet->setDataByName("race", info_struct->get_race());
  608. packet->setDataByName("gender", info_struct->get_gender());
  609. packet->setDataByName("exiled", 0); // need exiled data
  610. packet->setDataByName("class1", info_struct->get_class1());
  611. packet->setDataByName("class2", info_struct->get_class2());
  612. packet->setDataByName("class3", info_struct->get_class3());
  613. packet->setDataByName("tradeskill_class1", info_struct->get_tradeskill_class1());
  614. packet->setDataByName("tradeskill_class2", info_struct->get_tradeskill_class2());
  615. packet->setDataByName("tradeskill_class3", info_struct->get_tradeskill_class3());
  616. packet->setDataByName("level", info_struct->get_level());
  617. packet->setDataByName("effective_level", info_struct->get_effective_level() != 0 ? info_struct->get_effective_level() : info_struct->get_level());
  618. packet->setDataByName("tradeskill_level", info_struct->get_tradeskill_level());
  619. packet->setDataByName("account_age_base", info_struct->get_account_age_base());
  620. //TODO: 2021 FIX THIS CASTING
  621. for (int8 i = 0; i < 19; i++)
  622. packet->setDataByName("account_age_bonus", 0);
  623. //TODO: 2021 FIX THIS CASTING
  624. char deity[32];
  625. strncpy(deity, info_struct->get_deity().c_str(), 32);
  626. packet->setDataByName("deity", deity);
  627. packet->setDataByName("last_name", player->GetLastName());
  628. packet->setDataByName("current_hp", player->GetHP());
  629. packet->setDataByName("max_hp", player->GetTotalHP());
  630. packet->setDataByName("base_hp", player->GetTotalHPBase());
  631. packet->setDataByName("current_power", player->GetPower());
  632. packet->setDataByName("max_power", player->GetTotalPower());
  633. packet->setDataByName("base_power", player->GetTotalPowerBase());
  634. packet->setDataByName("conc_used", info_struct->get_cur_concentration());
  635. packet->setDataByName("conc_max", info_struct->get_max_concentration());
  636. packet->setDataByName("hp_regen", player->GetInfoStruct()->get_hp_regen());
  637. packet->setDataByName("power_regen", player->GetInfoStruct()->get_power_regen());
  638. packet->setDataByName("stat_bonus_health", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  639. packet->setDataByName("stat_bonus_power", player->CalculateBonusMod());//bonus health and bonus power getting same value?
  640. float bonus_health = floor((float)(info_struct->get_sta() * player->CalculateBonusMod()));
  641. packet->setDataByName("bonus_health", bonus_health);
  642. packet->setDataByName("bonus_power", floor((float)(player->GetPrimaryStat() * player->CalculateBonusMod())));
  643. packet->setDataByName("stat_bonus_damage", 95); //stat_bonus_damage
  644. packet->setDataByName("mitigation_cur", info_struct->get_cur_mitigation());// confirmed DoV
  645. packet->setDataByName("mitigation_base", info_struct->get_mitigation_base());// confirmed DoV
  646. packet->setDataByName("mitigation_pct_pve", info_struct->get_mitigation_pve()); // % calculation Mitigation % vs PvE 392 = 39.2%// confirmed DoV
  647. packet->setDataByName("mitigation_pct_pvp", info_struct->get_mitigation_pvp()); // % calculation Mitigation % vs PvP 559 = 55.9%// confirmed DoV
  648. packet->setDataByName("toughness", 0);//toughness// confirmed DoV
  649. packet->setDataByName("toughness_resist_dmg_pvp", 0);//toughness_resist_dmg_pvp 73 = 7300% // confirmed DoV
  650. packet->setDataByName("avoidance_pct", (int16)info_struct->get_avoidance_display()*10.0f);//avoidance_pct 192 = 19.2% // confirmed DoV
  651. packet->setDataByName("avoidance_base", (int16)info_struct->get_avoidance_base()*10.0f); // confirmed DoV
  652. packet->setDataByName("avoidance", info_struct->get_cur_avoidance());
  653. packet->setDataByName("base_avoidance_pct", info_struct->get_base_avoidance_pct());// confirmed DoV
  654. float parry_pct = info_struct->get_parry(); // client works off of int16, but we use floats to track the actual x/100%
  655. packet->setDataByName("parry",(int16)(parry_pct*10.0f));// confirmed DoV
  656. float block_pct = info_struct->get_block()*10.0f;
  657. packet->setDataByName("block", (int16)block_pct);// confirmed DoV
  658. packet->setDataByName("uncontested_block", info_struct->get_uncontested_block());// confirmed DoV
  659. packet->setDataByName("str", info_struct->get_str());// confirmed DoV
  660. packet->setDataByName("sta", info_struct->get_sta());// confirmed DoV
  661. packet->setDataByName("agi", info_struct->get_agi());// confirmed DoV
  662. packet->setDataByName("wis", info_struct->get_wis());// confirmed DoV
  663. packet->setDataByName("int", info_struct->get_intel());// confirmed DoV
  664. packet->setDataByName("str_base", info_struct->get_str_base()); // confirmed DoV
  665. packet->setDataByName("sta_base", info_struct->get_sta_base());// confirmed DoV
  666. packet->setDataByName("agi_base", info_struct->get_agi_base());// confirmed DoV
  667. packet->setDataByName("wis_base", info_struct->get_wis_base());// confirmed DoV
  668. packet->setDataByName("int_base", info_struct->get_intel_base());// confirmed DoV
  669. if (version <= 996) {
  670. packet->setDataByName("heat", info_struct->get_heat());
  671. packet->setDataByName("cold", info_struct->get_cold());
  672. packet->setDataByName("magic", info_struct->get_magic());
  673. packet->setDataByName("mental", info_struct->get_mental());
  674. packet->setDataByName("divine", info_struct->get_divine());
  675. packet->setDataByName("disease", info_struct->get_disease());
  676. packet->setDataByName("poison", info_struct->get_poison());
  677. packet->setDataByName("heat_base", info_struct->get_heat_base());
  678. packet->setDataByName("cold_base", info_struct->get_cold_base());
  679. packet->setDataByName("magic_base", info_struct->get_magic_base());
  680. packet->setDataByName("mental_base", info_struct->get_mental_base());
  681. packet->setDataByName("divine_base", info_struct->get_divine_base());
  682. packet->setDataByName("disease_base", info_struct->get_disease_base());
  683. packet->setDataByName("poison_base", info_struct->get_poison_base());
  684. }
  685. else {
  686. packet->setDataByName("elemental", info_struct->get_heat());// confirmed DoV
  687. packet->setDataByName("noxious", info_struct->get_poison());// confirmed DoV
  688. packet->setDataByName("arcane", info_struct->get_magic());// confirmed DoV
  689. packet->setDataByName("elemental_base", info_struct->get_elemental_base());// confirmed DoV
  690. packet->setDataByName("noxious_base", info_struct->get_noxious_base());// confirmed DoV
  691. packet->setDataByName("arcane_base", info_struct->get_arcane_base());// confirmed DoV
  692. }
  693. packet->setDataByName("elemental_absorb_pve", 0); //210 = 21.0% confirmed DoV
  694. packet->setDataByName("noxious_absorb_pve", 0);//210 = 21.0% confirmed DoV
  695. packet->setDataByName("arcane_absorb_pve", 0);//210 = 21.0% confirmed DoV
  696. packet->setDataByName("elemental_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  697. packet->setDataByName("noxious_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  698. packet->setDataByName("arcane_absorb_pvp", 0);//210 = 21.0% confirmed DoV
  699. packet->setDataByName("elemental_dmg_reduction", 0);// confirmed DoV
  700. packet->setDataByName("noxious_dmg_reduction", 0);// confirmed DoV
  701. packet->setDataByName("arcane_dmg_reduction", 0);// confirmed DoV
  702. packet->setDataByName("elemental_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  703. packet->setDataByName("noxious_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  704. packet->setDataByName("arcane_dmg_reduction_pct", 0);//210 = 21.0% confirmed DoV
  705. CalculateXPPercentages();
  706. packet->setDataByName("current_adv_xp", info_struct->get_xp()); // confirmed DoV
  707. packet->setDataByName("needed_adv_xp", info_struct->get_xp_needed());// confirmed DoV
  708. if(version >= 60114)
  709. {
  710. // AoM ends up the debt_adv_xp field is the percentage of xp to the next level needed to advance out of debt (WHYY CANT THIS JUST BE A PERCENTAGE LIKE DOV!)
  711. float currentPctOfLevel = (float)info_struct->get_xp() / (float)info_struct->get_xp_needed();
  712. float neededPctAdvanceOutOfDebt = currentPctOfLevel + (info_struct->get_xp_debt() / 100.0f);
  713. packet->setDataByName("debt_adv_xp", neededPctAdvanceOutOfDebt);
  714. }
  715. else
  716. {
  717. double currentPctOfLevel = (double)info_struct->get_xp() / (double)info_struct->get_xp_needed();
  718. double neededPctAdvanceOutOfDebt = (currentPctOfLevel + ((double)info_struct->get_xp_debt() / 100.0)) * 1000.0;
  719. packet->setDataByName("exp_debt", (int16)(neededPctAdvanceOutOfDebt));//95= 9500% //confirmed DoV
  720. }
  721. packet->setDataByName("current_trade_xp", info_struct->get_ts_xp());// confirmed DoV
  722. packet->setDataByName("needed_trade_xp", info_struct->get_ts_xp_needed());// confirmed DoV
  723. packet->setDataByName("debt_trade_xp", 0);//95= 9500% //confirmed DoV
  724. packet->setDataByName("server_bonus", 0);//confirmed DoV
  725. packet->setDataByName("adventure_vet_bonus", 145);//confirmed DoV
  726. packet->setDataByName("tradeskill_vet_bonus", 123);//confirmed DoV
  727. packet->setDataByName("recruit_friend", 110);// 110 = 11000% //confirmed DoV
  728. packet->setDataByName("recruit_friend_bonus", 0);//confirmed DoV
  729. packet->setDataByName("adventure_vitality", (int16)(player->GetXPVitality() * 10)); // a %%
  730. packet->setDataByName("adventure_vitality_yellow_arrow", info_struct->get_xp_yellow_vitality_bar()); //change info_struct to match struct
  731. packet->setDataByName("adventure_vitality_blue_arrow", info_struct->get_xp_blue_vitality_bar()); //change info_struct to match struct
  732. packet->setDataByName("tradeskill_vitality", 300); //300 = 30%
  733. packet->setDataByName("tradeskill_vitality_purple_arrow", 0);// dov confirmed
  734. packet->setDataByName("tradeskill_vitality_blue_arrow", 0);// dov confirmed
  735. packet->setDataByName("mentor_bonus", 50);//mentor_bonus //this converts wrong says mentor bonus enabled but earning 0
  736. packet->setDataByName("assigned_aa", player->GetAssignedAA());
  737. packet->setDataByName("max_aa", rule_manager.GetGlobalRule(R_Player, MaxAA)->GetInt16());
  738. packet->setDataByName("unassigned_aa", player->GetUnassignedAA()); // dov confirmed
  739. packet->setDataByName("aa_green_bar", 0);// dov confirmed
  740. packet->setDataByName("adv_xp_to_aa_xp_slider", 0); // aa slider max // dov confirmed
  741. packet->setDataByName("adv_xp_to_aa_xp_max", 100); // aa slider position // dov confirmed
  742. packet->setDataByName("aa_blue_bar", 0);// dov confirmed
  743. packet->setDataByName("bonus_achievement_xp", 0); // dov confirmed
  744. packet->setDataByName("level_events", 32);// dov confirmed
  745. packet->setDataByName("items_found", 62);// dov confirmed
  746. packet->setDataByName("named_npcs_killed", 192);// dov confirmed
  747. packet->setDataByName("quests_completed", 670);// dov confirmed
  748. packet->setDataByName("exploration_events", 435);// dov confirmed
  749. packet->setDataByName("completed_collections", 144);// dov confirmed
  750. packet->setDataByName("unknown_1096_13_MJ", 80);//unknown_1096_13_MJ
  751. packet->setDataByName("unknown_1096_14_MJ", 50);//unknown_1096_14_MJ
  752. packet->setDataByName("coins_copper", info_struct->get_coin_copper());// dov confirmed
  753. packet->setDataByName("coins_silver", info_struct->get_coin_silver());// dov confirmed
  754. packet->setDataByName("coins_gold", info_struct->get_coin_gold());// dov confirmed
  755. packet->setDataByName("coins_plat", info_struct->get_coin_plat());// dov confirmed
  756. Skill* skill = player->GetSkillByName("Swimming", false);
  757. float breath_modifier = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMinBreathLength)->GetFloat();
  758. if(skill) {
  759. int32 max_val = 450;
  760. if(skill->max_val > 0)
  761. max_val = skill->max_val;
  762. float diff = (float)(skill->current_val + player->GetStat(ITEM_STAT_SWIMMING)) / (float)max_val;
  763. float max_breath_mod = rule_manager.GetGlobalRule(R_Player, SwimmingSkillMaxBreathLength)->GetFloat();
  764. float diff_mod = max_breath_mod * diff;
  765. if(diff_mod > max_breath_mod)
  766. breath_modifier = max_breath_mod;
  767. else if(diff_mod > breath_modifier)
  768. breath_modifier = diff_mod;
  769. }
  770. packet->setDataByName("breath", breath_modifier);
  771. packet->setDataByName("melee_pri_dmg_min", player->GetPrimaryWeaponMinDamage());// dov confirmed
  772. packet->setDataByName("melee_pri_dmg_max", player->GetPrimaryWeaponMaxDamage());// dov confirmed
  773. packet->setDataByName("melee_sec_dmg_min", player->GetSecondaryWeaponMinDamage());// dov confirmed
  774. packet->setDataByName("melee_sec_dmg_max", player->GetSecondaryWeaponMaxDamage());// dov confirmed // this is off when using 2 handed weapon
  775. packet->setDataByName("ranged_dmg_min", player->GetRangedWeaponMinDamage());// dov confirmed
  776. packet->setDataByName("ranged_dmg_max", player->GetRangedWeaponMaxDamage());// dov confirmed
  777. if (info_struct->get_attackspeed() > 0) {
  778. packet->setDataByName("melee_pri_delay", (((float)player->GetPrimaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  779. packet->setDataByName("melee_sec_delay", (((float)player->GetSecondaryWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  780. packet->setDataByName("ranged_delay", (((float)player->GetRangeWeaponDelay() * 1.33) / player->CalculateAttackSpeedMod()) * .001);// dov confirmed
  781. }
  782. else {
  783. packet->setDataByName("melee_pri_delay", (float)player->GetPrimaryWeaponDelay() * .001);// dov confirmed
  784. packet->setDataByName("melee_sec_delay", (float)player->GetSecondaryWeaponDelay() * .001);// dov confirmed
  785. packet->setDataByName("ranged_delay", (float)player->GetRangeWeaponDelay() * .001);// dov confirmed
  786. }
  787. packet->setDataByName("ability_mod_pve", info_struct->get_ability_modifier());// dov confirmed
  788. packet->setDataByName("base_melee_crit", 85);//85 = 8500% dov confirmed
  789. packet->setDataByName("base_spell_crit", 84);// dov confirmed
  790. packet->setDataByName("base_taunt_crit", 83);// dov confirmed
  791. packet->setDataByName("base_heal_crit", 82);// dov confirmed
  792. packet->setDataByName("flags", info_struct->get_flags());
  793. packet->setDataByName("flags2", info_struct->get_flags2());
  794. if (version == 546) {
  795. if (player->get_character_flag(CF_ANONYMOUS))
  796. packet->setDataByName("flags_anonymous", 1);
  797. if (player->get_character_flag(CF_ROLEPLAYING))
  798. packet->setDataByName("flags_roleplaying", 1);
  799. if (player->get_character_flag(CF_AFK))
  800. packet->setDataByName("flags_afk", 1);
  801. if (player->get_character_flag(CF_LFG))
  802. packet->setDataByName("flags_lfg", 1);
  803. if (player->get_character_flag(CF_LFW))
  804. packet->setDataByName("flags_lfw", 1);
  805. if (!player->get_character_flag(CF_HIDE_HOOD) && !player->get_character_flag(CF_HIDE_HELM))
  806. packet->setDataByName("flags_show_hood", 1);
  807. if (player->get_character_flag(CF_SHOW_ILLUSION))
  808. packet->setDataByName("flags_show_illusion_form", 1);
  809. if (player->get_character_flag(CF_ALLOW_DUEL_INVITES))
  810. packet->setDataByName("flags_show_duel_invites", 1);
  811. if (player->get_character_flag(CF_ALLOW_TRADE_INVITES))
  812. packet->setDataByName("flags_show_trade_invites", 1);
  813. if (player->get_character_flag(CF_ALLOW_GROUP_INVITES))
  814. packet->setDataByName("flags_show_group_invites", 1);
  815. if (player->get_character_flag(CF_ALLOW_RAID_INVITES))
  816. packet->setDataByName("flags_show_raid_invites", 1);
  817. if (player->get_character_flag(CF_ALLOW_GUILD_INVITES))
  818. packet->setDataByName("flags_show_guild_invites", 1);
  819. }
  820. packet->setDataByName("haste", info_struct->get_haste());// dov confirmed
  821. packet->setDataByName("drunk", info_struct->get_drunk());// dov confirmed
  822. packet->setDataByName("hate_mod", info_struct->get_hate_mod());// dov confirmed
  823. packet->setDataByName("adventure_effects_bonus", 55);// NEED an adventure_effects_bonus// dov confirmed
  824. packet->setDataByName("tradeskill_effects_bonus", 56);// NEED an tradeskill_effects_bonus// dov confirmed
  825. packet->setDataByName("dps", info_struct->get_dps());// dov confirmed
  826. packet->setDataByName("melee_ae", info_struct->get_melee_ae());// dov confirmed
  827. packet->setDataByName("multi_attack", info_struct->get_multi_attack());// dov confirmed
  828. packet->setDataByName("spell_multi_attack", info_struct->get_spell_multi_attack());// dov confirmed
  829. packet->setDataByName("block_chance", info_struct->get_block_chance());// dov confirmed
  830. packet->setDataByName("crit_chance", info_struct->get_crit_chance());// dov confirmed
  831. packet->setDataByName("crit_bonus", info_struct->get_crit_bonus());// dov confirmed
  832. packet->setDataByName("potency", info_struct->get_potency());//info_struct->get_potency);// dov confirmed
  833. packet->setDataByName("reuse_speed", info_struct->get_reuse_speed());// dov confirmed
  834. packet->setDataByName("recovery_speed", info_struct->get_recovery_speed());// dov confirmed
  835. packet->setDataByName("casting_speed", info_struct->get_casting_speed());// dov confirmed
  836. packet->setDataByName("spell_reuse_speed", info_struct->get_spell_reuse_speed());// dov confirmed
  837. packet->setDataByName("strikethrough", info_struct->get_strikethrough());//dov confirmed
  838. packet->setDataByName("accuracy", info_struct->get_accuracy());//dov confirmed
  839. packet->setDataByName("critical_mit", info_struct->get_critical_mitigation());//dov /confirmed
  840. ((Entity*)player)->MStats.lock();
  841. packet->setDataByName("durability_mod", player->stats[ITEM_STAT_DURABILITY_MOD]);// dov confirmed
  842. packet->setDataByName("durability_add", player->stats[ITEM_STAT_DURABILITY_ADD]);// dov confirmed
  843. packet->setDataByName("progress_mod", player->stats[ITEM_STAT_PROGRESS_MOD]);// dov confirmed
  844. packet->setDataByName("progress_add", player->stats[ITEM_STAT_PROGRESS_ADD]);// dov confirmed
  845. packet->setDataByName("success_mod", player->stats[ITEM_STAT_SUCCESS_MOD]);// dov confirmed
  846. packet->setDataByName("crit_success_mod", player->stats[ITEM_STAT_CRIT_SUCCESS_MOD]);// dov confirmed
  847. ((Entity*)player)->MStats.unlock();
  848. if (version <= 373 && info_struct->get_pet_id() == 0xFFFFFFFF)
  849. packet->setDataByName("pet_id", 0);
  850. else {
  851. packet->setDataByName("pet_id", info_struct->get_pet_id());
  852. char pet_name[32];
  853. strncpy(pet_name, info_struct->get_pet_name().c_str(), version <= 373 ? 16 : 32);
  854. packet->setDataByName("pet_name", pet_name);
  855. }
  856. packet->setDataByName("pet_health_pct", info_struct->get_pet_health_pct());
  857. packet->setDataByName("pet_power_pct", info_struct->get_pet_power_pct());
  858. packet->setDataByName("pet_movement", info_struct->get_pet_movement());
  859. packet->setDataByName("pet_behavior", info_struct->get_pet_behavior());
  860. packet->setDataByName("rain", info_struct->get_rain());
  861. packet->setDataByName("rain2", info_struct->get_wind()); //-102.24);
  862. packet->setDataByName("status_points", info_struct->get_status_points());
  863. packet->setDataByName("guild_status", 888888);
  864. if (house_zone_id > 0){
  865. string house_name = database.GetZoneName(house_zone_id);
  866. if(house_name.length() > 0)
  867. packet->setDataByName("house_zone", house_name.c_str());
  868. }
  869. else
  870. packet->setDataByName("house_zone", "None");
  871. if (bind_zone_id > 0){
  872. string bind_name = database.GetZoneName(bind_zone_id);
  873. if(bind_name.length() > 0)
  874. packet->setDataByName("bind_zone", bind_name.c_str());
  875. }
  876. else
  877. packet->setDataByName("bind_zone", "None");
  878. ((Entity*)player)->MStats.lock();
  879. packet->setDataByName("rare_harvest_chance", player->stats[ITEM_STAT_RARE_HARVEST_CHANCE]);
  880. packet->setDataByName("max_crafting", player->stats[ITEM_STAT_MAX_CRAFTING]);
  881. packet->setDataByName("component_refund", player->stats[ITEM_STAT_COMPONENT_REFUND]);
  882. packet->setDataByName("ex_durability_mod", player->stats[ITEM_STAT_EX_DURABILITY_MOD]);
  883. packet->setDataByName("ex_durability_add", player->stats[ITEM_STAT_EX_DURABILITY_ADD]);
  884. packet->setDataByName("ex_crit_success_mod", player->stats[ITEM_STAT_EX_CRIT_SUCCESS_MOD]);
  885. packet->setDataByName("ex_crit_failure_mod", player->stats[ITEM_STAT_EX_CRIT_FAILURE_MOD]);
  886. packet->setDataByName("ex_progress_mod", player->stats[ITEM_STAT_EX_PROGRESS_MOD]);
  887. packet->setDataByName("ex_progress_add", player->stats[ITEM_STAT_EX_PROGRESS_ADD]);
  888. packet->setDataByName("ex_success_mod", player->stats[ITEM_STAT_EX_SUCCESS_MOD]);
  889. ((Entity*)player)->MStats.unlock();
  890. packet->setDataByName("flurry", info_struct->get_flurry());
  891. packet->setDataByName("unknown153", 153);
  892. packet->setDataByName("bountiful_harvest", 0); // need bountiful harvest
  893. packet->setDataByName("unknown156", 156);
  894. packet->setDataByName("unknown157", 157);
  895. packet->setDataByName("unknown159", 159);
  896. packet->setDataByName("unknown160", 160);
  897. packet->setDataByName("unknown163", 163);
  898. packet->setDataByName("unknown168", 168);
  899. packet->setDataByName("decrease_falling_dmg", 169);
  900. if (version <= 561) {
  901. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow() / 10);
  902. packet->setDataByName("exp_blue", info_struct->get_xp_blue()/10);
  903. }
  904. else {
  905. packet->setDataByName("exp_yellow", info_struct->get_xp_yellow());
  906. packet->setDataByName("exp_blue", info_struct->get_xp_blue());
  907. }
  908. if (version <= 561) {
  909. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow() / 10);
  910. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue() / 10);
  911. }
  912. else {
  913. packet->setDataByName("tradeskill_exp_yellow", info_struct->get_tradeskill_exp_yellow());
  914. packet->setDataByName("tradeskill_exp_blue", info_struct->get_tradeskill_exp_blue());
  915. }
  916. packet->setDataByName("attack", info_struct->get_cur_attack());
  917. packet->setDataByName("attack_base", info_struct->get_attack_base());
  918. packet->setDataByName("absorb", info_struct->get_absorb());
  919. packet->setDataByName("mitigation_skill1", info_struct->get_mitigation_skill1());
  920. packet->setDataByName("mitigation_skill2", info_struct->get_mitigation_skill2());
  921. packet->setDataByName("mitigation_skill3", info_struct->get_mitigation_skill3());
  922. packet->setDataByName("mitigation_max", info_struct->get_max_mitigation());
  923. packet->setDataByName("savagery", 250);
  924. packet->setDataByName("max_savagery", 500);
  925. packet->setDataByName("savagery_level", 1);
  926. packet->setDataByName("max_savagery_level", 5);
  927. packet->setDataByName("dissonance", 5000);
  928. packet->setDataByName("max_dissonance", 10000);
  929. packet->setDataByName("mitigation_cur2", info_struct->get_cur_mitigation());
  930. packet->setDataByName("mitigation_max2", info_struct->get_max_mitigation());
  931. packet->setDataByName("mitigation_base2", info_struct->get_mitigation_base());
  932. packet->setDataByName("weight", info_struct->get_weight());
  933. packet->setDataByName("max_weight", info_struct->get_max_weight());
  934. packet->setDataByName("unknownint32a", 777777);
  935. packet->setDataByName("unknownint32b", 666666);
  936. packet->setDataByName("mitigation2_cur", 2367);
  937. packet->setDataByName("uncontested_riposte", info_struct->get_uncontested_riposte());
  938. packet->setDataByName("uncontested_dodge", info_struct->get_uncontested_dodge());
  939. packet->setDataByName("uncontested_parry", info_struct->get_uncontested_parry()); //????
  940. packet->setDataByName("uncontested_riposte_pve", 0); //????
  941. packet->setDataByName("uncontested_parry_pve", 0); //????
  942. packet->setDataByName("total_prestige_points", player->GetPrestigeAA());
  943. packet->setDataByName("unassigned_prestige_points", player->GetUnassignedPretigeAA());
  944. packet->setDataByName("total_tradeskill_points", player->GetTradeskillAA());
  945. packet->setDataByName("unassigned_tradeskill_points", player->GetUnassignedTradeskillAA());
  946. packet->setDataByName("total_tradeskill_prestige_points", player->GetTradeskillPrestigeAA());
  947. packet->setDataByName("unassigned_tradeskill_prestige_points", player->GetUnassignedTradeskillPrestigeAA());
  948. // unknown14c = percent aa exp to next level
  949. packet->setDataByName("unknown14d", 100, 0);
  950. packet->setDataByName("unknown20", 1084227584, 72);
  951. packet->setDataByName("unknown15c", 200);
  952. player->SetGroupInformation(packet);
  953. packet->setDataByName("in_combat_movement_speed", 125);
  954. packet->setDataByName("increase_max_power", 127);
  955. packet->setDataByName("increase_max_power2", 128);
  956. packet->setDataByName("vision", info_struct->get_vision());
  957. packet->setDataByName("breathe_underwater", info_struct->get_breathe_underwater());
  958. int32 expireTimestamp = 0;
  959. Spawn* maintained_target = 0;
  960. player->GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  961. player->GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  962. for (int i = 0; i < 45; i++) {
  963. if (i < 30) {
  964. maintained_target = player->GetZone()->GetSpawnByID(info_struct->maintained_effects[i].target);
  965. packet->setSubstructDataByName("maintained_effects", "name", info_struct->maintained_effects[i].name, i, 0);
  966. if (maintained_target)
  967. packet->setSubstructDataByName("maintained_effects", "target", player->GetIDWithPlayerSpawn(maintained_target), i, 0);
  968. packet->setSubstructDataByName("maintained_effects", "target_type", info_struct->maintained_effects[i].target_type, i, 0);
  969. packet->setSubstructDataByName("maintained_effects", "spell_id", info_struct->maintained_effects[i].spell_id, i, 0);
  970. packet->setSubstructDataByName("maintained_effects", "slot_pos", info_struct->maintained_effects[i].slot_pos, i, 0);
  971. packet->setSubstructDataByName("maintained_effects", "icon", info_struct->maintained_effects[i].icon, i, 0);
  972. packet->setSubstructDataByName("maintained_effects", "icon_type", info_struct->maintained_effects[i].icon_backdrop, i, 0);
  973. packet->setSubstructDataByName("maintained_effects", "conc_used", info_struct->maintained_effects[i].conc_used, i, 0);
  974. packet->setSubstructDataByName("maintained_effects", "unknown3", 1, i, 0);
  975. packet->setSubstructDataByName("maintained_effects", "total_time", info_struct->maintained_effects[i].total_time, i, 0);
  976. expireTimestamp = info_struct->maintained_effects[i].expire_timestamp;
  977. if (expireTimestamp == 0xFFFFFFFF)
  978. expireTimestamp = 0;
  979. packet->setSubstructDataByName("maintained_effects", "expire_timestamp", expireTimestamp, i, 0);
  980. }
  981. else if (version < 942)//version 942 added 15 additional spell effect slots
  982. break;
  983. packet->setSubstructDataByName("spell_effects", "spell_id", info_struct->spell_effects[i].spell_id, i, 0);
  984. packet->setSubstructDataByName("spell_effects", "total_time", info_struct->spell_effects[i].total_time, i, 0);
  985. expireTimestamp = info_struct->spell_effects[i].expire_timestamp;
  986. if (expireTimestamp == 0xFFFFFFFF)
  987. expireTimestamp = 0;
  988. packet->setSubstructDataByName("spell_effects", "expire_timestamp", expireTimestamp, i, 0);
  989. packet->setSubstructDataByName("spell_effects", "icon", info_struct->spell_effects[i].icon, i, 0);
  990. packet->setSubstructDataByName("spell_effects", "icon_type", info_struct->spell_effects[i].icon_backdrop, i, 0);
  991. if(info_struct->spell_effects[i].spell && info_struct->spell_effects[i].spell->spell && info_struct->spell_effects[i].spell->spell->GetSpellData()->friendly_spell == 1)
  992. packet->setSubstructDataByName("spell_effects", "cancellable", 1, i);
  993. }
  994. player->GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  995. player->GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  996. int8 det_count = 0;
  997. //Send detriment counts as 255 if all dets of that type are incurable
  998. det_count = player->GetTraumaCount();
  999. if (det_count > 0) {
  1000. if (!player->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  1001. det_count = 255;
  1002. }
  1003. packet->setDataByName("trauma_count", det_count);
  1004. det_count = player->GetArcaneCount();
  1005. if (det_count > 0) {
  1006. if (!player->HasCurableDetrimentType(DET_TYPE_ARCANE))
  1007. det_count = 255;
  1008. }
  1009. packet->setDataByName("arcane_count", det_count);
  1010. det_count = player->GetNoxiousCount();
  1011. if (det_count > 0) {
  1012. if (!player->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  1013. det_count = 255;
  1014. }
  1015. packet->setDataByName("noxious_count", det_count);
  1016. det_count = player->GetElementalCount();
  1017. if (det_count > 0) {
  1018. if (!player->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  1019. det_count = 255;
  1020. }
  1021. packet->setDataByName("elemental_count", det_count);
  1022. det_count = player->GetCurseCount();
  1023. if (det_count > 0) {
  1024. if (!player->HasCurableDetrimentType(DET_TYPE_CURSE))
  1025. det_count = 255;
  1026. }
  1027. packet->setDataByName("curse_count", det_count);
  1028. player->GetDetrimentMutex()->readlock(__FUNCTION__, __LINE__);
  1029. vector<DetrimentalEffects>* det_list = player->GetDetrimentalSpellEffects();
  1030. DetrimentalEffects det;
  1031. int32 i = 0;
  1032. for (i = 0; i < det_list->size(); i++) {
  1033. det = det_list->at(i);
  1034. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", det.spell_id, i);
  1035. packet->setSubstructDataByName("detrimental_spell_effects", "total_time", det.total_time, i);
  1036. packet->setSubstructDataByName("detrimental_spell_effects", "icon", det.icon, i);
  1037. packet->setSubstructDataByName("detrimental_spell_effects", "icon_type", det.icon_backdrop, i);
  1038. expireTimestamp = det.expire_timestamp;
  1039. if (expireTimestamp == 0xFFFFFFFF)
  1040. expireTimestamp = 0;
  1041. packet->setSubstructDataByName("detrimental_spell_effects", "expire_timestamp", expireTimestamp, i);
  1042. packet->setSubstructDataByName("detrimental_spell_effects", "unknown2", 2, i);
  1043. if (i == 30) {
  1044. if (version < 942)
  1045. break;
  1046. }
  1047. else if (i == 45)
  1048. break;
  1049. }
  1050. if (version < 942) {
  1051. while (i < 30) {
  1052. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1053. i++;
  1054. }
  1055. }
  1056. else {
  1057. while (i < 45) {
  1058. packet->setSubstructDataByName("detrimental_spell_effects", "spell_id", 0xFFFFFFFF, i);
  1059. i++;
  1060. }
  1061. }
  1062. player->GetDetrimentMutex()->releasereadlock(__FUNCTION__, __LINE__);
  1063. // disabling as not in use right now
  1064. //packet->setDataByName("spirit_rank", 2);
  1065. //packet->setDataByName("spirit", 1);
  1066. //packet->setDataByName("spirit_progress", .67);
  1067. packet->setDataByName("combat_exp_enabled", 1);
  1068. string* data = packet->serializeString();
  1069. int32 size = data->length();
  1070. printf("CharSheet size: %u for version %u\n", size, version);
  1071. //DumpPacket((uchar*)data->c_str(), data->size());
  1072. //packet->PrintPacket();
  1073. uchar* tmp = new uchar[size];
  1074. bool reverse = version > 373;
  1075. if (!changes) {
  1076. orig_packet = new uchar[size];
  1077. changes = new uchar[size];
  1078. memcpy(orig_packet, (uchar*)data->c_str(), size);
  1079. size = Pack(tmp, orig_packet, size, size, version, reverse);
  1080. }
  1081. else {
  1082. memcpy(changes, (uchar*)data->c_str(), size);
  1083. if (modifyPos > 0) {
  1084. uchar* ptr2 = (uchar*)changes;
  1085. ptr2 += modifyPos - 1;
  1086. if (modifyValue > 0xFFFF) {
  1087. memcpy(ptr2, (uchar*)&modifyValue, 4);
  1088. }
  1089. else if (modifyValue > 0xFF) {
  1090. memcpy(ptr2, (uchar*)&modifyValue, 2);
  1091. }
  1092. else
  1093. memcpy(ptr2, (uchar*)&modifyValue, 1);
  1094. }
  1095. Encode(changes, orig_packet, size);
  1096. if (modifyPos > 0) {
  1097. uchar* ptr2 = (uchar*)orig_packet;
  1098. if (modifyPos > 64)
  1099. ptr2 += modifyPos - 64;
  1100. int16 tmpsize = modifyPos + 128;
  1101. if (tmpsize > size)
  1102. tmpsize = size;
  1103. }
  1104. size = Pack(tmp, changes, size, size, version, reverse);
  1105. }
  1106. if (version >= 546 && player->GetClient()) {
  1107. player->GetClient()->SendControlGhost();
  1108. }
  1109. EQ2Packet* ret_packet = new EQ2Packet(OP_UpdateCharacterSheetMsg, tmp, size);
  1110. safe_delete(packet);
  1111. safe_delete_array(tmp);
  1112. return ret_packet;
  1113. }
  1114. return 0;
  1115. }
  1116. EQ2Packet* PlayerInfo::serializePet(int16 version) {
  1117. PacketStruct* packet = configReader.getStruct("WS_CharacterPet", version);
  1118. if(packet) {
  1119. Spawn* pet = 0;
  1120. pet = player->GetPet();
  1121. if (!pet)
  1122. pet = player->GetCharmedPet();
  1123. if (pet) {
  1124. packet->setDataByName("current_hp", pet->GetHP());
  1125. packet->setDataByName("max_hp", pet->GetTotalHP());
  1126. packet->setDataByName("base_hp", pet->GetTotalHPBase());
  1127. packet->setDataByName("current_power", pet->GetPower());
  1128. packet->setDataByName("max_power", pet->GetTotalPower());
  1129. packet->setDataByName("base_power", pet->GetTotalPowerBase());
  1130. packet->setDataByName("spawn_id", info_struct->get_pet_id());
  1131. packet->setDataByName("spawn_id2", info_struct->get_pet_id());
  1132. if(info_struct->get_pet_id() != 0xFFFFFFFF) {
  1133. packet->setDataByName("pet_id", info_struct->get_pet_id());
  1134. char pet_name[32];
  1135. strncpy(pet_name, info_struct->get_pet_name().c_str(), 32);
  1136. packet->setDataByName("name", pet_name);
  1137. }
  1138. else {
  1139. packet->setDataByName("name", "No Pet");
  1140. packet->setDataByName("no_pet", "No Pet");
  1141. }
  1142. if (version >= 57000) {
  1143. packet->setDataByName("current_power3", pet->GetPower());
  1144. packet->setDataByName("max_power3", pet->GetTotalPower());
  1145. packet->setDataByName("health_pct_tooltip", (double)info_struct->get_pet_health_pct());
  1146. packet->setDataByName("health_pct_bar", (double)info_struct->get_pet_health_pct());
  1147. }
  1148. else {
  1149. packet->setDataByName("health_pct_tooltip", info_struct->get_pet_health_pct());
  1150. packet->setDataByName("health_pct_bar", info_struct->get_pet_health_pct());
  1151. }
  1152. packet->setDataByName("power_pct_tooltip", info_struct->get_pet_power_pct());
  1153. packet->setDataByName("power_pct_bar", info_struct->get_pet_power_pct());
  1154. packet->setDataByName("unknown5", 255); // Hate % maybe
  1155. packet->setDataByName("movement", info_struct->get_pet_movement());
  1156. packet->setDataByName("behavior", info_struct->get_pet_behavior());
  1157. }
  1158. else {
  1159. packet->setDataByName("current_hp", 0);
  1160. packet->setDataByName("max_hp", 0);
  1161. packet->setDataByName("base_hp", 0);
  1162. packet->setDataByName("current_power", 0);
  1163. packet->setDataByName("max_power", 0);
  1164. packet->setDataByName("base_power", 0);
  1165. packet->setDataByName("spawn_id", 0);
  1166. packet->setDataByName("spawn_id2", 0xFFFFFFFF);
  1167. packet->setDataByName("name", "");
  1168. packet->setDataByName("no_pet", "No Pet");
  1169. packet->setDataByName("health_pct_tooltip", 0);
  1170. packet->setDataByName("health_pct_bar", 0);
  1171. packet->setDataByName("power_pct_tooltip", 0);
  1172. packet->setDataByName("power_pct_bar", 0);
  1173. packet->setDataByName("unknown5", 0);
  1174. packet->setDataByName("movement", 0);
  1175. packet->setDataByName("behavior", 0);
  1176. }
  1177. string* data = packet->serializeString();
  1178. int32 size = data->length();
  1179. uchar* tmp = new uchar[size];
  1180. // if this is the first time sending this packet create the buffers
  1181. if(!pet_changes){
  1182. pet_orig_packet = new uchar[size];
  1183. pet_changes = new uchar[size];
  1184. // copy the packet into the pet_orig_packet so we can xor against it in the future
  1185. memcpy(pet_orig_packet, (uchar*)data->c_str(), size);
  1186. // pack the packet, result ends up in tmp
  1187. size = Pack(tmp, (uchar*)data->c_str(), size, size, version);
  1188. }
  1189. else{
  1190. // copy the packet into pet_changes
  1191. memcpy(pet_changes, (uchar*)data->c_str(), size);
  1192. // XOR's the packet to the original, stores the new packet in the orig packet (will xor against that for the next update)
  1193. // puts the xor packet into pet_changes.
  1194. Encode(pet_changes, pet_orig_packet, size);
  1195. // Pack the pet_changes packet, will put the packed size at the start, result ends up in tmp
  1196. size = Pack(tmp, pet_changes, size, size, version);
  1197. }
  1198. // Create the packet that we will send
  1199. EQ2Packet* ret_packet = new EQ2Packet(OP_CharacterPet, tmp, size+4);
  1200. // Clean up
  1201. safe_delete_array(tmp);
  1202. safe_delete(packet);
  1203. // Return the packet that will be sent to the client
  1204. return ret_packet;
  1205. }
  1206. return 0;
  1207. }
  1208. bool Player::DamageEquippedItems(int8 amount, Client* client) {
  1209. bool ret = false;
  1210. int8 item_type;
  1211. Item* item = 0;
  1212. equipment_list.MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1213. for(int8 i=0;i<NUM_SLOTS;i++){
  1214. item = equipment_list.items[i];
  1215. if(item) {
  1216. item_type = item->generic_info.item_type;
  1217. if (item->details.item_id > 0 && item_type != ITEM_TYPE_FOOD && item_type != ITEM_TYPE_BAUBLE && item_type != ITEM_TYPE_THROWN &&
  1218. !item->CheckFlag2(INDESTRUCTABLE)){
  1219. ret = true;
  1220. if((item->generic_info.condition - amount) > 0)
  1221. item->generic_info.condition -= amount;
  1222. else
  1223. item->generic_info.condition = 0;
  1224. item->save_needed = true;
  1225. if (client)
  1226. client->QueuePacket(item->serialize(client->GetVersion(), false, this));
  1227. }
  1228. }
  1229. }
  1230. equipment_list.MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1231. return ret;
  1232. }
  1233. int16 Player::ConvertSlotToClient(int8 slot, int16 version) {
  1234. if (version <= 373) {
  1235. if (slot == EQ2_FOOD_SLOT)
  1236. slot = EQ2_ORIG_FOOD_SLOT;
  1237. else if (slot == EQ2_DRINK_SLOT)
  1238. slot = EQ2_ORIG_DRINK_SLOT;
  1239. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1240. slot -= 1;
  1241. }
  1242. else if (version <= 561) {
  1243. if (slot == EQ2_FOOD_SLOT)
  1244. slot = EQ2_DOF_FOOD_SLOT;
  1245. else if (slot == EQ2_DRINK_SLOT)
  1246. slot = EQ2_DOF_DRINK_SLOT;
  1247. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1248. slot -= 1;
  1249. }
  1250. return slot;
  1251. }
  1252. int16 Player::ConvertSlotFromClient(int8 slot, int16 version) {
  1253. if (version <= 373) {
  1254. if (slot == EQ2_ORIG_FOOD_SLOT)
  1255. slot = EQ2_FOOD_SLOT;
  1256. else if (slot == EQ2_ORIG_DRINK_SLOT)
  1257. slot = EQ2_DRINK_SLOT;
  1258. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1259. slot += 1;
  1260. }
  1261. else if (version <= 561) {
  1262. if (slot == EQ2_DOF_FOOD_SLOT)
  1263. slot = EQ2_FOOD_SLOT;
  1264. else if (slot == EQ2_DOF_DRINK_SLOT)
  1265. slot = EQ2_DRINK_SLOT;
  1266. else if (slot > EQ2_EARS_SLOT_1 && slot <= EQ2_WAIST_SLOT)
  1267. slot += 1;
  1268. }
  1269. return slot;
  1270. }
  1271. int16 Player::GetNumSlotsEquip(int16 version) {
  1272. if(version <= 561) {
  1273. return CLASSIC_NUM_SLOTS;
  1274. }
  1275. return NUM_SLOTS;
  1276. }
  1277. int8 Player::GetMaxBagSlots(int16 version) {
  1278. if(version <= 373) {
  1279. return CLASSIC_EQ_MAX_BAG_SLOTS;
  1280. }
  1281. else if(version <= 561) {
  1282. return DOF_EQ_MAX_BAG_SLOTS;
  1283. }
  1284. return 255;
  1285. }
  1286. vector<EQ2Packet*> Player::UnequipItem(int16 index, sint32 bag_id, int8 slot, int16 version, int8 appearance_type, bool send_item_updates) {
  1287. vector<EQ2Packet*> packets;
  1288. EquipmentItemList* equipList = &equipment_list;
  1289. if(appearance_type)
  1290. equipList = &appearance_equipment_list;
  1291. if(index >= NUM_SLOTS) {
  1292. LogWrite(PLAYER__ERROR, 0, "Player", "%u index is out of range for equip items, bag_id: %i, slot: %u, version: %u, appearance: %u", index, bag_id, slot, version, appearance_type);
  1293. return packets;
  1294. }
  1295. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1296. Item* item = equipList->items[index];
  1297. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1298. if (item && bag_id == -999) {
  1299. int8 old_slot = item->details.slot_id;
  1300. if (item_list.AssignItemToFreeSlot(item)) {
  1301. if(appearance_type)
  1302. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1303. else
  1304. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1305. if (item->GetItemScript() && lua_interface)
  1306. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1307. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1308. if (zone_script && lua_interface)
  1309. lua_interface->RunZoneScript(zone_script, "item_unequipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1310. item->save_needed = true;
  1311. EQ2Packet* outapp = item_list.serialize(this, version);
  1312. if (outapp) {
  1313. packets.push_back(outapp);
  1314. packets.push_back(item->serialize(version, false));
  1315. EQ2Packet* bag_packet = SendBagUpdate(item->details.inv_slot_id, version);
  1316. if (bag_packet)
  1317. packets.push_back(bag_packet);
  1318. }
  1319. equipList->RemoveItem(index);
  1320. SetEquippedItemAppearances();
  1321. packets.push_back(equipList->serialize(version, this));
  1322. SetCharSheetChanged(true);
  1323. SetEquipment(0, old_slot);
  1324. }
  1325. else {
  1326. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1327. if (packet) {
  1328. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1329. packet->setMediumStringByName("text", "Unable to unequip item: no free inventory locations.");
  1330. packet->setDataByName("unknown02", 0x00ff);
  1331. packets.push_back(packet->serialize());
  1332. safe_delete(packet);
  1333. }
  1334. }
  1335. }
  1336. else if (item) {
  1337. Item* to_item = 0;
  1338. if(appearance_type && slot == 255)
  1339. {
  1340. sint16 tmpSlot = 0;
  1341. item_list.GetFirstFreeSlot(&bag_id, &tmpSlot);
  1342. if(tmpSlot >= 0 && tmpSlot < 255)
  1343. slot = tmpSlot;
  1344. else
  1345. bag_id = 0;
  1346. }
  1347. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1348. if (item_list.items.count(bag_id) > 0 && item_list.items[bag_id][BASE_EQUIPMENT].count(slot) > 0)
  1349. to_item = item_list.items[bag_id][BASE_EQUIPMENT][slot];
  1350. bool canEquipToSlot = false;
  1351. if (to_item && equipList->CanItemBeEquippedInSlot(to_item, item->details.slot_id)) {
  1352. canEquipToSlot = true;
  1353. }
  1354. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1355. if (canEquipToSlot) {
  1356. equipList->RemoveItem(index);
  1357. if(item->details.appearance_type)
  1358. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1359. else
  1360. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1361. database.DeleteItem(GetCharacterID(), to_item, "NOT-EQUIPPED");
  1362. if (item->GetItemScript() && lua_interface)
  1363. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1364. if (to_item->GetItemScript() && lua_interface)
  1365. lua_interface->RunItemScript(to_item->GetItemScript(), "equipped", to_item, this);
  1366. item_list.RemoveItem(to_item);
  1367. equipList->SetItem(item->details.slot_id, to_item);
  1368. to_item->save_needed = true;
  1369. packets.push_back(to_item->serialize(version, false));
  1370. SetEquipment(to_item);
  1371. item->details.inv_slot_id = bag_id;
  1372. item->details.slot_id = slot;
  1373. item->details.appearance_type = 0;
  1374. if(item_list.AddItem(item)) {
  1375. item->save_needed = true;
  1376. SetEquippedItemAppearances();
  1377. // SerializeItemPackets serves item and equipList in opposite order is why we don't use that function here..
  1378. packets.push_back(item->serialize(version, false));
  1379. packets.push_back(equipList->serialize(version, this));
  1380. packets.push_back(item_list.serialize(this, version));
  1381. }
  1382. else {
  1383. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list during UnequipItem, index %u, bag id %i, slot %u, version %u, appearance type %u", index, bag_id, slot, version, appearance_type);
  1384. }
  1385. }
  1386. else if (to_item && to_item->IsBag() && to_item->details.num_slots > 0) {
  1387. bool free_slot = false;
  1388. for (int8 i = 0; i < to_item->details.num_slots; i++) {
  1389. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1390. int32 count = item_list.items[to_item->details.bag_id][appearance_type].count(i);
  1391. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1392. if (count == 0) {
  1393. SetEquipment(0, item->details.slot_id);
  1394. if(item->details.appearance_type)
  1395. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1396. else
  1397. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1398. if (item->GetItemScript() && lua_interface)
  1399. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1400. equipList->RemoveItem(index);
  1401. item->details.inv_slot_id = to_item->details.bag_id;
  1402. item->details.slot_id = i;
  1403. item->details.appearance_type = to_item->details.appearance_type;
  1404. SerializeItemPackets(equipList, &packets, item, version, to_item);
  1405. free_slot = true;
  1406. break;
  1407. }
  1408. }
  1409. if (!free_slot) {
  1410. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1411. if (packet) {
  1412. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1413. packet->setMediumStringByName("text", "Unable to unequip item: no free space in the bag.");
  1414. packet->setDataByName("unknown02", 0x00ff);
  1415. packets.push_back(packet->serialize());
  1416. safe_delete(packet);
  1417. }
  1418. }
  1419. }
  1420. else if (to_item) {
  1421. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1422. if (packet) {
  1423. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1424. packet->setMediumStringByName("text", "Unable to swap items: that item cannot be equipped there.");
  1425. packet->setDataByName("unknown02", 0x00ff);
  1426. packets.push_back(packet->serialize());
  1427. safe_delete(packet);
  1428. }
  1429. }
  1430. else {
  1431. if ((bag_id == 0 && slot < NUM_INV_SLOTS) || (bag_id == -3 && slot < NUM_BANK_SLOTS) || (bag_id == -4 && slot < NUM_SHARED_BANK_SLOTS)) {
  1432. if (bag_id == -4 && item->CheckFlag(NO_TRADE)) {
  1433. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1434. if (packet) {
  1435. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1436. packet->setMediumStringByName("text", "Unable to unequip item: that item cannot be traded.");
  1437. packet->setDataByName("unknown02", 0x00ff);
  1438. packets.push_back(packet->serialize());
  1439. safe_delete(packet);
  1440. }
  1441. }
  1442. else {
  1443. // need to check if appearance slot vs equipped
  1444. SetEquipment(0, item->details.slot_id);
  1445. if(item->details.appearance_type)
  1446. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1447. else
  1448. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1449. if (item->GetItemScript() && lua_interface)
  1450. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1451. equipList->RemoveItem(index);
  1452. item->details.inv_slot_id = bag_id;
  1453. item->details.slot_id = slot;
  1454. item->details.appearance_type = 0;
  1455. SerializeItemPackets(equipList, &packets, item, version);
  1456. }
  1457. }
  1458. else {
  1459. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1460. if (bag && bag->IsBag() && slot < bag->details.num_slots) {
  1461. SetEquipment(0, item->details.slot_id);
  1462. if(item->details.appearance_type)
  1463. database.DeleteItem(GetCharacterID(), item, "APPEARANCE");
  1464. else
  1465. database.DeleteItem(GetCharacterID(), item, "EQUIPPED");
  1466. if (item->GetItemScript() && lua_interface)
  1467. lua_interface->RunItemScript(item->GetItemScript(), "unequipped", item, this);
  1468. equipList->RemoveItem(index);
  1469. item->details.inv_slot_id = bag_id;
  1470. item->details.slot_id = slot;
  1471. item->details.appearance_type = 0;
  1472. SerializeItemPackets(equipList, &packets, item, version);
  1473. }
  1474. }
  1475. }
  1476. Item* bag = item_list.GetItemFromUniqueID(bag_id, true);
  1477. if (bag && bag->IsBag())
  1478. packets.push_back(bag->serialize(version, false, this));
  1479. }
  1480. if(send_item_updates && GetClient())
  1481. {
  1482. GetClient()->UpdateSentSpellList();
  1483. GetClient()->ClearSentSpellList();
  1484. }
  1485. return packets;
  1486. }
  1487. map<int32, Item*>* Player::GetItemList(){
  1488. return item_list.GetAllItems();
  1489. }
  1490. vector<Item*>* Player::GetEquippedItemList(){
  1491. return equipment_list.GetAllEquippedItems();
  1492. }
  1493. vector<Item*>* Player::GetAppearanceEquippedItemList(){
  1494. return appearance_equipment_list.GetAllEquippedItems();
  1495. }
  1496. EQ2Packet* Player::SendBagUpdate(int32 bag_unique_id, int16 version){
  1497. Item* bag = 0;
  1498. if(bag_unique_id > 0)
  1499. bag = item_list.GetItemFromUniqueID(bag_unique_id, true);
  1500. if(bag && bag->IsBag())
  1501. return bag->serialize(version, false, this);
  1502. return 0;
  1503. }
  1504. void Player::SetEquippedItemAppearances(){
  1505. vector<Item*>* items = GetEquipmentList()->GetAllEquippedItems();
  1506. vector<Item*>* appearance_items = GetAppearanceEquipmentList()->GetAllEquippedItems();
  1507. if(items){
  1508. for(int32 i=0;i<items->size();i++)
  1509. SetEquipment(items->at(i));
  1510. // just have appearance items brute force replace the slots after the fact
  1511. for(int32 i=0;i<appearance_items->size();i++)
  1512. SetEquipment(appearance_items->at(i));
  1513. }
  1514. safe_delete(items);
  1515. safe_delete(appearance_items);
  1516. info_changed = true;
  1517. GetZone()->SendSpawnChanges(this);
  1518. }
  1519. EQ2Packet* Player::SwapEquippedItems(int8 slot1, int8 slot2, int16 version, int16 equip_type){
  1520. EquipmentItemList* equipList = &equipment_list;
  1521. // right now client seems to pass 3 for this? Not sure why when other fields has appearance equipment as type 1
  1522. if(equip_type == 3)
  1523. equipList = &appearance_equipment_list;
  1524. equipList->MEquipmentItems.readlock(__FUNCTION__, __LINE__);
  1525. Item* item_from = equipList->items[slot1];
  1526. Item* item_to = equipList->items[slot2];
  1527. equipList->MEquipmentItems.releasereadlock(__FUNCTION__, __LINE__);
  1528. if(item_from && equipList->CanItemBeEquippedInSlot(item_from, slot2)){
  1529. if(item_to){
  1530. if(!equipList->CanItemBeEquippedInSlot(item_to, slot1))
  1531. return 0;
  1532. }
  1533. equipList->MEquipmentItems.writelock(__FUNCTION__, __LINE__);
  1534. equipList->items[slot1] = nullptr;
  1535. equipList->MEquipmentItems.releasewritelock(__FUNCTION__, __LINE__);
  1536. equipList->SetItem(slot2, item_from);
  1537. if(item_to)
  1538. {
  1539. equipList->SetItem(slot1, item_to);
  1540. item_to->save_needed = true;
  1541. }
  1542. item_from->save_needed = true;
  1543. if (GetClient())
  1544. {
  1545. //EquipmentItemList* equipList = &equipment_list;
  1546. //if(appearance_type)
  1547. // equipList = &appearance_equipment_list;
  1548. if(item_to)
  1549. GetClient()->QueuePacket(item_to->serialize(version, false, this));
  1550. GetClient()->QueuePacket(item_from->serialize(version, false, this));
  1551. GetClient()->QueuePacket(item_list.serialize(this, version));
  1552. }
  1553. return equipList->serialize(version, this);
  1554. }
  1555. return 0;
  1556. }
  1557. bool Player::CanEquipItem(Item* item, int8 slot) {
  1558. if(client && client->GetVersion() <= 561 && slot == EQ2_EARS_SLOT_2)
  1559. return false;
  1560. if (item) {
  1561. Client* client = GetClient();
  1562. if (client) {
  1563. if (item->IsWeapon() && slot == 1) {
  1564. bool dwable = item->IsDualWieldAble(client, item, slot);
  1565. if (dwable == 0) {
  1566. return false;
  1567. }
  1568. }
  1569. if (item->CheckFlag(EVIL_ONLY) && GetAlignment() != ALIGNMENT_EVIL) {
  1570. client->Message(0, "%s requires an evil race.", item->name.c_str());
  1571. }
  1572. else if (item->CheckFlag(GOOD_ONLY) && GetAlignment() != ALIGNMENT_GOOD) {
  1573. client->Message(0, "%s requires a good race.", item->name.c_str());
  1574. }
  1575. else if (item->IsArmor() || item->IsWeapon() || item->IsFood() || item->IsRanged() || item->IsShield() || item->IsBauble() || item->IsAmmo() || item->IsThrown()) {
  1576. if (((item->generic_info.skill_req1 == 0 || item->generic_info.skill_req1 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req1)) && (item->generic_info.skill_req2 == 0 || item->generic_info.skill_req2 == 0xFFFFFFFF || skill_list.HasSkill(item->generic_info.skill_req2)))) {
  1577. int16 override_level = item->GetOverrideLevel(GetAdventureClass(), GetTradeskillClass());
  1578. if (override_level > 0 && override_level <= GetLevel())
  1579. return true;
  1580. if (item->CheckClass(GetAdventureClass(), GetTradeskillClass()))
  1581. if (item->CheckLevel(GetAdventureClass(), GetTradeskillClass(), GetLevel()))
  1582. return true;
  1583. else
  1584. client->Message(CHANNEL_COLOR_RED, "You must be at least level %u to equip %s.", item->generic_info.adventure_default_level, item->CreateItemLink(client->GetVersion()).c_str());
  1585. else
  1586. client->Message(CHANNEL_COLOR_RED, "Your class may not equip %s.", item->CreateItemLink(client->GetVersion()).c_str());
  1587. }
  1588. else {
  1589. Skill* firstSkill = master_skill_list.GetSkill(item->generic_info.skill_req1);
  1590. Skill* secondSkill = master_skill_list.GetSkill(item->generic_info.skill_req2);
  1591. std::string msg("");
  1592. if(GetClient()->GetAdminStatus() >= 200) {
  1593. if(firstSkill && !skill_list.HasSkill(item->generic_info.skill_req1)) {
  1594. msg += "(" + std::string(firstSkill->name.data.c_str());
  1595. }
  1596. if(secondSkill && !skill_list.HasSkill(item->generic_info.skill_req2)) {
  1597. if(msg.length() > 0) {
  1598. msg += ", ";
  1599. }
  1600. else {
  1601. msg = "(";
  1602. }
  1603. msg += std::string(secondSkill->name.data.c_str());
  1604. }
  1605. if(msg.length() > 0) {
  1606. msg += ") ";
  1607. }
  1608. }
  1609. client->Message(0, "You lack the skill %srequired to equip this item.",msg.c_str());
  1610. }
  1611. }
  1612. else
  1613. client->Message(0, "Item %s isn't equipable.", item->name.c_str());
  1614. }
  1615. }
  1616. return false;
  1617. }
  1618. vector<EQ2Packet*> Player::EquipItem(int16 index, int16 version, int8 appearance_type, int8 slot_id) {
  1619. EquipmentItemList* equipList = &equipment_list;
  1620. if(appearance_type)
  1621. equipList = &appearance_equipment_list;
  1622. vector<EQ2Packet*> packets;
  1623. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1624. if (item_list.indexed_items.count(index) == 0) {
  1625. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1626. return packets;
  1627. }
  1628. Item* item = item_list.indexed_items[index];
  1629. int8 orig_slot_id = slot_id;
  1630. int8 slot = 255;
  1631. if (item) {
  1632. if(orig_slot_id == 255 && item->CheckFlag2(APPEARANCE_ONLY)) {
  1633. appearance_type = 1;
  1634. equipList = &appearance_equipment_list;
  1635. }
  1636. if (slot_id != 255 && !item->HasSlot(slot_id)) {
  1637. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1638. return packets;
  1639. }
  1640. slot = equipList->GetFreeSlot(item, slot_id, version);
  1641. bool canEquip = CanEquipItem(item,slot);
  1642. int32 conflictSlot = 0;
  1643. if(canEquip && !appearance_type && item->CheckFlag2(APPEARANCE_ONLY))
  1644. {
  1645. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1646. if(GetClient()) {
  1647. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "This item is for appearance slots only.");
  1648. }
  1649. return packets;
  1650. }
  1651. else if(canEquip && (conflictSlot = equipList->CheckSlotConflict(item)) > 0) {
  1652. bool abort = true;
  1653. switch(conflictSlot) {
  1654. case LORE:
  1655. if(GetClient())
  1656. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Lore conflict, cannot equip this item.");
  1657. break;
  1658. case LORE_EQUIP:
  1659. if(GetClient())
  1660. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You already have this item equipped, you cannot equip another.");
  1661. break;
  1662. case STACK_LORE:
  1663. if(GetClient())
  1664. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "Cannot equip as it exceeds lore stack.");
  1665. break;
  1666. default:
  1667. abort = false;
  1668. break;
  1669. }
  1670. if(abort) {
  1671. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1672. return packets;
  1673. }
  1674. }
  1675. else if (canEquip && item->CheckFlag(ATTUNEABLE)) {
  1676. PacketStruct* packet = configReader.getStruct("WS_ChoiceWindow", version);
  1677. char text[255];
  1678. sprintf(text, "%s must be attuned before it can be equipped. Would you like to attune it now?", item->name.c_str());
  1679. char accept_command[25];
  1680. sprintf(accept_command, "attune_inv %i 1 0 -1", index);
  1681. packet->setDataByName("text", text);
  1682. packet->setDataByName("accept_text", "Attune");
  1683. packet->setDataByName("accept_command", accept_command);
  1684. packet->setDataByName("cancel_text", "Cancel");
  1685. // No clue if we even need the following 2 unknowns, just added them so the packet matches what live sends
  1686. packet->setDataByName("max_length", 50);
  1687. packet->setDataByName("unknown4", 1);
  1688. packets.push_back(packet->serialize());
  1689. safe_delete(packet);
  1690. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1691. return packets;
  1692. }
  1693. if (canEquip && slot == 255)
  1694. {
  1695. if (slot_id == 255) {
  1696. if(item->slot_data.size() > 0) {
  1697. slot = item->slot_data.at(0);
  1698. }
  1699. else {
  1700. LogWrite(PLAYER__ERROR, 0, "Player", "Attempt to equip item %s (%u) with auto equip FAILED, no slot_data exists! Check items table, 'slots' column value should not be 0.", item->name.c_str(), item->details.item_id);
  1701. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1702. return packets;
  1703. }
  1704. }
  1705. else
  1706. slot = slot_id;
  1707. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1708. packets = UnequipItem(slot, item->details.inv_slot_id, item->details.slot_id, version, appearance_type, false);
  1709. // grab player items lock again and assure item still present
  1710. item_list.MPlayerItems.readlock(__FUNCTION__, __LINE__);
  1711. if (item_list.indexed_items.count(index) == 0) {
  1712. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1713. return packets;
  1714. }
  1715. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1716. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1717. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1718. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1719. //packets.reserve(packets.size() + tmp_packets.size());
  1720. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1721. }
  1722. else {
  1723. // release for delete item / scripting etc
  1724. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1725. }
  1726. }
  1727. else if (canEquip && slot < 255) {
  1728. // If item is a 2handed weapon and something is in the secondary, unequip the secondary
  1729. if (item->IsWeapon() && item->weapon_info->wield_type == ITEM_WIELD_TYPE_TWO_HAND && equipList->GetItem(EQ2_SECONDARY_SLOT) != 0) {
  1730. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1731. vector<EQ2Packet*> tmp_packets = UnequipItem(EQ2_SECONDARY_SLOT, -999, 0, version, appearance_type, false);
  1732. //packets.reserve(packets.size() + tmp_packets.size());
  1733. packets.insert(packets.end(), tmp_packets.begin(), tmp_packets.end());
  1734. }
  1735. else {
  1736. // release for delete item / scripting etc
  1737. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1738. }
  1739. database.DeleteItem(GetCharacterID(), item, "NOT-EQUIPPED");
  1740. if (item->GetItemScript() && lua_interface)
  1741. lua_interface->RunItemScript(item->GetItemScript(), "equipped", item, this);
  1742. item_list.RemoveItem(item);
  1743. equipList->SetItem(slot, item);
  1744. item->save_needed = true;
  1745. packets.push_back(item->serialize(version, false));
  1746. SetEquipment(item);
  1747. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  1748. if (zone_script && lua_interface)
  1749. lua_interface->RunZoneScript(zone_script, "item_equipped", GetZone(), this, item->details.item_id, item->name.c_str(), 0, item->details.unique_id);
  1750. int32 bag_id = item->details.inv_slot_id;
  1751. if (item->generic_info.condition == 0) {
  1752. Client* client = GetClient();
  1753. if (client) {
  1754. string popup_text = "Your ";
  1755. string popup_item = item->CreateItemLink(client->GetVersion(), true).c_str();
  1756. string popup_textcont = " is worn out and will not be effective until repaired.";
  1757. popup_text.append(popup_item);
  1758. popup_text.append(popup_textcont);
  1759. //devn00b: decided to use "crimson" for the color. (220,20,60 rgb)
  1760. client->SendPopupMessage(10, popup_text.c_str(), "", 5, 0xDC, 0x14, 0x3C);
  1761. client->Message(CHANNEL_COLOR_RED, "Your %s is worn out and will not be effective until repaired.", item->CreateItemLink(client->GetVersion(), true).c_str());
  1762. }
  1763. }
  1764. SetEquippedItemAppearances();
  1765. packets.push_back(equipList->serialize(version, this));
  1766. EQ2Packet* outapp = item_list.serialize(this, version);
  1767. if (outapp) {
  1768. packets.push_back(outapp);
  1769. EQ2Packet* bag_packet = SendBagUpdate(bag_id, version);
  1770. if (bag_packet)
  1771. packets.push_back(bag_packet);
  1772. }
  1773. SetCharSheetChanged(true);
  1774. }
  1775. else {
  1776. // clear items lock
  1777. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1778. }
  1779. }
  1780. else {
  1781. // clear items lock
  1782. item_list.MPlayerItems.releasereadlock(__FUNCTION__, __LINE__);
  1783. }
  1784. if(slot < 255) {
  1785. if (slot == EQ2_FOOD_SLOT && item->IsFoodFood() && get_character_flag(CF_FOOD_AUTO_CONSUME)) {
  1786. Item* item = GetEquipmentList()->GetItem(EQ2_FOOD_SLOT);
  1787. if(item && GetClient())
  1788. GetClient()->ConsumeFoodDrink(item, EQ2_FOOD_SLOT);
  1789. }
  1790. else if (slot == EQ2_DRINK_SLOT && item->IsFoodDrink() && get_character_flag(CF_DRINK_AUTO_CONSUME)) {
  1791. Item* item = GetEquipmentList()->GetItem(EQ2_DRINK_SLOT);
  1792. if(item && GetClient())
  1793. GetClient()->ConsumeFoodDrink(item, EQ2_DRINK_SLOT);
  1794. }
  1795. }
  1796. client->UpdateSentSpellList();
  1797. client->ClearSentSpellList();
  1798. return packets;
  1799. }
  1800. bool Player::AddItem(Item* item, AddItemType type) {
  1801. int32 conflictItemList = 0, conflictequipmentList = 0, conflictAppearanceEquipmentList = 0;
  1802. int16 lore_stack_count = 0;
  1803. if (item && item->details.item_id > 0) {
  1804. if( ((conflictItemList = item_list.CheckSlotConflict(item, true, true, &lore_stack_count)) == LORE ||
  1805. (conflictequipmentList = equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE ||
  1806. (conflictAppearanceEquipmentList = appearance_equipment_list.CheckSlotConflict(item, true, &lore_stack_count)) == LORE) && !item->CheckFlag(STACK_LORE)) {
  1807. switch(type)
  1808. {
  1809. case AddItemType::BUY_FROM_BROKER:
  1810. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already own this item and cannot have another.");
  1811. break;
  1812. default:
  1813. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You cannot obtain %s due to lore conflict.", item->name.c_str());
  1814. break;
  1815. }
  1816. safe_delete(item);
  1817. return false;
  1818. }
  1819. else if(conflictItemList == STACK_LORE || conflictequipmentList == STACK_LORE ||
  1820. conflictAppearanceEquipmentList == STACK_LORE) {
  1821. switch(type)
  1822. {
  1823. default:
  1824. client->Message(CHANNEL_COLOR_CHAT_RELATIONSHIP, "You already have one stack of the LORE item: %s.", item->name.c_str());
  1825. break;
  1826. }
  1827. safe_delete(item);
  1828. return false;
  1829. }
  1830. else if (item_list.AssignItemToFreeSlot(item)) {
  1831. item->save_needed = true;
  1832. CalculateApplyWeight();
  1833. return true;
  1834. }
  1835. else if (item_list.AddOverflowItem(item)) {
  1836. CalculateApplyWeight();
  1837. return true;
  1838. }
  1839. }
  1840. return false;
  1841. }
  1842. bool Player::AddItemToBank(Item* item) {
  1843. if (item && item->details.item_id > 0) {
  1844. sint32 bag = -3;
  1845. sint16 slot = -1;
  1846. if (item_list.GetFirstFreeBankSlot(&bag, &slot)) {
  1847. item->details.inv_slot_id = bag;
  1848. item->details.slot_id = slot;
  1849. item->save_needed = true;
  1850. return item_list.AddItem(item);
  1851. }
  1852. else if (item_list.AddOverflowItem(item))
  1853. return true;
  1854. }
  1855. return false;
  1856. }
  1857. EQ2Packet* Player::SendInventoryUpdate(int16 version) {
  1858. // assure any inventory updates are reflected in sell window
  1859. if(GetClient() && GetClient()->GetMerchantTransaction())
  1860. GetClient()->SendSellMerchantList();
  1861. return item_list.serialize(this, version);
  1862. }
  1863. void Player::UpdateInventory(int32 bag_id) {
  1864. EQ2Packet* outapp = client->GetPlayer()->SendInventoryUpdate(client->GetVersion());
  1865. client->QueuePacket(outapp);
  1866. outapp = client->GetPlayer()->SendBagUpdate(bag_id, client->GetVersion());
  1867. if (outapp)
  1868. client->QueuePacket(outapp);
  1869. }
  1870. EQ2Packet* Player::MoveInventoryItem(sint32 to_bag_id, int16 from_index, int8 new_slot, int8 charges, int8 appearance_type, bool* item_deleted, int16 version) {
  1871. Item* item = item_list.GetItemFromIndex(from_index);
  1872. int8 result = item_list.MoveItem(to_bag_id, from_index, new_slot, appearance_type, charges);
  1873. if (result == 1) {
  1874. if (item) {
  1875. if (!item->needs_deletion)
  1876. item->save_needed = true;
  1877. else if (item->needs_deletion) {
  1878. database.DeleteItem(GetCharacterID(), item, 0);
  1879. client->GetPlayer()->item_list.DestroyItem(from_index);
  1880. client->GetPlayer()->UpdateInventory(to_bag_id);
  1881. if(item_deleted)
  1882. *item_deleted = true;
  1883. }
  1884. }
  1885. return item_list.serialize(this, version);
  1886. }
  1887. else {
  1888. PacketStruct* packet = configReader.getStruct("WS_DisplayText", version);
  1889. if (packet) {
  1890. packet->setDataByName("color", CHANNEL_COLOR_YELLOW);
  1891. packet->setMediumStringByName("text", "Could not move item to that location.");
  1892. packet->setDataByName("unknown02", 0x00ff);
  1893. EQ2Packet* outapp = packet->serialize();
  1894. safe_delete(packet);
  1895. return outapp;
  1896. }
  1897. }
  1898. return 0;
  1899. }
  1900. int32 Player::GetCoinsCopper(){
  1901. return GetInfoStruct()->get_coin_copper();
  1902. }
  1903. int32 Player::GetCoinsSilver(){
  1904. return GetInfoStruct()->get_coin_silver();
  1905. }
  1906. int32 Player::GetCoinsGold(){
  1907. return GetInfoStruct()->get_coin_gold();
  1908. }
  1909. int32 Player::GetCoinsPlat(){
  1910. return GetInfoStruct()->get_coin_plat();
  1911. }
  1912. int32 Player::GetBankCoinsCopper(){
  1913. return GetInfoStruct()->get_bank_coin_copper();
  1914. }
  1915. int32 Player::GetBankCoinsSilver(){
  1916. return GetInfoStruct()->get_bank_coin_silver();
  1917. }
  1918. int32 Player::GetBankCoinsGold(){
  1919. return GetInfoStruct()->get_bank_coin_gold();
  1920. }
  1921. int32 Player::GetBankCoinsPlat(){
  1922. return GetInfoStruct()->get_bank_coin_plat();
  1923. }
  1924. int32 Player::GetStatusPoints(){
  1925. return GetInfoStruct()->get_status_points();
  1926. }
  1927. vector<QuickBarItem*>* Player::GetQuickbar(){
  1928. return &quickbar_items;
  1929. }
  1930. bool Player::UpdateQuickbarNeeded(){
  1931. return quickbar_updated;
  1932. }
  1933. void Player::ResetQuickbarNeeded(){
  1934. quickbar_updated = false;
  1935. }
  1936. void Player::AddQuickbarItem(int32 bar, int32 slot, int32 type, int16 icon, int16 icon_type, int32 id, int8 tier, int32 unique_id, const char* text, bool update){
  1937. RemoveQuickbarItem(bar, slot, false);
  1938. QuickBarItem* ability = new QuickBarItem;
  1939. ability->deleted = false;
  1940. ability->hotbar = bar;
  1941. ability->slot = slot;
  1942. ability->type = type;
  1943. ability->icon = icon;
  1944. ability->tier = tier;
  1945. ability->icon_type = icon_type;
  1946. ability->id = id;
  1947. if(unique_id == 0)
  1948. unique_id = database.NextUniqueHotbarID();
  1949. ability->unique_id = unique_id;
  1950. if(type == QUICKBAR_TEXT_CMD && text){
  1951. ability->text.data = string(text);
  1952. ability->text.size = ability->text.data.length();
  1953. }
  1954. else
  1955. ability->text.size = 0;
  1956. quickbar_items.push_back(ability);
  1957. if(update)
  1958. quickbar_updated = true;
  1959. }
  1960. void Player::RemoveQuickbarItem(int32 bar, int32 slot, bool update){
  1961. vector<QuickBarItem*>::iterator itr;
  1962. QuickBarItem* qbi = 0;
  1963. for(itr=quickbar_items.begin();itr!=quickbar_items.end();itr++){
  1964. qbi = *itr;
  1965. if(qbi && qbi->deleted == false && qbi->hotbar == bar && qbi->slot == slot){
  1966. qbi->deleted = true;
  1967. break;
  1968. }
  1969. }
  1970. if(update)
  1971. quickbar_updated = true;
  1972. }
  1973. void Player::ClearQuickbarItems(){
  1974. quickbar_items.clear();
  1975. }
  1976. EQ2Packet* Player::GetQuickbarPacket(int16 version){
  1977. PacketStruct* packet = configReader.getStruct("WS_QuickBarInit", version);
  1978. if(packet){
  1979. vector<QuickBarItem*>::iterator itr;
  1980. packet->setArrayLengthByName("num_abilities", quickbar_items.size());
  1981. int16 i=0;
  1982. for(itr=quickbar_items.begin();itr != quickbar_items.end(); itr++){
  1983. QuickBarItem* ability = *itr;
  1984. if(!ability || ability->deleted)
  1985. continue;
  1986. packet->setArrayDataByName("hotbar", ability->hotbar, i);
  1987. packet->setArrayDataByName("slot", ability->slot, i);
  1988. packet->setArrayDataByName("type", ability->type, i);
  1989. packet->setArrayDataByName("icon", ability->icon, i);
  1990. packet->setArrayDataByName("icon_type", ability->icon_type, i);
  1991. packet->setArrayDataByName("id", ability->id, i);
  1992. packet->setArrayDataByName("unique_id", ability->tier, i);
  1993. packet->setArrayDataByName("text", &ability->text, i);
  1994. i++;
  1995. }
  1996. EQ2Packet* app = packet->serialize();
  1997. safe_delete(packet);
  1998. return app;
  1999. }
  2000. return 0;
  2001. }
  2002. void Player::AddSpellBookEntry(int32 spell_id, int8 tier, sint32 slot, int32 type, int32 timer, bool save_needed){
  2003. SpellBookEntry* spell = new SpellBookEntry;
  2004. spell->status = 169;
  2005. spell->slot = slot;
  2006. spell->spell_id = spell_id;
  2007. spell->type = type;
  2008. spell->tier = tier;
  2009. spell->timer = timer;
  2010. spell->save_needed = save_needed;
  2011. spell->recast = 0;
  2012. spell->recast_available = 0;
  2013. spell->player = this;
  2014. spell->visible = true;
  2015. spell->in_use = false;
  2016. spell->in_remiss = false;
  2017. MSpellsBook.lock();
  2018. spells.push_back(spell);
  2019. MSpellsBook.unlock();
  2020. if (type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2021. AddPassiveSpell(spell_id, tier);
  2022. }
  2023. void Player::DeleteSpellBook(int8 type_selection){
  2024. MSpellsBook.lock();
  2025. vector<SpellBookEntry*>::iterator itr;
  2026. SpellBookEntry* spell = 0;
  2027. for(itr = spells.begin(); itr != spells.end();){
  2028. spell = *itr;
  2029. if((type_selection & DELETE_TRADESKILLS) == 0 && spell->type == SPELL_BOOK_TYPE_TRADESKILL) {
  2030. itr++;
  2031. continue;
  2032. }
  2033. else if((type_selection & DELETE_SPELLS) == 0 && spell->type == SPELL_BOOK_TYPE_SPELL) {
  2034. itr++;
  2035. continue;
  2036. }
  2037. else if((type_selection & DELETE_COMBAT_ART) == 0 && spell->type == SPELL_BOOK_TYPE_COMBAT_ART) {
  2038. itr++;
  2039. continue;
  2040. }
  2041. else if((type_selection & DELETE_ABILITY) == 0 && spell->type == SPELL_BOOK_TYPE_ABILITY) {
  2042. itr++;
  2043. continue;
  2044. }
  2045. else if((type_selection & DELETE_NOT_SHOWN) == 0 && spell->type == SPELL_BOOK_TYPE_NOT_SHOWN) {
  2046. itr++;
  2047. continue;
  2048. }
  2049. database.DeleteCharacterSpell(GetCharacterID(), spell->spell_id);
  2050. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2051. RemovePassive(spell->spell_id, spell->tier, true);
  2052. itr = spells.erase(itr);
  2053. }
  2054. MSpellsBook.unlock();
  2055. }
  2056. void Player::RemoveSpellBookEntry(int32 spell_id, bool remove_passives_from_list){
  2057. MSpellsBook.lock();
  2058. vector<SpellBookEntry*>::iterator itr;
  2059. SpellBookEntry* spell = 0;
  2060. for(itr = spells.begin(); itr != spells.end(); itr++){
  2061. spell = *itr;
  2062. if(spell->spell_id == spell_id){
  2063. if (spell->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2064. RemovePassive(spell->spell_id, spell->tier, remove_passives_from_list);
  2065. spells.erase(itr);
  2066. break;
  2067. }
  2068. }
  2069. MSpellsBook.unlock();
  2070. }
  2071. void Player::ResortSpellBook(int32 sort_by, int32 order, int32 pattern, int32 maxlvl_only, int32 book_type)
  2072. {
  2073. //sort_by : 0 - alpha, 1 - level, 2 - category
  2074. //order : 0 - ascending, 1 - descending
  2075. //pattern : 0 - zigzag, 1 - down, 2 - across
  2076. MSpellsBook.lock();
  2077. std::vector<SpellBookEntry*> sort_spells(spells);
  2078. if (!maxlvl_only)
  2079. {
  2080. switch (sort_by)
  2081. {
  2082. case 0:
  2083. if (!order)
  2084. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByName);
  2085. else
  2086. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByNameReverse);
  2087. break;
  2088. case 1:
  2089. if (!order)
  2090. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevel);
  2091. else
  2092. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByLevelReverse);
  2093. break;
  2094. case 2:
  2095. if (!order)
  2096. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategory);
  2097. else
  2098. stable_sort(sort_spells.begin(), sort_spells.end(), SortSpellEntryByCategoryReverse);
  2099. break;
  2100. }
  2101. }
  2102. vector<SpellBookEntry*>::iterator itr;
  2103. SpellBookEntry* spell = 0;
  2104. map<string, SpellBookEntry*> tmpSpells;
  2105. vector<SpellBookEntry*> resultSpells;
  2106. int32 i = 0;
  2107. int8 page_book_count = 0;
  2108. int32 last_start_point = 0;
  2109. for (itr = sort_spells.begin(); itr != sort_spells.end(); itr++) {
  2110. spell = *itr;
  2111. if (spell->type != book_type)
  2112. continue;
  2113. if (maxlvl_only)
  2114. {
  2115. Spell* actual_spell = 0;
  2116. actual_spell = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2117. if(!actual_spell) {
  2118. // we have a spell that doesn't exist here!
  2119. continue;
  2120. }
  2121. std::regex re("^(.*?)(\\s(I{1,}[VX]{0,}|V{1,}[IVX]{0,})|X{1,}[IVX]{0,})$");
  2122. std::string output = std::regex_replace(string(actual_spell->GetName()), re, "$1", std::regex_constants::format_no_copy);
  2123. if ( output.size() < 1 )
  2124. output = string(actual_spell->GetName());
  2125. map<string, SpellBookEntry*>::iterator tmpItr = tmpSpells.find(output);
  2126. if (tmpItr != tmpSpells.end())
  2127. {
  2128. Spell* tmpSpell = master_spell_list.GetSpell(tmpItr->second->spell_id, tmpItr->second->tier);
  2129. if (actual_spell->GetLevelRequired(this) > tmpSpell->GetLevelRequired(this))
  2130. {
  2131. tmpItr->second->visible = false;
  2132. tmpItr->second->slot = 0xFFFF;
  2133. std::vector<SpellBookEntry*>::iterator it;
  2134. it = find(resultSpells.begin(), resultSpells.end(), (SpellBookEntry*)tmpItr->second);
  2135. if (it != resultSpells.end())
  2136. resultSpells.erase(it);
  2137. tmpSpells.erase(tmpItr);
  2138. }
  2139. else
  2140. continue; // leave as-is we have the newer spell
  2141. }
  2142. spell->visible = true;
  2143. tmpSpells.insert(make_pair(output, spell));
  2144. resultSpells.push_back(spell);
  2145. }
  2146. spell->slot = i;
  2147. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2148. } // end for loop for setting slots
  2149. if (maxlvl_only)
  2150. {
  2151. switch (sort_by)
  2152. {
  2153. case 0:
  2154. if (!order)
  2155. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByName);
  2156. else
  2157. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByNameReverse);
  2158. break;
  2159. case 1:
  2160. if (!order)
  2161. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevel);
  2162. else
  2163. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByLevelReverse);
  2164. break;
  2165. case 2:
  2166. if (!order)
  2167. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategory);
  2168. else
  2169. stable_sort(resultSpells.begin(), resultSpells.end(), SortSpellEntryByCategoryReverse);
  2170. break;
  2171. }
  2172. i = 0;
  2173. page_book_count = 0;
  2174. last_start_point = 0;
  2175. vector<SpellBookEntry*>::iterator tmpItr;
  2176. for (tmpItr = resultSpells.begin(); tmpItr != resultSpells.end(); tmpItr++) {
  2177. ((SpellBookEntry*)*tmpItr)->slot = i;
  2178. GetSpellBookSlotSort(pattern, &i, &page_book_count, &last_start_point);
  2179. }
  2180. }
  2181. MSpellsBook.unlock();
  2182. }
  2183. bool Player::SortSpellEntryByName(SpellBookEntry* s1, SpellBookEntry* s2)
  2184. {
  2185. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2186. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2187. if (!spell1 || !spell2)
  2188. return false;
  2189. return (string(spell1->GetName()) < string(spell2->GetName()));
  2190. }
  2191. bool Player::SortSpellEntryByCategory(SpellBookEntry* s1, SpellBookEntry* s2)
  2192. {
  2193. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2194. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2195. if (!spell1 || !spell2)
  2196. return false;
  2197. return (spell1->GetSpellIconBackdrop() < spell2->GetSpellIconBackdrop());
  2198. }
  2199. bool Player::SortSpellEntryByLevel(SpellBookEntry* s1, SpellBookEntry* s2)
  2200. {
  2201. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2202. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2203. if (!spell1 || !spell2)
  2204. return false;
  2205. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2206. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2207. if (lvl1 == 0xFFFF)
  2208. lvl1 = 0;
  2209. if (lvl2 == 0xFFFF)
  2210. lvl2 = 0;
  2211. return (lvl1 < lvl2);
  2212. }
  2213. bool Player::SortSpellEntryByNameReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2214. {
  2215. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2216. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2217. if (!spell1 || !spell2)
  2218. return false;
  2219. return (string(spell2->GetName()) < string(spell1->GetName()));
  2220. }
  2221. bool Player::SortSpellEntryByCategoryReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2222. {
  2223. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2224. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2225. if (!spell1 || !spell2)
  2226. return false;
  2227. return (spell2->GetSpellIconBackdrop() < spell1->GetSpellIconBackdrop());
  2228. }
  2229. bool Player::SortSpellEntryByLevelReverse(SpellBookEntry* s1, SpellBookEntry* s2)
  2230. {
  2231. Spell* spell1 = master_spell_list.GetSpell(s1->spell_id, s1->tier);
  2232. Spell* spell2 = master_spell_list.GetSpell(s2->spell_id, s2->tier);
  2233. if (!spell1 || !spell2)
  2234. return false;
  2235. int16 lvl1 = spell1->GetLevelRequired(s1->player);
  2236. int16 lvl2 = spell2->GetLevelRequired(s2->player);
  2237. if (lvl1 == 0xFFFF)
  2238. lvl1 = 0;
  2239. if (lvl2 == 0xFFFF)
  2240. lvl2 = 0;
  2241. return (lvl2 < lvl1);
  2242. }
  2243. int8 Player::GetSpellSlot(int32 spell_id){
  2244. MSpellsBook.lock();
  2245. vector<SpellBookEntry*>::iterator itr;
  2246. SpellBookEntry* spell = 0;
  2247. for(itr = spells.begin(); itr != spells.end(); itr++){
  2248. spell = *itr;
  2249. if(spell->spell_id == spell_id)
  2250. {
  2251. int8 slot = spell->slot;
  2252. MSpellsBook.unlock();
  2253. return slot;
  2254. }
  2255. }
  2256. MSpellsBook.unlock();
  2257. return 0;
  2258. }
  2259. void Player::AddSkill(int32 skill_id, int16 current_val, int16 max_val, bool save_needed){
  2260. Skill* master_skill = master_skill_list.GetSkill(skill_id);
  2261. if (master_skill) {
  2262. Skill* skill = new Skill(master_skill);
  2263. skill->current_val = current_val;
  2264. skill->previous_val = current_val;
  2265. skill->max_val = max_val;
  2266. if (save_needed)
  2267. skill->save_needed = true;
  2268. skill_list.AddSkill(skill);
  2269. }
  2270. }
  2271. void Player::RemovePlayerSkill(int32 skill_id, bool save) {
  2272. Skill* skill = skill_list.GetSkill(skill_id);
  2273. if (skill)
  2274. RemoveSkillFromDB(skill, save);
  2275. }
  2276. void Player::RemoveSkillFromDB(Skill* skill, bool save) {
  2277. skill_list.RemoveSkill(skill);
  2278. if (save)
  2279. database.DeleteCharacterSkill(GetCharacterID(), skill);
  2280. }
  2281. int16 Player::GetSpellSlotMappingCount(){
  2282. int16 ret = 0;
  2283. MSpellsBook.lock();
  2284. for(int32 i=0;i<spells.size();i++){
  2285. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2286. if(spell->slot >= 0 && spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2287. ret++;
  2288. }
  2289. MSpellsBook.unlock();
  2290. return ret;
  2291. }
  2292. int8 Player::GetSpellTier(int32 id){
  2293. int8 ret = 0;
  2294. MSpellsBook.lock();
  2295. for(int32 i=0;i<spells.size();i++){
  2296. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2297. if(spell->spell_id == id){
  2298. ret = spell->tier;
  2299. break;
  2300. }
  2301. }
  2302. MSpellsBook.unlock();
  2303. return ret;
  2304. }
  2305. int16 Player::GetSpellPacketCount(){
  2306. int16 ret = 0;
  2307. MSpellsBook.lock();
  2308. for(int32 i=0;i<spells.size();i++){
  2309. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2310. if(spell->spell_id > 0 && spell->type != SPELL_BOOK_TYPE_NOT_SHOWN)
  2311. ret++;
  2312. }
  2313. MSpellsBook.unlock();
  2314. return ret;
  2315. }
  2316. void Player::LockAllSpells() {
  2317. vector<SpellBookEntry*>::iterator itr;
  2318. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2319. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2320. if ((*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)
  2321. RemoveSpellStatus((*itr), SPELL_STATUS_LOCK, false);
  2322. }
  2323. all_spells_locked = true;
  2324. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2325. }
  2326. void Player::UnlockAllSpells(bool modify_recast, Spell* exception) {
  2327. vector<SpellBookEntry*>::iterator itr;
  2328. int32 exception_spell_id = 0;
  2329. if (exception)
  2330. exception_spell_id = exception->GetSpellID();
  2331. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2332. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2333. MaintainedEffects* effect = 0;
  2334. if((effect = GetMaintainedSpell((*itr)->spell_id)) && effect->spell->spell->GetSpellData()->duration_until_cancel)
  2335. continue;
  2336. if ((*itr)->in_use == false &&
  2337. (((*itr)->spell_id != exception_spell_id ||
  2338. (*itr)->timer > 0 && (*itr)->timer != exception->GetSpellData()->linked_timer)
  2339. && (*itr)->type != SPELL_BOOK_TYPE_TRADESKILL)) {
  2340. AddSpellStatus((*itr), SPELL_STATUS_LOCK, modify_recast);
  2341. (*itr)->recast_available = 0;
  2342. }
  2343. else if((*itr)->in_remiss)
  2344. {
  2345. AddSpellStatus((*itr), SPELL_STATUS_LOCK);
  2346. (*itr)->recast_available = 0;
  2347. (*itr)->in_remiss = false;
  2348. }
  2349. }
  2350. all_spells_locked = false;
  2351. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2352. }
  2353. void Player::LockSpell(Spell* spell, int16 recast) {
  2354. vector<SpellBookEntry*>::iterator itr;
  2355. SpellBookEntry* spell2;
  2356. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2357. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2358. spell2 = *itr;
  2359. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2360. {
  2361. spell2->in_use = true;
  2362. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, true, recast);
  2363. }
  2364. else if(spell2->in_use)
  2365. RemoveSpellStatus(spell2, SPELL_STATUS_LOCK, false, 0);
  2366. }
  2367. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2368. }
  2369. void Player::UnlockSpell(Spell* spell) {
  2370. if (spell->GetStayLocked())
  2371. return;
  2372. vector<SpellBookEntry*>::iterator itr;
  2373. SpellBookEntry* spell2;
  2374. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2375. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2376. spell2 = *itr;
  2377. if (spell2->spell_id == spell->GetSpellID() || (spell->GetSpellData()->linked_timer > 0 && spell->GetSpellData()->linked_timer == spell2->timer))
  2378. {
  2379. spell2->in_use = false;
  2380. spell2->recast_available = 0;
  2381. if(all_spells_locked)
  2382. spell2->in_remiss = true;
  2383. else
  2384. AddSpellStatus(spell2, SPELL_STATUS_LOCK, false);
  2385. }
  2386. }
  2387. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2388. }
  2389. void Player::LockTSSpells() {
  2390. vector<SpellBookEntry*>::iterator itr;
  2391. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2392. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2393. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2394. RemoveSpellStatus(*itr, SPELL_STATUS_LOCK);
  2395. }
  2396. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2397. // Unlock all other types
  2398. UnlockAllSpells();
  2399. }
  2400. void Player::UnlockTSSpells() {
  2401. vector<SpellBookEntry*>::iterator itr;
  2402. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2403. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2404. if ((*itr)->type == SPELL_BOOK_TYPE_TRADESKILL)
  2405. AddSpellStatus(*itr, SPELL_STATUS_LOCK);
  2406. }
  2407. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2408. // Lock all other types
  2409. LockAllSpells();
  2410. }
  2411. void Player::QueueSpell(Spell* spell) {
  2412. vector<SpellBookEntry*>::iterator itr;
  2413. SpellBookEntry* spell2;
  2414. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2415. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2416. spell2 = *itr;
  2417. if (spell2->spell_id == spell->GetSpellID())
  2418. AddSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2419. }
  2420. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2421. }
  2422. void Player::UnQueueSpell(Spell* spell) {
  2423. vector<SpellBookEntry*>::iterator itr;
  2424. SpellBookEntry* spell2;
  2425. MSpellsBook.writelock(__FUNCTION__, __LINE__);
  2426. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2427. spell2 = *itr;
  2428. if (spell2->spell_id == spell->GetSpellID())
  2429. RemoveSpellStatus(spell2, SPELL_STATUS_QUEUE, false);
  2430. }
  2431. MSpellsBook.releasewritelock(__FUNCTION__, __LINE__);
  2432. }
  2433. vector<Spell*> Player::GetSpellBookSpellsByTimer(Spell* spell, int32 timerID) {
  2434. vector<Spell*> ret;
  2435. vector<SpellBookEntry*>::iterator itr;
  2436. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2437. for (itr = spells.begin(); itr != spells.end(); itr++) {
  2438. if ((*itr)->timer == timerID && spell->GetSpellID() != (*itr)->spell_id)
  2439. ret.push_back(master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier));
  2440. }
  2441. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2442. return ret;
  2443. }
  2444. void Player::ModifySpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2445. SetSpellEntryRecast(spell, modify_recast, recast);
  2446. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2447. spell->status += value; // use set/remove spell status now
  2448. }
  2449. }
  2450. void Player::AddSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2451. SetSpellEntryRecast(spell, modify_recast, recast);
  2452. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2453. spell->status = spell->status | value;
  2454. }
  2455. }
  2456. void Player::RemoveSpellStatus(SpellBookEntry* spell, sint16 value, bool modify_recast, int16 recast) {
  2457. SetSpellEntryRecast(spell, modify_recast, recast);
  2458. if (modify_recast || spell->recast_available <= Timer::GetCurrentTime2() || value == 4) {
  2459. spell->status = spell->status & ~value;
  2460. }
  2461. }
  2462. void Player::SetSpellStatus(Spell* spell, int8 status){
  2463. MSpellsBook.lock();
  2464. vector<SpellBookEntry*>::iterator itr;
  2465. SpellBookEntry* spell2 = 0;
  2466. for(itr = spells.begin(); itr != spells.end(); itr++){
  2467. spell2 = *itr;
  2468. if(spell2->spell_id == spell->GetSpellData()->id){
  2469. spell2->status = spell2->status | status;
  2470. break;
  2471. }
  2472. }
  2473. MSpellsBook.unlock();
  2474. }
  2475. void Player::SetSpellEntryRecast(SpellBookEntry* spell, bool modify_recast, int16 recast) {
  2476. if (modify_recast) {
  2477. spell->recast = recast / 100;
  2478. Spell* spell_ = master_spell_list.GetSpell(spell->spell_id, spell->tier);
  2479. if(spell_) {
  2480. float override_recast = 0.0f;
  2481. if(recast > 0) {
  2482. override_recast = static_cast<float>(recast);
  2483. }
  2484. int32 recast_time = spell_->CalculateRecastTimer(this, override_recast);
  2485. spell->recast = recast_time / 100;
  2486. spell->recast_available = Timer::GetCurrentTime2() + recast_time;
  2487. }
  2488. else {
  2489. spell->recast_available = Timer::GetCurrentTime2() + recast;
  2490. }
  2491. }
  2492. }
  2493. vector<SpellBookEntry*>* Player::GetSpellsSaveNeeded(){
  2494. vector<SpellBookEntry*>* ret = 0;
  2495. vector<SpellBookEntry*>::iterator itr;
  2496. MSpellsBook.lock();
  2497. SpellBookEntry* spell = 0;
  2498. for(itr = spells.begin(); itr != spells.end(); itr++){
  2499. spell = *itr;
  2500. if(spell->save_needed){
  2501. if(!ret)
  2502. ret = new vector<SpellBookEntry*>;
  2503. ret->push_back(spell);
  2504. }
  2505. }
  2506. MSpellsBook.unlock();
  2507. return ret;
  2508. }
  2509. int16 Player::GetTierUp(int16 tier)
  2510. {
  2511. switch(tier)
  2512. {
  2513. case 0:
  2514. break;
  2515. case 7:
  2516. case 9:
  2517. tier -= 2;
  2518. break;
  2519. default:
  2520. tier -= 1;
  2521. break;
  2522. }
  2523. return tier;
  2524. }
  2525. bool Player::HasSpell(int32 spell_id, int8 tier, bool include_higher_tiers, bool include_possible_scribe){
  2526. bool ret = false;
  2527. vector<SpellBookEntry*>::iterator itr;
  2528. MSpellsBook.lock();
  2529. SpellBookEntry* spell = 0;
  2530. for(itr = spells.begin(); itr != spells.end(); itr++){
  2531. spell = *itr;
  2532. if(spell->spell_id == spell_id && (tier == 255 || spell->tier == tier || (include_higher_tiers && spell->tier > tier) || (include_possible_scribe && tier <= spell->tier))){
  2533. ret = true;
  2534. break;
  2535. }
  2536. }
  2537. MSpellsBook.unlock();
  2538. return ret;
  2539. }
  2540. sint32 Player::GetFreeSpellBookSlot(int32 type){
  2541. sint32 ret = 0;
  2542. MSpellsBook.lock();
  2543. vector<SpellBookEntry*>::iterator itr;
  2544. SpellBookEntry* spell = 0;
  2545. for(itr = spells.begin(); itr != spells.end(); itr++){
  2546. spell = *itr;
  2547. if(spell->type == type && spell->slot > ret) //get last slot (add 1 to it on return)
  2548. ret = spell->slot;
  2549. }
  2550. MSpellsBook.unlock();
  2551. return ret+1;
  2552. }
  2553. SpellBookEntry* Player::GetSpellBookSpell(int32 spell_id){
  2554. MSpellsBook.lock();
  2555. vector<SpellBookEntry*>::iterator itr;
  2556. SpellBookEntry* ret = 0;
  2557. SpellBookEntry* spell = 0;
  2558. for(itr = spells.begin(); itr != spells.end(); itr++){
  2559. spell = *itr;
  2560. if(spell->spell_id == spell_id){
  2561. ret = spell;
  2562. break;
  2563. }
  2564. }
  2565. MSpellsBook.unlock();
  2566. return ret;
  2567. }
  2568. vector<int32> Player::GetSpellBookSpellIDBySkill(int32 skill_id) {
  2569. vector<int32> ret;
  2570. MSpellsBook.readlock(__FUNCTION__, __LINE__);
  2571. vector<SpellBookEntry*>::iterator itr;
  2572. Spell* spell = 0;
  2573. for(itr = spells.begin(); itr != spells.end(); itr++){
  2574. spell = master_spell_list.GetSpell((*itr)->spell_id, (*itr)->tier);
  2575. if(spell && spell->GetSpellData()->mastery_skill == skill_id)
  2576. ret.push_back(spell->GetSpellData()->id);
  2577. }
  2578. MSpellsBook.releasereadlock(__FUNCTION__, __LINE__);
  2579. return ret;
  2580. }
  2581. EQ2Packet* Player::GetSpellSlotMappingPacket(int16 version){
  2582. PacketStruct* packet = configReader.getStruct("WS_SpellSlotMapping", version);
  2583. if(packet){
  2584. int16 count = GetSpellSlotMappingCount();
  2585. int16 ptr = 0;
  2586. if(count > 0){
  2587. packet->setArrayLengthByName("spell_count", count);
  2588. MSpellsBook.lock();
  2589. for(int32 i=0;i<spells.size();i++){
  2590. SpellBookEntry* spell = (SpellBookEntry*)spells[i];
  2591. if(spell->type == SPELL_BOOK_TYPE_NOT_SHOWN || spell->slot < 0 || spell->spell_id == 0)
  2592. continue;
  2593. packet->setArrayDataByName("spell_id", spell->spell_id, ptr);
  2594. packet->setArrayDataByName("slot_id", (int16)spell->slot, ptr);
  2595. ptr++;
  2596. }
  2597. MSpellsBook.unlock();
  2598. EQ2Packet* ret = packet->serialize();
  2599. safe_delete(packet);
  2600. return ret;
  2601. }
  2602. safe_delete(packet);
  2603. }
  2604. return 0;
  2605. }
  2606. EQ2Packet* Player::GetSpellBookUpdatePacket(int16 version) {
  2607. PacketStruct* packet = configReader.getStruct("WS_UpdateSpellBook", version);
  2608. EQ2Packet* ret = 0;
  2609. if (packet) {
  2610. Spell* spell = 0;
  2611. SpellBookEntry* spell_entry = 0;
  2612. int16 count = GetSpellPacketCount();
  2613. int16 ptr = 0;
  2614. // Get the packet size
  2615. PacketStruct* packet2 = configReader.getStruct("SubStruct_UpdateSpellBook", version);
  2616. int32 total_bytes = packet2->GetTotalPacketSize();
  2617. safe_delete(packet2);
  2618. packet->setArrayLengthByName("spell_count", count);
  2619. LogWrite(PLAYER__DEBUG, 5, "Player", "%s: GetSpellBookUpdatePacket Spell Count: %u, Spell Entry Book Size: %u", GetName(), count, total_bytes);
  2620. if (count > 0) {
  2621. if (count > spell_count) {
  2622. uchar* tmp = 0;
  2623. if (spell_orig_packet) {
  2624. tmp = new uchar[count * total_bytes];
  2625. memset(tmp, 0, total_bytes * count);
  2626. memcpy(tmp, spell_orig_packet, spell_count * total_bytes);
  2627. safe_delete_array(spell_orig_packet);
  2628. safe_delete_array(spell_xor_packet);
  2629. spell_orig_packet = tmp;
  2630. }
  2631. else {
  2632. spell_orig_packet = new uchar[count * total_bytes];
  2633. memset(spell_orig_packet, 0, total_bytes * count);
  2634. }
  2635. spell_xor_packet = new uchar[count * total_bytes];
  2636. memset(spell_xor_packet, 0, count * total_bytes);
  2637. }
  2638. spell_count = count;
  2639. MSpellsBook.lock();
  2640. for (int32 i = 0; i < spells.size(); i++) {
  2641. spell_entry = (SpellBookEntry*)spells[i];
  2642. if (spell_entry->spell_id == 0 || spell_entry->type == SPELL_BOOK_TYPE_NOT_SHOWN)
  2643. continue;
  2644. spell = master_spell_list.GetSpell(spell_entry->spell_id, spell_entry->tier);
  2645. if (spell) {
  2646. if (spell_entry->recast_available == 0 || Timer::GetCurrentTime2() > spell_entry->recast_available) {
  2647. packet->setSubstructArrayDataByName("spells", "available", 1, 0, ptr);
  2648. }
  2649. LogWrite(PLAYER__DEBUG, 9, "Player", "%s: GetSpellBookUpdatePacket Send Spell %u in position %u\n",GetName(), spell_entry->spell_id, ptr);
  2650. packet->setSubstructArrayDataByName("spells", "spell_id", spell_entry->spell_id, 0, ptr);
  2651. packet->setSubstructArrayDataByName("spells", "type", spell_entry->type, 0, ptr);
  2652. packet->setSubstructArrayDataByName("spells", "recast_available", spell_entry->recast_available, 0, ptr);
  2653. packet->setSubstructArrayDataByName("spells", "recast_time", spell_entry->recast, 0, ptr);
  2654. packet->setSubstructArrayDataByName("spells", "status", spell_entry->status, 0, ptr);
  2655. packet->setSubstructArrayDataByName("spells", "icon", (spell->TranslateClientSpellIcon(version) * -1) - 1, 0, ptr);
  2656. packet->setSubstructArrayDataByName("spells", "icon_type", spell->GetSpellIconBackdrop(), 0, ptr);
  2657. packet->setSubstructArrayDataByName("spells", "icon2", spell->GetSpellIconHeroicOp(), 0, ptr);
  2658. packet->setSubstructArrayDataByName("spells", "unique_id", (spell_entry->tier + 1) * -1, 0, ptr); //this is actually GetSpellNameCrc(spell->GetName()), but hijacking it for spell tier
  2659. packet->setSubstructArrayDataByName("spells", "charges", 255, 0, ptr);
  2660. // Beastlord and Channeler spell support
  2661. if (spell->GetSpellData()->savage_bar == 1)
  2662. packet->setSubstructArrayDataByName("spells", "unknown6", 32, 0, ptr); // advantages
  2663. else if (spell->GetSpellData()->savage_bar == 2)
  2664. packet->setSubstructArrayDataByName("spells", "unknown6", 64, 0, ptr); // primal
  2665. else if (spell->GetSpellData()->savage_bar == 3) {
  2666. packet->setSubstructArrayDataByName("spells", "unknown6", 6, 1, ptr); // 6 = channeler
  2667. // Slot req for channelers
  2668. // bitmask for slots 1 = slot 1, 2 = slot 2, 4 = slot 3, 8 = slot 4, 16 = slot 5, 32 = slot 6, 64 = slot 7, 128 = slot 8
  2669. packet->setSubstructArrayDataByName("spells", "savage_bar_slot", spell->GetSpellData()->savage_bar_slot, 0, ptr);
  2670. }
  2671. ptr++;
  2672. }
  2673. }
  2674. MSpellsBook.unlock();
  2675. }
  2676. ret = packet->serializeCountPacket(version, 0, spell_orig_packet, spell_xor_packet);
  2677. //packet->PrintPacket();
  2678. //DumpPacket(ret);
  2679. safe_delete(packet);
  2680. }
  2681. return ret;
  2682. }
  2683. PlayerInfo::~PlayerInfo(){
  2684. RemoveOldPackets();
  2685. }
  2686. PlayerInfo::PlayerInfo(Player* in_player){
  2687. orig_packet = 0;
  2688. changes = 0;
  2689. pet_orig_packet = 0;
  2690. pet_changes = 0;
  2691. player = in_player;
  2692. info_struct = player->GetInfoStruct();
  2693. info_struct->set_name(std::string(player->GetName()));
  2694. info_struct->set_deity(std::string("None"));
  2695. info_struct->set_class1(classes.GetBaseClass(player->GetAdventureClass()));
  2696. info_struct->set_class2(classes.GetSecondaryBaseClass(player->GetAdventureClass()));
  2697. info_struct->set_class3(player->GetAdventureClass());
  2698. info_struct->set_race(player->GetRace());
  2699. info_struct->set_gender(player->GetGender());
  2700. info_struct->set_level(player->GetLevel());
  2701. info_struct->set_tradeskill_level(player->GetTSLevel());
  2702. info_struct->set_tradeskill_class1(classes.GetTSBaseClass(player->GetTradeskillClass()));
  2703. info_struct->set_tradeskill_class2(classes.GetSecondaryTSBaseClass(player->GetTradeskillClass()));
  2704. info_struct->set_tradeskill_class3(player->GetTradeskillClass());
  2705. for(int i=0;i<45;i++){
  2706. if(i<30){
  2707. info_struct->maintained_effects[i].spell_id = 0xFFFFFFFF;
  2708. info_struct->maintained_effects[i].icon = 0xFFFF;
  2709. info_struct->maintained_effects[i].spell = nullptr;
  2710. }
  2711. info_struct->spell_effects[i].spell_id = 0xFFFFFFFF;
  2712. info_struct->spell_effects[i].spell = nullptr;
  2713. }
  2714. house_zone_id = 0;
  2715. bind_zone_id = 0;
  2716. bind_x = 0;
  2717. bind_y = 0;
  2718. bind_z = 0;
  2719. bind_heading = 0;
  2720. boat_x_offset = 0;
  2721. boat_y_offset = 0;
  2722. boat_z_offset = 0;
  2723. boat_spawn = 0;
  2724. }
  2725. MaintainedEffects* Player::GetFreeMaintainedSpellSlot(){
  2726. MaintainedEffects* ret = 0;
  2727. InfoStruct* info = GetInfoStruct();
  2728. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2729. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2730. if(info->maintained_effects[i].spell_id == 0xFFFFFFFF){
  2731. ret = &info->maintained_effects[i];
  2732. ret->spell_id = 0;
  2733. ret->slot_pos = i;
  2734. break;
  2735. }
  2736. }
  2737. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2738. return ret;
  2739. }
  2740. MaintainedEffects* Player::GetMaintainedSpell(int32 id){
  2741. MaintainedEffects* ret = 0;
  2742. InfoStruct* info = GetInfoStruct();
  2743. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2744. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2745. if(info->maintained_effects[i].spell_id == id){
  2746. ret = &info->maintained_effects[i];
  2747. break;
  2748. }
  2749. }
  2750. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2751. return ret;
  2752. }
  2753. MaintainedEffects* Player::GetMaintainedSpellBySlot(int8 slot){
  2754. MaintainedEffects* ret = 0;
  2755. InfoStruct* info = GetInfoStruct();
  2756. GetMaintainedMutex()->readlock(__FUNCTION__, __LINE__);
  2757. for(int i=0;i<NUM_MAINTAINED_EFFECTS;i++){
  2758. if(info->maintained_effects[i].slot_pos == slot){
  2759. ret = &info->maintained_effects[i];
  2760. break;
  2761. }
  2762. }
  2763. GetMaintainedMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2764. return ret;
  2765. }
  2766. MaintainedEffects* Player::GetMaintainedSpells() {
  2767. return GetInfoStruct()->maintained_effects;
  2768. }
  2769. SpellEffects* Player::GetFreeSpellEffectSlot(){
  2770. SpellEffects* ret = 0;
  2771. InfoStruct* info = GetInfoStruct();
  2772. GetSpellEffectMutex()->readlock(__FUNCTION__, __LINE__);
  2773. for(int i=0;i<45;i++){
  2774. if(info->spell_effects[i].spell_id == 0xFFFFFFFF){
  2775. ret = &info->spell_effects[i];
  2776. ret->spell_id = 0;
  2777. break;
  2778. }
  2779. }
  2780. GetSpellEffectMutex()->releasereadlock(__FUNCTION__, __LINE__);
  2781. return ret;
  2782. }
  2783. SpellEffects* Player::GetSpellEffects() {
  2784. return GetInfoStruct()->spell_effects;
  2785. }
  2786. // call inside info_mutex
  2787. void Player::ClearRemovalTimers(){
  2788. map<int32, SpawnQueueState*>::iterator itr;
  2789. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  2790. SpawnQueueState* sr = itr->second;
  2791. itr = spawn_state_list.erase(itr);
  2792. safe_delete(sr);
  2793. }
  2794. }
  2795. void Player::ClearEverything(){
  2796. index_mutex.writelock(__FUNCTION__, __LINE__);
  2797. player_spawn_id_map.clear();
  2798. player_spawn_reverse_id_map.clear();
  2799. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2800. map<int32, vector<int32>*>::iterator itr;
  2801. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  2802. for (itr = player_spawn_quests_required.begin(); itr != player_spawn_quests_required.end(); itr++){
  2803. safe_delete(itr->second);
  2804. }
  2805. player_spawn_quests_required.clear();
  2806. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  2807. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  2808. for (itr = player_spawn_history_required.begin(); itr != player_spawn_history_required.end(); itr++){
  2809. safe_delete(itr->second);
  2810. }
  2811. player_spawn_history_required.clear();
  2812. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  2813. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  2814. ClearRemovalTimers();
  2815. spawn_packet_sent.clear();
  2816. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2817. info_mutex.writelock(__FUNCTION__, __LINE__);
  2818. spawn_info_packet_list.clear();
  2819. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2820. vis_mutex.writelock(__FUNCTION__, __LINE__);
  2821. spawn_vis_packet_list.clear();
  2822. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2823. pos_mutex.writelock(__FUNCTION__, __LINE__);
  2824. spawn_pos_packet_list.clear();
  2825. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  2826. }
  2827. bool Player::IsResurrecting(){
  2828. return resurrecting;
  2829. }
  2830. void Player::SetResurrecting(bool val){
  2831. resurrecting = val;
  2832. }
  2833. void Player::AddMaintainedSpell(LuaSpell* luaspell){
  2834. if(!luaspell)
  2835. return;
  2836. Spell* spell = luaspell->spell;
  2837. MaintainedEffects* effect = GetFreeMaintainedSpellSlot();
  2838. int32 target_type = 0;
  2839. Spawn* spawn = 0;
  2840. if(effect && luaspell->caster && luaspell->caster->GetZone()){
  2841. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2842. strcpy(effect->name, spell->GetSpellData()->name.data.c_str());
  2843. effect->target = luaspell->initial_target;
  2844. spawn = luaspell->caster->GetZone()->GetSpawnByID(luaspell->initial_target);
  2845. if (spawn){
  2846. if (spawn == this)
  2847. target_type = 0;
  2848. else if (GetPet() == spawn || GetCharmedPet() == spawn)
  2849. target_type = 1;
  2850. else
  2851. target_type = 2;
  2852. }
  2853. effect->target_type = target_type;
  2854. effect->spell = luaspell;
  2855. if(!luaspell->slot_pos)
  2856. luaspell->slot_pos = effect->slot_pos;
  2857. effect->spell_id = spell->GetSpellData()->id;
  2858. LogWrite(PLAYER__DEBUG, 5, "Player", "AddMaintainedSpell Spell ID: %u, req concentration: %u", spell->GetSpellData()->id, spell->GetSpellData()->req_concentration);
  2859. effect->icon = spell->GetSpellData()->icon;
  2860. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2861. effect->conc_used = spell->GetSpellData()->req_concentration;
  2862. effect->total_time = spell->GetSpellDuration()/10;
  2863. effect->tier = spell->GetSpellData()->tier;
  2864. if (spell->GetSpellData()->duration_until_cancel)
  2865. effect->expire_timestamp = 0xFFFFFFFF;
  2866. else
  2867. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2868. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2869. charsheet_changed = true;
  2870. }
  2871. }
  2872. void Player::AddSpellEffect(LuaSpell* luaspell, int32 override_expire_time){
  2873. if(!luaspell || !luaspell->caster)
  2874. return;
  2875. Spell* spell = luaspell->spell;
  2876. SpellEffects* old_effect = GetSpellEffect(spell->GetSpellID(), luaspell->caster);
  2877. SpellEffects* effect = 0;
  2878. if (old_effect){
  2879. GetZone()->RemoveTargetFromSpell(old_effect->spell, this);
  2880. RemoveSpellEffect(old_effect->spell);
  2881. }
  2882. LogWrite(SPELL__DEBUG, 0, "Spell", "%s AddSpellEffect %s (%u).", spell->GetName(), GetName(), GetID());
  2883. effect = GetFreeSpellEffectSlot();
  2884. if(effect){
  2885. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2886. effect->spell = luaspell;
  2887. effect->spell_id = spell->GetSpellData()->id;
  2888. effect->caster = luaspell->caster;
  2889. effect->total_time = spell->GetSpellDuration()/10;
  2890. if (spell->GetSpellData()->duration_until_cancel)
  2891. effect->expire_timestamp = 0xFFFFFFFF;
  2892. else if(override_expire_time)
  2893. effect->expire_timestamp = Timer::GetCurrentTime2() + override_expire_time;
  2894. else
  2895. effect->expire_timestamp = Timer::GetCurrentTime2() + (spell->GetSpellDuration()*100);
  2896. effect->icon = spell->GetSpellData()->icon;
  2897. effect->icon_backdrop = spell->GetSpellData()->icon_backdrop;
  2898. effect->tier = spell->GetSpellTier();
  2899. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2900. charsheet_changed = true;
  2901. if(luaspell->caster && luaspell->caster->IsPlayer() && luaspell->caster != this)
  2902. {
  2903. if(GetClient()) {
  2904. GetClient()->TriggerSpellSave();
  2905. }
  2906. if(((Player*)luaspell->caster)->GetClient()) {
  2907. ((Player*)luaspell->caster)->GetClient()->TriggerSpellSave();
  2908. }
  2909. }
  2910. }
  2911. }
  2912. void Player::RemoveMaintainedSpell(LuaSpell* luaspell){
  2913. if(!luaspell)
  2914. return;
  2915. bool found = false;
  2916. Client* client = GetClient();
  2917. LuaSpell* old_spell = 0;
  2918. LuaSpell* current_spell = 0;
  2919. GetMaintainedMutex()->writelock(__FUNCTION__, __LINE__);
  2920. for(int i=0;i<30;i++){
  2921. // If we already found the spell then we are bumping all other up one so there are no gaps in the ui
  2922. // This check needs to be first so found can never be true on the first iteration (i = 0)
  2923. if (found) {
  2924. old_spell = GetInfoStruct()->maintained_effects[i - 1].spell;
  2925. current_spell = GetInfoStruct()->maintained_effects[i].spell;
  2926. //Update the maintained window uses_remaining and damage_remaining values
  2927. if (current_spell && current_spell->num_triggers > 0)
  2928. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->num_triggers, 0);
  2929. else if (current_spell && current_spell->damage_remaining > 0)
  2930. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, current_spell->damage_remaining, 1);
  2931. else if (old_spell && old_spell->had_triggers)
  2932. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 0);
  2933. else if (old_spell && old_spell->had_dmg_remaining)
  2934. ClientPacketFunctions::SendMaintainedExamineUpdate(client, i - 1, 0, 1);
  2935. GetInfoStruct()->maintained_effects[i].slot_pos = i - 1;
  2936. GetInfoStruct()->maintained_effects[i - 1] = GetInfoStruct()->maintained_effects[i];
  2937. if (current_spell)
  2938. current_spell->slot_pos = i - 1;
  2939. }
  2940. // Compare spells, if we found a match set the found flag
  2941. if(GetInfoStruct()->maintained_effects[i].spell == luaspell)
  2942. found = true;
  2943. }
  2944. // if we found the spell in the array then we need to flag the char sheet as changed and set the last element to empty
  2945. if (found) {
  2946. memset(&GetInfoStruct()->maintained_effects[29], 0, sizeof(MaintainedEffects));
  2947. GetInfoStruct()->maintained_effects[29].spell_id = 0xFFFFFFFF;
  2948. GetInfoStruct()->maintained_effects[29].icon = 0xFFFF;
  2949. GetInfoStruct()->maintained_effects[29].spell = nullptr;
  2950. charsheet_changed = true;
  2951. }
  2952. GetMaintainedMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2953. }
  2954. void Player::RemoveSpellEffect(LuaSpell* spell){
  2955. bool found = false;
  2956. GetSpellEffectMutex()->writelock(__FUNCTION__, __LINE__);
  2957. for(int i=0;i<45;i++){
  2958. if (found) {
  2959. GetInfoStruct()->spell_effects[i-1] = GetInfoStruct()->spell_effects[i];
  2960. }
  2961. if(GetInfoStruct()->spell_effects[i].spell == spell)
  2962. found = true;
  2963. }
  2964. if (found) {
  2965. memset(&GetInfoStruct()->spell_effects[44], 0, sizeof(SpellEffects));
  2966. GetInfoStruct()->spell_effects[44].spell_id = 0xFFFFFFFF;
  2967. changed = true;
  2968. info_changed = true;
  2969. AddChangedZoneSpawn();
  2970. charsheet_changed = true;
  2971. }
  2972. GetSpellEffectMutex()->releasewritelock(__FUNCTION__, __LINE__);
  2973. }
  2974. void Player::PrepareIncomingMovementPacket(int32 len, uchar* data, int16 version)
  2975. {
  2976. if(GetClient() && GetClient()->IsReloadingZone())
  2977. return;
  2978. LogWrite(PLAYER__DEBUG, 7, "Player", "Enter: %s", __FUNCTION__); // trace
  2979. // XML structs may be to slow to use in this portion of the code as a single
  2980. // client sends a LOT of these packets when they are moving. I have commented
  2981. // out all the code for xml structs, to switch to it just uncomment
  2982. // the code and comment the 2 if/else if/else blocks, both have a comment
  2983. // above them to let you know wich ones they are.
  2984. //PacketStruct* update = configReader.getStruct("WS_PlayerPosUpdate", version);
  2985. int16 total_bytes; // = update->GetTotalPacketSize();
  2986. // Comment out this if/else if/else block if you switch to xml structs
  2987. if (version >= 1144)
  2988. total_bytes = sizeof(Player_Update1144);
  2989. else if (version >= 1096)
  2990. total_bytes = sizeof(Player_Update1096);
  2991. else if (version <= 283)
  2992. total_bytes = sizeof(Player_Update283);
  2993. else
  2994. total_bytes = sizeof(Player_Update);
  2995. if (!movement_packet)
  2996. movement_packet = new uchar[total_bytes];
  2997. else if (!old_movement_packet)
  2998. old_movement_packet = new uchar[total_bytes];
  2999. if (movement_packet && old_movement_packet)
  3000. memcpy(old_movement_packet, movement_packet, total_bytes);
  3001. bool reverse = version > 373;
  3002. Unpack(len, data, movement_packet, total_bytes, 0, reverse);
  3003. if (!movement_packet || !old_movement_packet)
  3004. return;
  3005. Decode(movement_packet, old_movement_packet, total_bytes);
  3006. //update->LoadPacketData(movement_packet, total_bytes);
  3007. int32 activity; // = update->getType_int32_ByName("activity");
  3008. int32 grid_id; // = update->getType_int32_ByName("grid_location");
  3009. float direction1; // = update->getType_float_ByName("direction1");
  3010. float direction2; // = update->getType_float_ByName("direction2");;
  3011. float speed; // = update->getType_float_ByName("speed");;
  3012. float side_speed;
  3013. float vert_speed;
  3014. float x; // = update->getType_float_ByName("x");;
  3015. float y; // = update->getType_float_ByName("y");;
  3016. float z; // = update->getType_float_ByName("z");;
  3017. float x_speed;
  3018. float y_speed;
  3019. float z_speed;
  3020. float client_pitch;
  3021. // comment out this if/else if/else block if you use xml structs
  3022. if (version >= 1144) {
  3023. Player_Update1144* update = (Player_Update1144*)movement_packet;
  3024. activity = update->activity;
  3025. grid_id = update->grid_location;
  3026. direction1 = update->direction1;
  3027. direction2 = update->direction2;
  3028. speed = update->speed;
  3029. side_speed = update->side_speed;
  3030. vert_speed = update->vert_speed;
  3031. x = update->x;
  3032. y = update->y;
  3033. z = update->z;
  3034. x_speed = update->speed_x;
  3035. y_speed = update->speed_y;
  3036. z_speed = update->speed_z;
  3037. client_pitch = update->pitch;
  3038. SetPitch(180 + update->pitch);
  3039. }
  3040. else if (version >= 1096) {
  3041. Player_Update1096* update = (Player_Update1096*)movement_packet;
  3042. activity = update->activity;
  3043. grid_id = update->grid_location;
  3044. direction1 = update->direction1;
  3045. direction2 = update->direction2;
  3046. speed = update->speed;
  3047. side_speed = update->side_speed;
  3048. vert_speed = update->vert_speed;
  3049. x = update->x;
  3050. y = update->y;
  3051. z = update->z;
  3052. x_speed = update->speed_x;
  3053. y_speed = update->speed_y;
  3054. z_speed = update->speed_z;
  3055. client_pitch = update->pitch;
  3056. SetPitch(180 + update->pitch);
  3057. }
  3058. else if (version <= 373) {
  3059. Player_Update283* update = (Player_Update283*)movement_packet;
  3060. activity = update->activity;
  3061. grid_id = update->grid_location;
  3062. direction1 = update->direction1;
  3063. direction2 = update->direction2;
  3064. speed = update->speed;
  3065. side_speed = update->side_speed;
  3066. vert_speed = update->vert_speed;
  3067. client_pitch = update->pitch;
  3068. x = update->x;
  3069. y = update->y;
  3070. z = update->z;
  3071. x_speed = update->speed_x;
  3072. y_speed = update->speed_y;
  3073. z_speed = update->speed_z;
  3074. if (update->pitch != 0)
  3075. SetPitch(180 + update->pitch);
  3076. }
  3077. else {
  3078. Player_Update* update = (Player_Update*)movement_packet;
  3079. activity = update->activity;
  3080. grid_id = update->grid_location;
  3081. direction1 = update->direction1;
  3082. direction2 = update->direction2;
  3083. speed = update->speed;
  3084. side_speed = update->side_speed;
  3085. vert_speed = update->vert_speed;
  3086. x = update->x;
  3087. y = update->y;
  3088. z = update->z;
  3089. x_speed = update->speed_x;
  3090. y_speed = update->speed_y;
  3091. z_speed = update->speed_z;
  3092. appearance.pos.X2 = update->orig_x;
  3093. appearance.pos.Y2 = update->orig_y;
  3094. appearance.pos.Z2 = update->orig_z;
  3095. appearance.pos.X3 = update->orig_x2;
  3096. appearance.pos.Y3 = update->orig_y2;
  3097. appearance.pos.Z3 = update->orig_z2;
  3098. client_pitch = update->pitch;
  3099. SetPitch(180 + update->pitch);
  3100. }
  3101. SetHeading((sint16)(direction1 * 64), (sint16)(direction2 * 64));
  3102. if (activity != last_movement_activity) {
  3103. switch(activity) {
  3104. case UPDATE_ACTIVITY_RUNNING:
  3105. case UPDATE_ACTIVITY_RUNNING_AOM:
  3106. case UPDATE_ACTIVITY_IN_WATER_ABOVE:
  3107. case UPDATE_ACTIVITY_IN_WATER_BELOW:
  3108. case UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM:
  3109. case UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM: {
  3110. if(GetZone() && GetZone()->GetDrowningVictim(this))
  3111. GetZone()->RemoveDrowningVictim(this);
  3112. break;
  3113. }
  3114. case UPDATE_ACTIVITY_DROWNING:
  3115. case UPDATE_ACTIVITY_DROWNING2:
  3116. case UPDATE_ACTIVITY_DROWNING_AOM:
  3117. case UPDATE_ACTIVITY_DROWNING2_AOM: {
  3118. if(GetZone() && !GetInvulnerable()) {
  3119. GetZone()->AddDrowningVictim(this);
  3120. }
  3121. break;
  3122. }
  3123. case UPDATE_ACTIVITY_JUMPING:
  3124. case UPDATE_ACTIVITY_JUMPING_AOM:
  3125. case UPDATE_ACTIVITY_FALLING:
  3126. case UPDATE_ACTIVITY_FALLING_AOM: {
  3127. if(GetInitialState() != 1024) {
  3128. SetInitialState(1024);
  3129. }
  3130. else if(GetInitialState() == 1024) {
  3131. if(activity == UPDATE_ACTIVITY_JUMPING_AOM) {
  3132. SetInitialState(UPDATE_ACTIVITY_JUMPING_AOM);
  3133. }
  3134. else {
  3135. SetInitialState(16512);
  3136. }
  3137. }
  3138. break;
  3139. }
  3140. }
  3141. last_movement_activity = activity;
  3142. }
  3143. //Player is riding a lift, update lift XYZ offsets and the lift's spawn pointer
  3144. if (activity & UPDATE_ACTIVITY_RIDING_BOAT) {
  3145. Spawn* boat = 0;
  3146. float boat_x = x;
  3147. float boat_y = y;
  3148. float boat_z = z;
  3149. if (GetBoatSpawn() == 0 && GetZone()) {
  3150. boat = GetZone()->GetClosestTransportSpawn(GetX(), GetY(), GetZ());
  3151. SetBoatSpawn(boat);
  3152. if(boat)
  3153. {
  3154. LogWrite(PLAYER__DEBUG, 0, "Player", "Set Player %s (%u) on Boat: %s",
  3155. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3156. boat->AddRailPassenger(GetCharacterID());
  3157. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_BOARD, this);
  3158. }
  3159. }
  3160. if (boat || (GetBoatSpawn() && GetZone())) {
  3161. if (!boat)
  3162. boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3163. if (boat && boat->IsWidget() && ((Widget*)boat)->GetMultiFloorLift()) {
  3164. boat_x -= boat->GetX();
  3165. boat_y -= boat->GetY();
  3166. boat_z -= boat->GetZ();
  3167. }
  3168. }
  3169. SetBoatX(boat_x);
  3170. SetBoatY(boat_y);
  3171. SetBoatZ(boat_z);
  3172. pos_packet_speed = speed;
  3173. grid_id = GetLocation();
  3174. }
  3175. else if (GetBoatSpawn() > 0 && !lift_cooldown.Enabled())
  3176. {
  3177. lift_cooldown.Start(100, true);
  3178. }
  3179. else if(lift_cooldown.Check())
  3180. {
  3181. if(GetBoatSpawn())
  3182. {
  3183. Spawn* boat = GetZone()->GetSpawnByID(GetBoatSpawn());
  3184. if(boat)
  3185. {
  3186. LogWrite(PLAYER__DEBUG, 0, "Player", "Remove Player %s (%u) from Boat: %s",
  3187. GetName(), GetCharacterID(), boat ? boat->GetName() : "notset");
  3188. boat->RemoveRailPassenger(GetCharacterID());
  3189. GetZone()->CallSpawnScript(boat, SPAWN_SCRIPT_DEBOARD, this);
  3190. }
  3191. }
  3192. SetBoatSpawn(0);
  3193. lift_cooldown.Disable();
  3194. }
  3195. if (!IsResurrecting() && !GetBoatSpawn())
  3196. {
  3197. if (!IsRooted() && !IsMezzedOrStunned()) {
  3198. SetX(x);
  3199. SetY(y, true, true);
  3200. SetZ(z);
  3201. SetSpeedX(x_speed);
  3202. SetSpeedY(y_speed);
  3203. SetSpeedZ(z_speed);
  3204. SetSideSpeed(side_speed);
  3205. SetVertSpeed(vert_speed);
  3206. SetClientHeading1(direction1);
  3207. SetClientHeading2(direction2);
  3208. SetClientPitch(client_pitch);
  3209. if(version > 373) {
  3210. pos_packet_speed = speed;
  3211. }
  3212. }
  3213. else {
  3214. SetSpeedX(0.0f);
  3215. SetSpeedY(0.0f);
  3216. SetSpeedZ(0.0f);
  3217. SetSideSpeed(0.0f);
  3218. SetVertSpeed(0.0f);
  3219. SetClientHeading1(direction1);
  3220. SetClientHeading2(direction2);
  3221. SetClientPitch(client_pitch);
  3222. pos_packet_speed = 0;
  3223. }
  3224. }
  3225. if (GetLocation() != grid_id)
  3226. {
  3227. LogWrite(PLAYER__DEBUG, 0, "Player", "%s left grid %u and entered grid %u", appearance.name, GetLocation(), grid_id);
  3228. const char* zone_script = world.GetZoneScript(GetZone()->GetZoneID());
  3229. if (zone_script && lua_interface) {
  3230. lua_interface->RunZoneScript(zone_script, "leave_location", GetZone(), this, GetLocation());
  3231. }
  3232. SetLocation(grid_id);
  3233. if (zone_script && lua_interface) {
  3234. lua_interface->RunZoneScript(zone_script, "enter_location", GetZone(), this, grid_id);
  3235. }
  3236. }
  3237. if (activity == UPDATE_ACTIVITY_IN_WATER_ABOVE || activity == UPDATE_ACTIVITY_IN_WATER_BELOW ||
  3238. activity == UPDATE_ACTIVITY_MOVE_WATER_BELOW_AOM || activity == UPDATE_ACTIVITY_MOVE_WATER_ABOVE_AOM) {
  3239. if (MakeRandomFloat(0, 100) < 25 && InWater())
  3240. GetSkillByName("Swimming", true);
  3241. }
  3242. // don't have to uncomment the print packet but you MUST uncomment the safe_delete() for xml structs
  3243. //update->PrintPacket();
  3244. //safe_delete(update);
  3245. LogWrite(PLAYER__DEBUG, 7, "Player", "Exit: %s", __FUNCTION__); // trace
  3246. }
  3247. int16 Player::GetLastMovementActivity(){
  3248. return last_movement_activity;
  3249. }
  3250. void Player::AddSpawnInfoPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3251. spawn_info_packet_list[spawn_id] = string((char*)packet, packet_size);
  3252. }
  3253. void Player::AddSpawnPosPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3254. spawn_pos_packet_list[spawn_id] = string((char*)packet, packet_size);
  3255. }
  3256. uchar* Player::GetSpawnPosPacketForXOR(int32 spawn_id){
  3257. uchar* ret = 0;
  3258. if(spawn_pos_packet_list.count(spawn_id) == 1)
  3259. ret = (uchar*)spawn_pos_packet_list[spawn_id].c_str();
  3260. return ret;
  3261. }
  3262. uchar* Player::GetSpawnInfoPacketForXOR(int32 spawn_id){
  3263. uchar* ret = 0;
  3264. if(spawn_info_packet_list.count(spawn_id) == 1)
  3265. ret = (uchar*)spawn_info_packet_list[spawn_id].c_str();
  3266. return ret;
  3267. }
  3268. void Player::AddSpawnVisPacketForXOR(int32 spawn_id, uchar* packet, int16 packet_size){
  3269. spawn_vis_packet_list[spawn_id] = string((char*)packet, packet_size);
  3270. }
  3271. uchar* Player::GetSpawnVisPacketForXOR(int32 spawn_id){
  3272. uchar* ret = 0;
  3273. if(spawn_vis_packet_list.count(spawn_id) == 1)
  3274. ret = (uchar*)spawn_vis_packet_list[spawn_id].c_str();
  3275. return ret;
  3276. }
  3277. uchar* Player::GetTempInfoPacketForXOR(){
  3278. return spawn_tmp_info_xor_packet;
  3279. }
  3280. uchar* Player::GetTempVisPacketForXOR(){
  3281. return spawn_tmp_vis_xor_packet;
  3282. }
  3283. uchar* Player::GetTempPosPacketForXOR(){
  3284. return spawn_tmp_pos_xor_packet;
  3285. }
  3286. uchar* Player::SetTempInfoPacketForXOR(int16 size){
  3287. spawn_tmp_info_xor_packet = new uchar[size];
  3288. info_xor_size = size;
  3289. return spawn_tmp_info_xor_packet;
  3290. }
  3291. uchar* Player::SetTempVisPacketForXOR(int16 size){
  3292. spawn_tmp_vis_xor_packet = new uchar[size];
  3293. vis_xor_size = size;
  3294. return spawn_tmp_vis_xor_packet;
  3295. }
  3296. uchar* Player::SetTempPosPacketForXOR(int16 size){
  3297. spawn_tmp_pos_xor_packet = new uchar[size];
  3298. pos_xor_size = size;
  3299. return spawn_tmp_pos_xor_packet;
  3300. }
  3301. bool Player::CheckPlayerInfo(){
  3302. return info != 0;
  3303. }
  3304. bool Player::SetSpawnSentState(Spawn* spawn, SpawnState state) {
  3305. bool val = true;
  3306. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3307. int16 index = GetIndexForSpawn(spawn);
  3308. if(index > 0 && (state == SpawnState::SPAWN_STATE_SENDING)) {
  3309. LogWrite(PLAYER__WARNING, 0, "Player", "Spawn ALREADY INDEXED for Player %s (%u). Spawn %s (index %u) attempted to state %u.",
  3310. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3311. if(GetClient() && GetClient()->IsReloadingZone()) {
  3312. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3313. val = false;
  3314. }
  3315. // we don't do anything this spawn is already populated by the player
  3316. }
  3317. else {
  3318. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn %s (index %u) in state %u.",
  3319. GetName(), GetCharacterID(), spawn->GetName(), index, state);
  3320. map<int32,int8>::iterator itr = spawn_packet_sent.find(spawn->GetID());
  3321. if(itr != spawn_packet_sent.end())
  3322. itr->second = state;
  3323. else
  3324. spawn_packet_sent.insert(make_pair(spawn->GetID(), state));
  3325. if(state == SPAWN_STATE_SENT_WAIT) {
  3326. map<int32,SpawnQueueState*>::iterator state_itr;
  3327. if((state_itr = spawn_state_list.find(spawn->GetID())) != spawn_state_list.end()) {
  3328. safe_delete(state_itr->second);
  3329. spawn_state_list.erase(state_itr);
  3330. }
  3331. SpawnQueueState* removal = new SpawnQueueState;
  3332. removal->index_id = index;
  3333. removal->spawn_state_timer = Timer(500, true);
  3334. removal->spawn_state_timer.Start();
  3335. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3336. }
  3337. else if(state == SpawnState::SPAWN_STATE_REMOVING &&
  3338. spawn_state_list.count(spawn->GetID()) == 0) {
  3339. SpawnQueueState* removal = new SpawnQueueState;
  3340. removal->index_id = index;
  3341. removal->spawn_state_timer = Timer(1000, true);
  3342. removal->spawn_state_timer.Start();
  3343. spawn_state_list.insert(make_pair(spawn->GetID(),removal));
  3344. }
  3345. }
  3346. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3347. return val;
  3348. }
  3349. void Player::CheckSpawnStateQueue() {
  3350. if(!GetClient() || !GetClient()->IsReadyForUpdates())
  3351. return;
  3352. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  3353. map<int32, SpawnQueueState*>::iterator itr;
  3354. for(itr = spawn_state_list.begin(); itr != spawn_state_list.end();) {
  3355. if(itr->second->spawn_state_timer.Check()) {
  3356. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3357. LogWrite(PLAYER__DEBUG, 0, "Player", "Spawn for Player %s (%u). Spawn index %u in state %u.",
  3358. GetName(), GetCharacterID(), itr->second->index_id, sent_itr->second);
  3359. switch(sent_itr->second) {
  3360. case SpawnState::SPAWN_STATE_SENT_WAIT: {
  3361. sent_itr->second = SpawnState::SPAWN_STATE_SENT;
  3362. SpawnQueueState* sr = itr->second;
  3363. itr = spawn_state_list.erase(itr);
  3364. safe_delete(sr);
  3365. break;
  3366. }
  3367. case SpawnState::SPAWN_STATE_REMOVING: {
  3368. if(itr->first == GetID() && GetClient()->IsReloadingZone()) {
  3369. itr->second->spawn_state_timer.Disable();
  3370. continue;
  3371. }
  3372. if(itr->second->index_id) {
  3373. PacketStruct* packet = packet = configReader.getStruct("WS_DestroyGhostCmd", GetClient()->GetVersion());
  3374. packet->setDataByName("spawn_index", itr->second->index_id);
  3375. packet->setDataByName("delete", 1);
  3376. GetClient()->QueuePacket(packet->serialize());
  3377. safe_delete(packet);
  3378. }
  3379. sent_itr->second = SpawnState::SPAWN_STATE_REMOVING_SLEEP;
  3380. itr++;
  3381. break;
  3382. }
  3383. case SpawnState::SPAWN_STATE_REMOVING_SLEEP: {
  3384. map<int32, int8>::iterator sent_itr = spawn_packet_sent.find(itr->first);
  3385. sent_itr->second = SpawnState::SPAWN_STATE_REMOVED;
  3386. SpawnQueueState* sr = itr->second;
  3387. itr = spawn_state_list.erase(itr);
  3388. safe_delete(sr);
  3389. break;
  3390. }
  3391. default: {
  3392. // reset
  3393. itr->second->spawn_state_timer.Disable();
  3394. break;
  3395. }
  3396. }
  3397. }
  3398. else
  3399. itr++;
  3400. }
  3401. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3402. }
  3403. bool Player::WasSentSpawn(int32 spawn_id){
  3404. if(GetID() == spawn_id)
  3405. return true;
  3406. bool ret = false;
  3407. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3408. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3409. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_SENT) {
  3410. ret = true;
  3411. }
  3412. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3413. return ret;
  3414. }
  3415. bool Player::IsSendingSpawn(int32 spawn_id){
  3416. bool ret = false;
  3417. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3418. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3419. if(itr != spawn_packet_sent.end() && (itr->second == SpawnState::SPAWN_STATE_SENDING || itr->second == SPAWN_STATE_SENT_WAIT)) {
  3420. ret = true;
  3421. }
  3422. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3423. return ret;
  3424. }
  3425. bool Player::IsRemovingSpawn(int32 spawn_id){
  3426. bool ret = false;
  3427. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3428. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3429. if(itr != spawn_packet_sent.end() &&
  3430. (itr->second == SpawnState::SPAWN_STATE_REMOVING || itr->second == SpawnState::SPAWN_STATE_REMOVING_SLEEP)) {
  3431. ret = true;
  3432. }
  3433. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3434. return ret;
  3435. }
  3436. PlayerSkillList* Player::GetSkills(){
  3437. return &skill_list;
  3438. }
  3439. void Player::InCombat(bool val, bool range) {
  3440. if (val)
  3441. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3442. else
  3443. GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() & ~(1 << (range?CF_RANGED_AUTO_ATTACK:CF_AUTO_ATTACK)));
  3444. bool changeCombatState = false;
  3445. if((in_combat && !val) || (!in_combat && val))
  3446. changeCombatState = true;
  3447. in_combat = val;
  3448. if(in_combat)
  3449. AddIconValue(64);
  3450. else
  3451. RemoveIconValue(64);
  3452. bool update_regen = false;
  3453. if(GetInfoStruct()->get_engaged_encounter()) {
  3454. if(!IsAggroed() || !IsEngagedInEncounter()) {
  3455. GetInfoStruct()->set_engaged_encounter(0);
  3456. update_regen = true;
  3457. }
  3458. }
  3459. if(changeCombatState || update_regen)
  3460. SetRegenValues((GetInfoStruct()->get_effective_level() > 0) ? GetInfoStruct()->get_effective_level() : GetLevel());
  3461. charsheet_changed = true;
  3462. info_changed = true;
  3463. }
  3464. void Player::SetCharSheetChanged(bool val){
  3465. charsheet_changed = val;
  3466. }
  3467. bool Player::GetCharSheetChanged(){
  3468. return charsheet_changed;
  3469. }
  3470. bool Player::AdventureXPEnabled(){
  3471. return (GetInfoStruct()->get_flags() & (1 << CF_COMBAT_EXPERIENCE_ENABLED));
  3472. }
  3473. bool Player::TradeskillXPEnabled() {
  3474. // TODO: need to identify the flag to togle tradeskill xp
  3475. return true;
  3476. }
  3477. void Player::set_character_flag(int flag){
  3478. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3479. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3480. if (flag > CF_MAXIMUM_FLAG) return;
  3481. if (flag < 32) GetInfoStruct()->set_flags(GetInfoStruct()->get_flags() | (1 << flag));
  3482. else GetInfoStruct()->set_flags2(GetInfoStruct()->get_flags2() | (1 << (flag - 32)));
  3483. charsheet_changed = true;
  3484. info_changed = true;
  3485. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3486. }
  3487. void Player::reset_character_flag(int flag){
  3488. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3489. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3490. if (flag > CF_MAXIMUM_FLAG) return;
  3491. if (flag < 32)
  3492. {
  3493. int8 origflag = GetInfoStruct()->get_flags();
  3494. GetInfoStruct()->set_flags(origflag &= ~(1 << flag));
  3495. }
  3496. else
  3497. {
  3498. int8 flag2 = GetInfoStruct()->get_flags2();
  3499. GetInfoStruct()->set_flags2(flag2 &= ~(1 << (flag - 32)));
  3500. }
  3501. charsheet_changed = true;
  3502. info_changed = true;
  3503. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3504. }
  3505. void Player::toggle_character_flag(int flag){
  3506. LogWrite(PLAYER__DEBUG, 0, "Player", "Flag: %u", flag);
  3507. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags before: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3508. if (flag > CF_MAXIMUM_FLAG) return;
  3509. if (flag < 32)
  3510. {
  3511. int32 origflag = GetInfoStruct()->get_flags();
  3512. GetInfoStruct()->set_flags(origflag ^= (1 << flag));
  3513. }
  3514. else
  3515. {
  3516. int32 flag2 = GetInfoStruct()->get_flags2();
  3517. GetInfoStruct()->set_flags2(flag2 ^= (1 << (flag - 32)));
  3518. }
  3519. charsheet_changed = true;
  3520. info_changed = true;
  3521. LogWrite(PLAYER__DEBUG, 0, "Player", "Flags after: %u, Flags2: %u", GetInfoStruct()->get_flags(), GetInfoStruct()->get_flags2());
  3522. }
  3523. bool Player::get_character_flag(int flag){
  3524. bool ret = false;
  3525. if (flag > CF_MAXIMUM_FLAG){
  3526. LogWrite(PLAYER__DEBUG, 0, "Player", "Player::get_character_flag error: attempted to check flag %i", flag);
  3527. return ret;
  3528. }
  3529. if (flag < 32) ret = ((GetInfoStruct()->get_flags()) >> flag & 1);
  3530. else ret = ((GetInfoStruct()->get_flags2()) >> (flag - 32) & 1);
  3531. return ret;
  3532. }
  3533. float Player::GetXPVitality(){
  3534. return GetInfoStruct()->get_xp_vitality();
  3535. }
  3536. float Player::GetTSXPVitality() {
  3537. return GetInfoStruct()->get_tradeskill_xp_vitality();
  3538. }
  3539. bool Player::DoubleXPEnabled(){
  3540. return GetInfoStruct()->get_xp_vitality() > 0;
  3541. }
  3542. void Player::SetCharacterID(int32 new_id){
  3543. char_id = new_id;
  3544. }
  3545. int32 Player::GetCharacterID(){
  3546. return char_id;
  3547. }
  3548. float Player::CalculateXP(Spawn* victim){
  3549. if(AdventureXPEnabled() == false || !victim)
  3550. return 0;
  3551. float multiplier = 0;
  3552. float zone_xp_modifier = 1; // let's be safe!!
  3553. if( GetZone()->GetXPModifier() != 0 ) {
  3554. zone_xp_modifier = GetZone()->GetXPModifier();
  3555. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3556. }
  3557. switch(GetArrowColor(victim->GetLevel())){
  3558. case ARROW_COLOR_GRAY:
  3559. LogWrite(PLAYER__DEBUG, 5, "XP", "Gray Arrow = No XP");
  3560. return 0.0f;
  3561. break;
  3562. case ARROW_COLOR_GREEN:
  3563. multiplier = 3.25;
  3564. LogWrite(PLAYER__DEBUG, 5, "XP", "Green Arrow Multiplier = %.2f", multiplier);
  3565. break;
  3566. case ARROW_COLOR_BLUE:
  3567. multiplier = 3.5;
  3568. LogWrite(PLAYER__DEBUG, 5, "XP", "Blue Arrow Multiplier = %.2f", multiplier);
  3569. break;
  3570. case ARROW_COLOR_WHITE:
  3571. multiplier = 4;
  3572. LogWrite(PLAYER__DEBUG, 5, "XP", "White Arrow Multiplier = %.2f", multiplier);
  3573. break;
  3574. case ARROW_COLOR_YELLOW:
  3575. multiplier = 4.25;
  3576. LogWrite(PLAYER__DEBUG, 5, "XP", "Yellow Arrow Multiplier = %.2f", multiplier);
  3577. break;
  3578. case ARROW_COLOR_ORANGE:
  3579. multiplier = 4.5;
  3580. LogWrite(PLAYER__DEBUG, 5, "XP", "Orange Arrow Multiplier = %.2f", multiplier);
  3581. break;
  3582. case ARROW_COLOR_RED:
  3583. multiplier = 6;
  3584. LogWrite(PLAYER__DEBUG, 5, "XP", "Red Arrow Multiplier = %.2f", multiplier);
  3585. break;
  3586. }
  3587. float total = multiplier * 8;
  3588. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3589. if(victim->GetDifficulty() > 6) { // no need to multiply by 1 if this is a normal mob
  3590. total *= (victim->GetDifficulty() - 5);
  3591. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter > 6, total = %.2f", total);
  3592. }
  3593. else if(victim->GetDifficulty() <= 5) {
  3594. total /= (7 - victim->GetDifficulty()); //1 down mobs are worth half credit, 2 down worth .25, etc
  3595. LogWrite(PLAYER__DEBUG, 5, "XP", "Encounter <= 5, total = %.2f", total);
  3596. }
  3597. if(victim->GetHeroic() > 1) {
  3598. total *= victim->GetHeroic();
  3599. LogWrite(PLAYER__DEBUG, 5, "XP", "Heroic, total = %.2f", total);
  3600. }
  3601. if(DoubleXPEnabled()) {
  3602. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3603. float percent = (((float)(total))/GetNeededXP()) *100;
  3604. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3605. float xp_vitality = GetXPVitality();
  3606. if(xp_vitality >= percent) {
  3607. GetInfoStruct()->set_xp_vitality(xp_vitality - percent);
  3608. total *= 2;
  3609. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3610. }
  3611. else {
  3612. total += ((GetXPVitality() / percent) *2)*total;
  3613. GetInfoStruct()->set_xp_vitality(0);
  3614. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3615. }
  3616. }
  3617. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3618. return total * world.GetXPRate() * zone_xp_modifier;
  3619. }
  3620. float Player::CalculateTSXP(int8 level){
  3621. if(TradeskillXPEnabled() == false)
  3622. return 0;
  3623. float multiplier = 0;
  3624. float zone_xp_modifier = 1; // let's be safe!!
  3625. if( GetZone()->GetXPModifier() != 0 ) {
  3626. zone_xp_modifier = GetZone()->GetXPModifier();
  3627. LogWrite(PLAYER__DEBUG, 5, "XP", "Zone XP Modifier = %.2f", zone_xp_modifier);
  3628. }
  3629. sint16 diff = level - GetTSLevel();
  3630. if(GetTSLevel() < 10)
  3631. diff *= 3;
  3632. else if(GetTSLevel() <= 20)
  3633. diff *= 2;
  3634. if(diff >= 9)
  3635. multiplier = 6;
  3636. else if(diff >= 5)
  3637. multiplier = 4.5;
  3638. else if(diff >= 1)
  3639. multiplier = 4.25;
  3640. else if(diff == 0)
  3641. multiplier = 4;
  3642. else if(diff <= -11)
  3643. multiplier = 0;
  3644. else if(diff <= -6)
  3645. multiplier = 3.25;
  3646. else //if(diff < 0)
  3647. multiplier = 3.5;
  3648. float total = multiplier * 8;
  3649. LogWrite(PLAYER__DEBUG, 5, "XP", "Multiplier * 8 = %.2f", total);
  3650. if(DoubleXPEnabled()) {
  3651. LogWrite(PLAYER__DEBUG, 5, "XP", "Calculating Double XP!");
  3652. float percent = (((float)(total))/GetNeededTSXP()) *100;
  3653. LogWrite(PLAYER__DEBUG, 5, "XP", "Percent of total / XP Needed * 100, percent = %.2f", percent);
  3654. float ts_xp_vitality = GetTSXPVitality();
  3655. if(ts_xp_vitality >= percent) {
  3656. GetInfoStruct()->set_tradeskill_xp_vitality(ts_xp_vitality - percent);
  3657. total *= 2;
  3658. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality >= Percent, total = %.2f", total);
  3659. }
  3660. else {
  3661. total += ((GetTSXPVitality() / percent) *2)*total;
  3662. GetInfoStruct()->set_tradeskill_xp_vitality(0);
  3663. LogWrite(PLAYER__DEBUG, 5, "XP", "Vitality < Percent, total = %.2f", total);
  3664. }
  3665. }
  3666. LogWrite(PLAYER__DEBUG, 5, "XP", "Final total = %.2f", (total * world.GetXPRate() * zone_xp_modifier));
  3667. return total * world.GetXPRate() * zone_xp_modifier;
  3668. }
  3669. void Player::CalculateOfflineDebtRecovery(int32 unix_timestamp)
  3670. {
  3671. float xpDebt = GetXPDebt();
  3672. // not a real timestamp to work with
  3673. if(unix_timestamp < 1 || xpDebt == 0.0f)
  3674. return;
  3675. uint32 diff = (Timer::GetUnixTimeStamp() - unix_timestamp)/1000;
  3676. float recoveryDebtPercentage = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPercent)->GetFloat()/100.0f;
  3677. int32 recoveryPeriodSeconds = rule_manager.GetGlobalRule(R_Combat, ExperienceDebtRecoveryPeriod)->GetInt32();
  3678. if(recoveryDebtPercentage == 0.0f || recoveryPeriodSeconds < 1)
  3679. return;
  3680. float periodsPassed = (float)diff/(float)recoveryPeriodSeconds;
  3681. // not enough time passed to calculate debt xp recovered
  3682. if(periodsPassed < 1.0f)
  3683. return;
  3684. float debtToSubtract = xpDebt * ((recoveryDebtPercentage*periodsPassed)/100.0f);
  3685. if(debtToSubtract >= xpDebt)
  3686. GetInfoStruct()->set_xp_debt(0.0f);
  3687. else
  3688. GetInfoStruct()->set_xp_debt(xpDebt - debtToSubtract);
  3689. }
  3690. void Player::SetNeededXP(int32 val){
  3691. GetInfoStruct()->set_xp_needed(val);
  3692. }
  3693. void Player::SetNeededXP(){
  3694. //GetInfoStruct()->xp_needed = GetLevel() * 100;
  3695. // Get xp needed to get to the next level
  3696. int16 level = GetLevel() + 1;
  3697. // If next level is beyond what we have in the map multiply the last value we have by how many levels we are over plus one
  3698. if (level > 95)
  3699. SetNeededXP(database.GetMysqlExpCurve(95)* ((level - 95) + 1));
  3700. else
  3701. SetNeededXP(database.GetMysqlExpCurve(level));
  3702. }
  3703. void Player::SetXP(int32 val){
  3704. GetInfoStruct()->set_xp(val);
  3705. }
  3706. void Player::SetNeededTSXP(int32 val) {
  3707. GetInfoStruct()->set_ts_xp_needed(val);
  3708. }
  3709. void Player::SetNeededTSXP() {
  3710. GetInfoStruct()->set_ts_xp_needed(GetTSLevel() * 100);
  3711. }
  3712. void Player::SetTSXP(int32 val) {
  3713. GetInfoStruct()->set_ts_xp(val);
  3714. }
  3715. float Player::GetXPDebt(){
  3716. return GetInfoStruct()->get_xp_debt();
  3717. }
  3718. int32 Player::GetNeededXP(){
  3719. return GetInfoStruct()->get_xp_needed();
  3720. }
  3721. int32 Player::GetXP(){
  3722. return GetInfoStruct()->get_xp();
  3723. }
  3724. int32 Player::GetNeededTSXP() {
  3725. return GetInfoStruct()->get_ts_xp_needed();
  3726. }
  3727. int32 Player::GetTSXP() {
  3728. return GetInfoStruct()->get_ts_xp();
  3729. }
  3730. bool Player::AddXP(int32 xp_amount){
  3731. if(!GetClient()) // potential linkdead player
  3732. return false;
  3733. MStats.lock();
  3734. xp_amount += (int32)(((float)xp_amount) * stats[ITEM_STAT_COMBATEXPMOD]) / 100;
  3735. MStats.unlock();
  3736. if(GetInfoStruct()->get_xp_debt())
  3737. {
  3738. float expRatioToDebt = rule_manager.GetGlobalRule(R_Combat, ExperienceToDebt)->GetFloat()/100.0f;
  3739. int32 amountToTakeFromDebt = (int32)((float)expRatioToDebt * (float)xp_amount);
  3740. int32 amountRequiredClearDebt = (GetInfoStruct()->get_xp_debt()/100.0f) * xp_amount;
  3741. if(amountToTakeFromDebt > amountRequiredClearDebt)
  3742. {
  3743. GetInfoStruct()->set_xp_debt(0.0f);
  3744. if(amountRequiredClearDebt > xp_amount)
  3745. xp_amount = 0;
  3746. else
  3747. xp_amount -= amountRequiredClearDebt;
  3748. }
  3749. else
  3750. {
  3751. float amountRemovedPct = ((float)amountToTakeFromDebt/(float)amountRequiredClearDebt);
  3752. GetInfoStruct()->set_xp_debt(GetInfoStruct()->get_xp_debt()-amountRemovedPct);
  3753. if(amountToTakeFromDebt > xp_amount)
  3754. xp_amount = 0;
  3755. else
  3756. xp_amount -= amountToTakeFromDebt;
  3757. }
  3758. }
  3759. // used up in xp debt
  3760. if(!xp_amount) {
  3761. SetCharSheetChanged(true);
  3762. return true;
  3763. }
  3764. int32 prev_level = GetLevel();
  3765. float current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3766. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3767. while((xp_amount + GetXP()) >= GetNeededXP()){
  3768. if (!CheckLevelStatus(GetLevel() + 1)) {
  3769. if(GetClient()) {
  3770. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3771. }
  3772. SetCharSheetChanged(true);
  3773. return false;
  3774. }
  3775. xp_amount -= GetNeededXP() - GetXP();
  3776. SetLevel(GetLevel() + 1);
  3777. }
  3778. SetXP(GetXP() + xp_amount);
  3779. GetPlayerInfo()->CalculateXPPercentages();
  3780. current_xp_percent = ((float)GetXP()/(float)GetNeededXP())*100;
  3781. if(current_xp_percent >= miniding_min_percent){
  3782. SetHP(GetTotalHP());
  3783. SetPower(GetTotalPower());
  3784. GetZone()->SendCastSpellPacket(332, this, this); //send mini level up spell effect
  3785. }
  3786. if(GetClient()) {
  3787. GetClient()->Message(CHANNEL_REWARD, "You gain %u experience!", (int32)xp_amount);
  3788. if (prev_level != GetLevel())
  3789. GetClient()->ChangeLevel(prev_level, GetLevel());
  3790. }
  3791. SetCharSheetChanged(true);
  3792. return true;
  3793. }
  3794. bool Player::AddTSXP(int32 xp_amount){
  3795. MStats.lock();
  3796. xp_amount += ((xp_amount)*stats[ITEM_STAT_TRADESKILLEXPMOD]) / 100;
  3797. MStats.unlock();
  3798. float current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3799. float miniding_min_percent = ((int)(current_xp_percent/10)+1)*10;
  3800. while((xp_amount + GetTSXP()) >= GetNeededTSXP()){
  3801. if (!CheckLevelStatus(GetTSLevel() + 1)) {
  3802. if(GetClient()) {
  3803. GetClient()->SimpleMessage(CHANNEL_COLOR_RED, "You do not have the required status to level up anymore!");
  3804. }
  3805. return false;
  3806. }
  3807. xp_amount -= GetNeededTSXP() - GetTSXP();
  3808. SetTSLevel(GetTSLevel() + 1);
  3809. SetTSXP(0);
  3810. SetNeededTSXP();
  3811. }
  3812. SetTSXP(GetTSXP() + xp_amount);
  3813. GetPlayerInfo()->CalculateXPPercentages();
  3814. current_xp_percent = ((float)GetTSXP()/(float)GetNeededTSXP())*100;
  3815. if(current_xp_percent >= miniding_min_percent){
  3816. SetHP(GetTotalHP());
  3817. SetPower(GetTotalPower());
  3818. }
  3819. if (GetTradeskillClass() == 0){
  3820. SetTradeskillClass(1);
  3821. GetInfoStruct()->set_tradeskill_class1(1);
  3822. GetInfoStruct()->set_tradeskill_class2(1);
  3823. GetInfoStruct()->set_tradeskill_class3(1);
  3824. }
  3825. return true;
  3826. }
  3827. void Player::CalculateLocation(){
  3828. if(GetSpeed() > 0 ){
  3829. if(GetHeading() >= 270 && GetHeading() <= 360){
  3830. SetX(GetX() + (GetSpeed()*.5)*((360-GetHeading())/90));
  3831. SetZ(GetZ() - (GetSpeed()*.5)*((GetHeading()-270)/90));
  3832. }
  3833. else if(GetHeading() >= 180 && GetHeading() < 270){
  3834. SetX(GetX() + (GetSpeed()*.5)*((GetHeading()-180)/90));
  3835. SetZ(GetZ() + (GetSpeed()*.5)*((270-GetHeading())/90));
  3836. }
  3837. else if(GetHeading() >= 90 && GetHeading() < 180){
  3838. SetX(GetX() - (GetSpeed()*.5)*((180-GetHeading())/90));
  3839. SetZ(GetZ() + (GetSpeed()*.5)*((GetHeading()-90)/90));
  3840. }
  3841. else if(GetHeading() >= 0 && GetHeading() < 90){
  3842. SetX(GetX() - (GetSpeed()*.5)*(GetHeading()/90));
  3843. SetZ(GetZ() - (GetSpeed()*.5)*((90-GetHeading())/90));
  3844. }
  3845. }
  3846. }
  3847. Spawn* Player::GetSpawnByIndex(int16 index){
  3848. Spawn* spawn = 0;
  3849. index_mutex.readlock(__FUNCTION__, __LINE__);
  3850. if(player_spawn_id_map.count(index) > 0)
  3851. spawn = player_spawn_id_map[index];
  3852. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3853. return spawn;
  3854. }
  3855. int16 Player::GetIndexForSpawn(Spawn* spawn) {
  3856. int16 val = 0;
  3857. index_mutex.readlock(__FUNCTION__, __LINE__);
  3858. if(player_spawn_reverse_id_map.count(spawn) > 0)
  3859. val = player_spawn_reverse_id_map[spawn];
  3860. index_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3861. return val;
  3862. }
  3863. bool Player::WasSpawnRemoved(Spawn* spawn){
  3864. bool wasRemoved = false;
  3865. if(IsRemovingSpawn(spawn->GetID()))
  3866. return false;
  3867. spawn_mutex.readlock(__FUNCTION__, __LINE__);
  3868. map<int32, int8>::iterator itr = spawn_packet_sent.find(spawn_id);
  3869. if(itr != spawn_packet_sent.end() && itr->second == SpawnState::SPAWN_STATE_REMOVED) {
  3870. wasRemoved = true;
  3871. }
  3872. spawn_mutex.releasereadlock(__FUNCTION__, __LINE__);
  3873. return wasRemoved;
  3874. }
  3875. void Player::RemoveSpawn(Spawn* spawn, bool delete_spawn)
  3876. {
  3877. LogWrite(PLAYER__DEBUG, 3, "Player", "Remove Spawn '%s' (%u)", spawn->GetName(), spawn->GetID());
  3878. SetSpawnSentState(spawn, delete_spawn ? SpawnState::SPAWN_STATE_REMOVING : SpawnState::SPAWN_STATE_REMOVING_SLEEP);
  3879. info_mutex.writelock(__FUNCTION__, __LINE__);
  3880. vis_mutex.writelock(__FUNCTION__, __LINE__);
  3881. pos_mutex.writelock(__FUNCTION__, __LINE__);
  3882. index_mutex.writelock(__FUNCTION__, __LINE__);
  3883. if (player_spawn_reverse_id_map[spawn] && player_spawn_id_map.count(player_spawn_reverse_id_map[spawn]) > 0)
  3884. player_spawn_id_map.erase(player_spawn_reverse_id_map[spawn]);
  3885. if (player_spawn_reverse_id_map.count(spawn) > 0)
  3886. player_spawn_reverse_id_map.erase(spawn);
  3887. if (player_spawn_id_map.count(spawn->GetID()) && player_spawn_id_map[spawn->GetID()] == spawn)
  3888. player_spawn_id_map.erase(spawn->GetID());
  3889. int32 id = spawn->GetID();
  3890. if (spawn_info_packet_list.count(id))
  3891. spawn_info_packet_list.erase(id);
  3892. if (spawn_pos_packet_list.count(id))
  3893. spawn_pos_packet_list.erase(id);
  3894. if (spawn_vis_packet_list.count(id))
  3895. spawn_vis_packet_list.erase(id);
  3896. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3897. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3898. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3899. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  3900. }
  3901. vector<int32> Player::GetQuestIDs(){
  3902. vector<int32> ret;
  3903. map<int32, Quest*>::iterator itr;
  3904. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3905. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3906. if(itr->second)
  3907. ret.push_back(itr->second->GetQuestID());
  3908. }
  3909. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3910. return ret;
  3911. }
  3912. vector<Quest*>* Player::CheckQuestsItemUpdate(Item* item){
  3913. vector<Quest*>* quest_updates = 0;
  3914. map<int32, Quest*>::iterator itr;
  3915. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3916. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3917. if(itr->second && itr->second->CheckQuestItemUpdate(item->details.item_id, item->details.count)){
  3918. if(!quest_updates)
  3919. quest_updates = new vector<Quest*>();
  3920. quest_updates->push_back(itr->second);
  3921. }
  3922. }
  3923. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3924. return quest_updates;
  3925. }
  3926. void Player::CheckQuestsCraftUpdate(Item* item, int32 qty){
  3927. map<int32, Quest*>::iterator itr;
  3928. vector<Quest*>* update_list = new vector<Quest*>;
  3929. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3930. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3931. if(itr->second){
  3932. if(item && qty > 0){
  3933. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3934. update_list->push_back(itr->second);
  3935. }
  3936. }
  3937. }
  3938. }
  3939. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3940. if(update_list && update_list->size() > 0){
  3941. Client* client = GetClient();
  3942. if(client){
  3943. for(int8 i=0;i<update_list->size(); i++){
  3944. client->SendQuestUpdate(update_list->at(i));
  3945. client->SendQuestFailure(update_list->at(i));
  3946. }
  3947. }
  3948. }
  3949. update_list->clear();
  3950. safe_delete(update_list);
  3951. }
  3952. void Player::CheckQuestsHarvestUpdate(Item* item, int32 qty){
  3953. map<int32, Quest*>::iterator itr;
  3954. vector<Quest*>* update_list = new vector<Quest*>;
  3955. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3956. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3957. if(itr->second){
  3958. if(item && qty > 0){
  3959. if(itr->second->CheckQuestRefIDUpdate(item->details.item_id, qty)){
  3960. update_list->push_back(itr->second);
  3961. }
  3962. }
  3963. }
  3964. }
  3965. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3966. if(update_list && update_list->size() > 0){
  3967. Client* client = GetClient();
  3968. if(client){
  3969. for(int8 i=0;i<update_list->size(); i++){
  3970. client->SendQuestUpdate(update_list->at(i));
  3971. client->SendQuestFailure(update_list->at(i));
  3972. }
  3973. }
  3974. }
  3975. update_list->clear();
  3976. safe_delete(update_list);
  3977. }
  3978. vector<Quest*>* Player::CheckQuestsSpellUpdate(Spell* spell) {
  3979. vector<Quest*>* quest_updates = 0;
  3980. map<int32, Quest*>::iterator itr;
  3981. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3982. for (itr = player_quests.begin(); itr != player_quests.end(); itr++){
  3983. if (itr->second && itr->second->CheckQuestSpellUpdate(spell)) {
  3984. if (!quest_updates)
  3985. quest_updates = new vector<Quest*>();
  3986. quest_updates->push_back(itr->second);
  3987. }
  3988. }
  3989. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  3990. return quest_updates;
  3991. }
  3992. PacketStruct* Player::GetQuestJournalPacket(bool all_quests, int16 version, int32 crc, int32 current_quest_id, bool updated){
  3993. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  3994. Quest* quest = 0;
  3995. if(packet){
  3996. int16 total_quests_num = 0;
  3997. int16 total_completed_quests = 0;
  3998. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  3999. map<int32, Quest*> total_quests = player_quests;
  4000. if(all_quests && completed_quests.size() > 0)
  4001. total_quests.insert(completed_quests.begin(), completed_quests.end());
  4002. if(total_quests.size() > 0){
  4003. map<string, int16> quest_types;
  4004. map<int32, Quest*>::iterator itr;
  4005. int16 zone_id = 0;
  4006. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4007. if(itr->first && itr->second){
  4008. if(current_quest_id == 0 && itr->second->GetTurnedIn() == false)
  4009. current_quest_id = itr->first;
  4010. if(itr->second->GetTurnedIn())
  4011. total_completed_quests++;
  4012. if(itr->second->GetType()){
  4013. if(quest_types.count(itr->second->GetType()) == 0){
  4014. quest_types[itr->second->GetType()] = zone_id;
  4015. zone_id++;
  4016. }
  4017. }
  4018. if(itr->second->GetZone()){
  4019. if(quest_types.count(itr->second->GetType()) == 0){
  4020. quest_types[itr->second->GetType()] = zone_id;
  4021. zone_id++;
  4022. }
  4023. }
  4024. total_quests_num++;
  4025. }
  4026. else
  4027. continue;
  4028. }
  4029. packet->setArrayLengthByName("num_quests", total_quests_num);
  4030. int16 i = 0;
  4031. for(itr = total_quests.begin(); itr != total_quests.end(); itr++){
  4032. if(i == 0 && quest_types.size() > 0){
  4033. packet->setArrayLengthByName("num_quest_zones", quest_types.size());
  4034. map<string, int16>::iterator type_itr;
  4035. int16 x = 0;
  4036. for(type_itr = quest_types.begin(); type_itr != quest_types.end(); type_itr++){
  4037. packet->setArrayDataByName("quest_zones_zone", type_itr->first.c_str(), x);
  4038. packet->setArrayDataByName("quest_zones_zone_id", type_itr->second, x);
  4039. x++;
  4040. }
  4041. }
  4042. if(itr->first == 0 || !itr->second)
  4043. continue;
  4044. if(!all_quests && !itr->second->GetUpdateRequired())
  4045. continue;
  4046. quest = itr->second;
  4047. if(!quest->GetDeleted())
  4048. packet->setArrayDataByName("active", 1, i);
  4049. packet->setArrayDataByName("name", quest->GetName(), i);
  4050. packet->setArrayDataByName("quest_type", quest->GetType(), i);
  4051. packet->setArrayDataByName("quest_zone", quest->GetZone(), i);
  4052. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4053. if(itr->second->GetCompleted())
  4054. packet->setArrayDataByName("completed", 1, i);
  4055. if(itr->second->GetTurnedIn()){
  4056. packet->setArrayDataByName("turned_in", 1, i);
  4057. packet->setArrayDataByName("completed", 1, i);
  4058. packet->setArrayDataByName("visible", 1, i);
  4059. packet->setArrayDataByName("unknown3", 1, i);
  4060. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4061. }
  4062. if (updated) {
  4063. packet->setArrayDataByName("quest_updated", 1, i);
  4064. packet->setArrayDataByName("journal_updated", 1, i);
  4065. }
  4066. packet->setArrayDataByName("quest_id", quest->GetQuestID(), i);
  4067. packet->setArrayDataByName("day", quest->GetDay(), i);
  4068. packet->setArrayDataByName("month", quest->GetMonth(), i);
  4069. packet->setArrayDataByName("year", quest->GetYear(), i);
  4070. packet->setArrayDataByName("level", quest->GetQuestLevel(), i);
  4071. int8 difficulty = 0;
  4072. string category = quest->GetType();
  4073. if(category == "Tradeskill")
  4074. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4075. else
  4076. difficulty = GetArrowColor(quest->GetQuestLevel());
  4077. packet->setArrayDataByName("difficulty", difficulty, i);
  4078. if (itr->second->GetEncounterLevel() > 4)
  4079. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel(), i);
  4080. else
  4081. packet->setArrayDataByName("encounter_level", 4, i);
  4082. if(version >= 931 && quest_types.count(quest->GetType()) > 0)
  4083. packet->setArrayDataByName("zonetype_id", quest_types[quest->GetType()], i);
  4084. if(version >= 931 && quest_types.count(quest->GetZone()) > 0)
  4085. packet->setArrayDataByName("zone_id", quest_types[quest->GetZone()], i);
  4086. if(version >= 931 && quest->GetVisible()){
  4087. if (quest->GetCompletedFlag())
  4088. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4089. else if (quest->IsRepeatable())
  4090. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4091. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4092. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4093. if (quest->IsTracked())
  4094. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4095. else
  4096. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4097. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4098. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4099. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4100. }
  4101. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4102. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4103. }
  4104. }
  4105. else
  4106. packet->setArrayDataByName("visible", quest->GetVisible(), i);
  4107. if (itr->second->IsRepeatable())
  4108. packet->setArrayDataByName("repeatable", 1, i);
  4109. packet->setArrayDataByName("display_status", display_status, i);
  4110. i++;
  4111. }
  4112. //packet->setDataByName("unknown4", 0);
  4113. packet->setDataByName("visible_quest_id", current_quest_id);
  4114. }
  4115. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4116. packet->setDataByName("player_crc", crc);
  4117. packet->setDataByName("player_name", GetName());
  4118. packet->setDataByName("used_quests", total_quests_num - total_completed_quests);
  4119. packet->setDataByName("max_quests", 75);
  4120. LogWrite(PLAYER__PACKET, 0, "Player", "Dump/Print Packet in func: %s, line: %i", __FUNCTION__, __LINE__);
  4121. #if EQDEBUG >= 9
  4122. packet->PrintPacket();
  4123. #endif
  4124. }
  4125. return packet;
  4126. }
  4127. PacketStruct* Player::GetQuestJournalPacket(Quest* quest, int16 version, int32 crc, bool updated) {
  4128. if (!quest)
  4129. return 0;
  4130. PacketStruct* packet = configReader.getStruct("WS_QuestJournalUpdate", version);
  4131. if (packet) {
  4132. packet->setArrayLengthByName("num_quests", 1);
  4133. packet->setArrayLengthByName("num_quest_zones", 1);
  4134. packet->setArrayDataByName("quest_zones_zone", quest->GetType());
  4135. packet->setArrayDataByName("quest_zones_zone_id", 0);
  4136. if(!quest->GetDeleted() && !quest->GetCompleted())
  4137. packet->setArrayDataByName("active", 1);
  4138. packet->setArrayDataByName("name", quest->GetName());
  4139. // don't see these two in the struct
  4140. packet->setArrayDataByName("quest_type", quest->GetType());
  4141. packet->setArrayDataByName("quest_zone", quest->GetZone());
  4142. int8 display_status = QUEST_DISPLAY_STATUS_SHOW;
  4143. if(quest->GetCompleted())
  4144. packet->setArrayDataByName("completed", 1);
  4145. if(quest->GetTurnedIn()) {
  4146. packet->setArrayDataByName("turned_in", 1);
  4147. packet->setArrayDataByName("completed", 1);
  4148. packet->setArrayDataByName("visible", 1);
  4149. display_status += QUEST_DISPLAY_STATUS_COMPLETED;
  4150. }
  4151. packet->setArrayDataByName("quest_id", quest->GetQuestID());
  4152. packet->setArrayDataByName("day", quest->GetDay());
  4153. packet->setArrayDataByName("month", quest->GetMonth());
  4154. packet->setArrayDataByName("year", quest->GetYear());
  4155. packet->setArrayDataByName("level", quest->GetQuestLevel());
  4156. int8 difficulty = 0;
  4157. string category = quest->GetType();
  4158. if(category == "Tradeskill")
  4159. difficulty = GetTSArrowColor(quest->GetQuestLevel());
  4160. else
  4161. difficulty = GetArrowColor(quest->GetQuestLevel());
  4162. packet->setArrayDataByName("difficulty", difficulty);
  4163. if (quest->GetEncounterLevel() > 4)
  4164. packet->setArrayDataByName("encounter_level", quest->GetEncounterLevel());
  4165. else
  4166. packet->setArrayDataByName("encounter_level", 4);
  4167. if (version >= 931) {
  4168. packet->setArrayDataByName("zonetype_id", 0);
  4169. packet->setArrayDataByName("zone_id", 0);
  4170. }
  4171. if(version >= 931 && quest->GetVisible()){
  4172. if (quest->GetCompletedFlag())
  4173. display_status += QUEST_DISPLAY_STATUS_COMPLETE_FLAG;
  4174. else if (quest->IsRepeatable())
  4175. display_status += QUEST_DISPLAY_STATUS_REPEATABLE;
  4176. if (quest->GetYellowName() || quest->CheckCategoryYellow())
  4177. display_status += QUEST_DISPLAY_STATUS_YELLOW;
  4178. if (quest->IsTracked())
  4179. display_status += QUEST_DISPLAY_STATUS_CHECK;
  4180. else
  4181. display_status += QUEST_DISPLAY_STATUS_NO_CHECK;
  4182. if (quest->IsHidden() && !quest->GetTurnedIn()) {
  4183. display_status += QUEST_DISPLAY_STATUS_HIDDEN;
  4184. display_status -= QUEST_DISPLAY_STATUS_SHOW;
  4185. }
  4186. if(quest->CanShareQuestCriteria(GetClient(),false)) {
  4187. display_status += QUEST_DISPLAY_STATUS_CAN_SHARE;
  4188. }
  4189. }
  4190. else
  4191. packet->setArrayDataByName("visible", quest->GetVisible());
  4192. if (quest->IsRepeatable())
  4193. packet->setArrayDataByName("repeatable", 1);
  4194. packet->setArrayDataByName("display_status", display_status);
  4195. if (updated) {
  4196. packet->setArrayDataByName("quest_updated", 1);
  4197. packet->setArrayDataByName("journal_updated", 1);
  4198. }
  4199. if(version >= 546)
  4200. packet->setDataByName("unknown3", 1);
  4201. packet->setDataByName("visible_quest_id", quest->GetQuestID());
  4202. packet->setDataByName("player_crc", crc);
  4203. packet->setDataByName("player_name", GetName());
  4204. packet->setDataByName("used_quests", player_quests.size());
  4205. packet->setDataByName("unknown4a", 1);
  4206. packet->setDataByName("max_quests", 75);
  4207. }
  4208. return packet;
  4209. }
  4210. Quest* Player::SetStepComplete(int32 id, int32 step){
  4211. Quest* ret = 0;
  4212. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4213. if(player_quests.count(id) > 0){
  4214. if(player_quests[id] && player_quests[id]->SetStepComplete(step))
  4215. ret = player_quests[id];
  4216. }
  4217. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4218. return ret;
  4219. }
  4220. Quest* Player::AddStepProgress(int32 quest_id, int32 step, int32 progress) {
  4221. Quest* ret = 0;
  4222. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4223. if (player_quests.count(quest_id) > 0) {
  4224. if (player_quests[quest_id] && player_quests[quest_id]->AddStepProgress(step, progress))
  4225. ret = player_quests[quest_id];
  4226. }
  4227. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4228. return ret;
  4229. }
  4230. int32 Player::GetStepProgress(int32 quest_id, int32 step_id) {
  4231. int32 ret = 0;
  4232. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4233. if (player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4234. ret = player_quests[quest_id]->GetStepProgress(step_id);
  4235. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4236. return ret;
  4237. }
  4238. void Player::RemoveQuest(int32 id, bool delete_quest){
  4239. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4240. map<int32, Quest*>::iterator itr = player_quests.find(id);
  4241. if(itr != player_quests.end()) {
  4242. player_quests.erase(itr);
  4243. }
  4244. if(delete_quest){
  4245. safe_delete(player_quests[id]);
  4246. }
  4247. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4248. SendQuestRequiredSpawns(id);
  4249. }
  4250. vector<Quest*>* Player::CheckQuestsLocationUpdate(){
  4251. vector<Quest*>* quest_updates = 0;
  4252. map<int32, Quest*>::iterator itr;
  4253. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4254. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4255. if(itr->second && itr->second->CheckQuestLocationUpdate(GetX(), GetY(), GetZ(), (GetZone() ? GetZone()->GetZoneID() : 0))){
  4256. if(!quest_updates)
  4257. quest_updates = new vector<Quest*>();
  4258. quest_updates->push_back(itr->second);
  4259. }
  4260. }
  4261. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4262. return quest_updates;
  4263. }
  4264. vector<Quest*>* Player::CheckQuestsFailures(){
  4265. vector<Quest*>* quest_failures = 0;
  4266. map<int32, Quest*>::iterator itr;
  4267. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4268. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4269. if(itr->second && itr->second->GetQuestFailures()->size() > 0){
  4270. if(!quest_failures)
  4271. quest_failures = new vector<Quest*>();
  4272. quest_failures->push_back(itr->second);
  4273. }
  4274. }
  4275. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4276. return quest_failures;
  4277. }
  4278. vector<Quest*>* Player::CheckQuestsKillUpdate(Spawn* spawn, bool update){
  4279. vector<Quest*>* quest_updates = 0;
  4280. map<int32, Quest*>::iterator itr;
  4281. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4282. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4283. if(itr->second && itr->second->CheckQuestKillUpdate(spawn, update)){
  4284. if(!quest_updates)
  4285. quest_updates = new vector<Quest*>();
  4286. quest_updates->push_back(itr->second);
  4287. }
  4288. }
  4289. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4290. return quest_updates;
  4291. }
  4292. bool Player::HasQuestUpdateRequirement(Spawn* spawn){
  4293. bool reqMet = false;
  4294. map<int32, Quest*>::iterator itr;
  4295. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4296. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4297. if(itr->second && itr->second->CheckQuestReferencedSpawns(spawn)){
  4298. reqMet = true;
  4299. break;
  4300. }
  4301. }
  4302. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4303. return reqMet;
  4304. }
  4305. vector<Quest*>* Player::CheckQuestsChatUpdate(Spawn* spawn){
  4306. vector<Quest*>* quest_updates = 0;
  4307. map<int32, Quest*>::iterator itr;
  4308. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4309. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4310. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID())){
  4311. if(!quest_updates)
  4312. quest_updates = new vector<Quest*>();
  4313. quest_updates->push_back(itr->second);
  4314. }
  4315. }
  4316. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4317. return quest_updates;
  4318. }
  4319. int16 Player::GetTaskGroupStep(int32 quest_id){
  4320. Quest* quest = 0;
  4321. int16 step = 0;
  4322. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4323. if(player_quests.count(quest_id) > 0){
  4324. quest = player_quests[quest_id];
  4325. if(quest) {
  4326. step = quest->GetTaskGroupStep();
  4327. }
  4328. }
  4329. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4330. return step;
  4331. }
  4332. bool Player::GetQuestStepComplete(int32 quest_id, int32 step_id){
  4333. bool ret = false;
  4334. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4335. if(player_quests.count(quest_id) > 0){
  4336. Quest* quest = player_quests[quest_id];
  4337. if ( quest != NULL )
  4338. ret = quest->GetQuestStepCompleted(step_id);
  4339. }
  4340. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4341. return ret;
  4342. }
  4343. int16 Player::GetQuestStep(int32 quest_id){
  4344. Quest* quest = 0;
  4345. int16 step = 0;
  4346. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4347. if(player_quests.count(quest_id) > 0){
  4348. quest = player_quests[quest_id];
  4349. if(quest) {
  4350. step = quest->GetQuestStep();
  4351. }
  4352. }
  4353. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4354. return step;
  4355. }
  4356. map<int32, Quest*>* Player::GetPlayerQuests(){
  4357. return &player_quests;
  4358. }
  4359. map<int32, Quest*>* Player::GetCompletedPlayerQuests(){
  4360. return &completed_quests;
  4361. }
  4362. Quest* Player::GetAnyQuest(int32 quest_id) {
  4363. if(player_quests.count(quest_id) > 0)
  4364. return player_quests[quest_id];
  4365. if(completed_quests.count(quest_id) > 0)
  4366. return completed_quests[quest_id];
  4367. return 0;
  4368. }
  4369. Quest* Player::GetCompletedQuest(int32 quest_id){
  4370. if(completed_quests.count(quest_id) > 0)
  4371. return completed_quests[quest_id];
  4372. return 0;
  4373. }
  4374. bool Player::HasQuestBeenCompleted(int32 quest_id){
  4375. bool ret = false;
  4376. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4377. if(completed_quests.count(quest_id) > 0 && completed_quests[quest_id])
  4378. ret = true;
  4379. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4380. return ret;
  4381. }
  4382. bool Player::HasActiveQuest(int32 quest_id){
  4383. bool ret = false;
  4384. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4385. if(player_quests.count(quest_id) > 0 && player_quests[quest_id])
  4386. ret = true;
  4387. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4388. return ret;
  4389. }
  4390. bool Player::HasAnyQuest(int32 quest_id){
  4391. bool ret = false;
  4392. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4393. if(player_quests.count(quest_id) > 0)
  4394. ret = true;
  4395. if(completed_quests.count(quest_id) > 0)
  4396. ret = true;
  4397. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4398. return ret;
  4399. }
  4400. int32 Player::GetQuestCompletedCount(int32 quest_id) {
  4401. int32 count = 0;
  4402. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4403. Quest* quest = GetCompletedQuest(quest_id);
  4404. if(quest) {
  4405. count = quest->GetCompleteCount();
  4406. }
  4407. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4408. return count;
  4409. }
  4410. Quest* Player::GetQuest(int32 quest_id){
  4411. if(player_quests.count(quest_id) > 0)
  4412. return player_quests[quest_id];
  4413. return 0;
  4414. }
  4415. void Player::AddCompletedQuest(Quest* quest){
  4416. Quest* existing = GetCompletedQuest(quest->GetQuestID());
  4417. MPlayerQuests.writelock(__FUNCTION__, __LINE__);
  4418. completed_quests[quest->GetQuestID()] = quest;
  4419. if(existing && existing != quest) {
  4420. safe_delete(existing);
  4421. }
  4422. quest->SetSaveNeeded(true);
  4423. quest->SetTurnedIn(true);
  4424. if(quest->GetCompletedDescription())
  4425. quest->SetDescription(string(quest->GetCompletedDescription()));
  4426. quest->SetUpdateRequired(true);
  4427. MPlayerQuests.releasewritelock(__FUNCTION__, __LINE__);
  4428. }
  4429. bool Player::CheckQuestRemoveFlag(Spawn* spawn){
  4430. if(current_quest_flagged.count(spawn) > 0){
  4431. current_quest_flagged.erase(spawn);
  4432. return true;
  4433. }
  4434. return false;
  4435. }
  4436. bool Player::CheckQuestRequired(Spawn* spawn){
  4437. if(spawn)
  4438. return spawn->MeetsSpawnAccessRequirements(this);
  4439. return false;
  4440. }
  4441. int8 Player::CheckQuestFlag(Spawn* spawn){
  4442. int8 ret = 0;
  4443. if (!spawn) {
  4444. LogWrite(PLAYER__ERROR, 0, "Player", "CheckQuestFlag() called with an invalid spawn");
  4445. return ret;
  4446. }
  4447. if(spawn->HasProvidedQuests()){
  4448. vector<int32>* quests = spawn->GetProvidedQuests();
  4449. Quest* quest = 0;
  4450. for(int32 i=0;i<quests->size();i++){
  4451. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4452. if(player_quests.count(quests->at(i)) > 0){
  4453. if(player_quests[quests->at(i)] && player_quests[quests->at(i)]->GetCompleted() && player_quests[quests->at(i)]->GetQuestReturnNPC() == spawn->GetDatabaseID()){
  4454. ret = 2;
  4455. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4456. break;
  4457. }
  4458. }
  4459. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4460. int8 flag = 0;
  4461. if (CanReceiveQuest(quests->at(i), &flag)){
  4462. if(flag) {
  4463. ret = flag;
  4464. break;
  4465. }
  4466. master_quest_list.LockQuests();
  4467. quest = master_quest_list.GetQuest(quests->at(i), false);
  4468. master_quest_list.UnlockQuests();
  4469. if(quest){
  4470. int8 color = quest->GetFeatherColor();
  4471. // purple
  4472. if (color == 1)
  4473. ret = 16;
  4474. // green
  4475. else if (color == 2)
  4476. ret = 32;
  4477. // blue
  4478. else if (color == 3)
  4479. ret = 64;
  4480. // normal
  4481. else
  4482. ret = 1;
  4483. break;
  4484. }
  4485. }
  4486. }
  4487. }
  4488. map<int32, Quest*>::iterator itr;
  4489. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4490. for(itr = player_quests.begin(); itr != player_quests.end(); itr++){
  4491. // must make sure the quest ptr is alive or nullptr
  4492. if(itr->second && itr->second->CheckQuestChatUpdate(spawn->GetDatabaseID(), false))
  4493. ret = 2;
  4494. }
  4495. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4496. if(ret > 0)
  4497. current_quest_flagged[spawn] = true;
  4498. return ret;
  4499. }
  4500. bool Player::CanReceiveQuest(int32 quest_id, int8* ret){
  4501. bool passed = true;
  4502. int32 x;
  4503. master_quest_list.LockQuests();
  4504. Quest* quest = master_quest_list.GetQuest(quest_id, false);
  4505. master_quest_list.UnlockQuests();
  4506. if (!quest)
  4507. passed = false;
  4508. //check if quest is already completed, and not repeatable
  4509. else if (HasQuestBeenCompleted(quest_id) && !quest->IsRepeatable())
  4510. passed = false;
  4511. //check if the player already has this quest
  4512. else if (player_quests.count(quest_id) > 0)
  4513. passed = false;
  4514. //Check Prereq Adv Levels
  4515. else if (quest->GetPrereqLevel() > GetLevel())
  4516. passed = false;
  4517. else if (quest->GetPrereqMaxLevel() > 0){
  4518. if (GetLevel() > quest->GetPrereqMaxLevel())
  4519. passed = false;
  4520. }
  4521. //Check Prereq TS Levels
  4522. else if (quest->GetPrereqTSLevel() > GetTSLevel())
  4523. passed = false;
  4524. else if (quest->GetPrereqMaxTSLevel() > 0){
  4525. if (GetTSLevel() > quest->GetPrereqMaxLevel())
  4526. passed = false;
  4527. }
  4528. // Check quest pre req
  4529. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4530. vector<int32>* prereq_quests = quest->GetPrereqQuests();
  4531. if(passed && prereq_quests && prereq_quests->size() > 0){
  4532. for(int32 x=0;x<prereq_quests->size();x++){
  4533. if(completed_quests.count(prereq_quests->at(x)) == 0){
  4534. passed = false;
  4535. break;
  4536. }
  4537. }
  4538. }
  4539. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4540. //Check Prereq Classes
  4541. vector<int8>* prereq_classes = quest->GetPrereqClasses();
  4542. if(passed && prereq_classes && prereq_classes->size() > 0){
  4543. for(int32 x=0;x<prereq_classes->size();x++){
  4544. if(prereq_classes->at(x) == GetAdventureClass()){
  4545. passed = true;
  4546. break;
  4547. }
  4548. else
  4549. passed = false;
  4550. }
  4551. }
  4552. //Check Prereq TS Classes
  4553. vector<int8>* prereq_tsclasses = quest->GetPrereqTradeskillClasses();
  4554. if(passed && prereq_tsclasses && prereq_tsclasses->size() > 0){
  4555. for( x=0;x<prereq_tsclasses->size();x++){
  4556. if(prereq_tsclasses->at(x) == GetTradeskillClass()){
  4557. passed = true;
  4558. break;
  4559. }
  4560. else
  4561. passed = false;
  4562. }
  4563. }
  4564. // Check model prereq
  4565. vector<int16>* prereq_model_types = quest->GetPrereqModelTypes();
  4566. if(passed && prereq_model_types && prereq_model_types->size() > 0){
  4567. for(x=0;x<prereq_model_types->size();x++){
  4568. if(prereq_model_types->at(x) == GetModelType()){
  4569. passed = true;
  4570. break;
  4571. }
  4572. else
  4573. passed = false;
  4574. }
  4575. }
  4576. // Check faction pre req
  4577. vector<QuestFactionPrereq>* prereq_factions = quest->GetPrereqFactions();
  4578. if(passed && prereq_factions && prereq_factions->size() > 0){
  4579. sint32 val = 0;
  4580. for(x=0;x<prereq_factions->size();x++){
  4581. val = GetFactions()->GetFactionValue(prereq_factions->at(x).faction_id);
  4582. if(val >= prereq_factions->at(x).min && (prereq_factions->at(x).max == 0 || val <= prereq_factions->at(x).max)){
  4583. passed = true;
  4584. break;
  4585. }
  4586. else
  4587. passed = false;
  4588. }
  4589. }
  4590. LogWrite(MISC__TODO, 1, "TODO", "Check prereq items\n\t(%s, function: %s, line #: %i)", __FILE__, __FUNCTION__, __LINE__);
  4591. // Check race pre req
  4592. vector<int8>* prereq_races = quest->GetPrereqRaces();
  4593. if(passed && prereq_races && prereq_races->size() > 0){
  4594. for(x=0;x<prereq_races->size();x++){
  4595. if(prereq_races->at(x) == GetRace()){
  4596. passed = true;
  4597. break;
  4598. }
  4599. else
  4600. passed = false;
  4601. }
  4602. }
  4603. int32 flag = 0;
  4604. if(lua_interface->CallQuestFunction(quest, "ReceiveQuestCriteria", this, 0xFFFFFFFF, &flag)) {
  4605. if(ret)
  4606. *ret = flag;
  4607. if(!flag) {
  4608. passed = false;
  4609. }
  4610. else {
  4611. passed = true;
  4612. }
  4613. }
  4614. return passed;
  4615. }
  4616. bool Player::UpdateQuestReward(int32 quest_id, QuestRewardData* qrd) {
  4617. if(!GetClient())
  4618. return false;
  4619. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4620. Quest* quest = GetAnyQuest(quest_id);
  4621. if(!quest) {
  4622. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4623. return false;
  4624. }
  4625. quest->SetQuestTemporaryState(qrd->is_temporary, qrd->description);
  4626. if(qrd->is_temporary) {
  4627. quest->SetStatusTmpReward(qrd->tmp_status);
  4628. quest->SetCoinTmpReward(qrd->tmp_coin);
  4629. }
  4630. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4631. GetClient()->GiveQuestReward(quest, qrd->has_displayed);
  4632. SetActiveReward(true);
  4633. return true;
  4634. }
  4635. Quest* Player::PendingQuestAcceptance(int32 quest_id, int32 item_id, bool* quest_exists) {
  4636. vector<Item*>* items = 0;
  4637. bool ret = false;
  4638. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4639. Quest* quest = GetAnyQuest(quest_id);
  4640. if(!quest) {
  4641. if(quest_exists) {
  4642. *quest_exists = false;
  4643. }
  4644. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4645. return nullptr;
  4646. }
  4647. if(quest_exists) {
  4648. *quest_exists = true;
  4649. }
  4650. if(quest->GetQuestTemporaryState())
  4651. items = quest->GetTmpRewardItems();
  4652. else
  4653. items = quest->GetRewardItems();
  4654. if (item_id == 0) {
  4655. ret = true;
  4656. }
  4657. else {
  4658. items = quest->GetSelectableRewardItems();
  4659. if (items && items->size() > 0) {
  4660. for (int32 i = 0; i < items->size(); i++) {
  4661. if (items->at(i)->details.item_id == item_id) {
  4662. ret = true;
  4663. break;
  4664. }
  4665. }
  4666. }
  4667. }
  4668. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4669. return quest;
  4670. }
  4671. bool Player::AcceptQuestReward(int32 item_id, int32 selectable_item_id) {
  4672. if(!GetClient()) {
  4673. return false;
  4674. }
  4675. Collection *collection = 0;
  4676. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4677. Quest* quest = client->GetPendingQuestAcceptance(item_id);
  4678. if(quest){
  4679. GetClient()->AcceptQuestReward(quest, item_id);
  4680. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4681. return true;
  4682. }
  4683. bool collectedItems = false;
  4684. if (client->GetPlayer()->HasPendingItemRewards()) {
  4685. vector<Item*> items = client->GetPlayer()->GetPendingItemRewards();
  4686. if (items.size() > 0) {
  4687. collectedItems = true;
  4688. for (int i = 0; i < items.size(); i++) {
  4689. client->GetPlayer()->AddItem(new Item(items[i]));
  4690. }
  4691. client->GetPlayer()->ClearPendingItemRewards();
  4692. client->GetPlayer()->SetActiveReward(false);
  4693. }
  4694. map<int32, Item*> selectable_item = client->GetPlayer()->GetPendingSelectableItemReward(item_id);
  4695. if (selectable_item.size() > 0) {
  4696. collectedItems = true;
  4697. map<int32, Item*>::iterator itr;
  4698. for (itr = selectable_item.begin(); itr != selectable_item.end(); itr++) {
  4699. client->GetPlayer()->AddItem(new Item(itr->second));
  4700. client->GetPlayer()->ClearPendingSelectableItemRewards(itr->first);
  4701. }
  4702. client->GetPlayer()->SetActiveReward(false);
  4703. }
  4704. }
  4705. else if (collection = GetPendingCollectionReward())
  4706. {
  4707. client->AcceptCollectionRewards(collection, (selectable_item_id > 0) ? selectable_item_id : item_id);
  4708. collectedItems = true;
  4709. }
  4710. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4711. return collectedItems;
  4712. }
  4713. bool Player::SendQuestStepUpdate(int32 quest_id, int32 quest_step_id, bool display_quest_helper) {
  4714. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4715. Quest* quest = GetAnyQuest(quest_id);
  4716. if(!quest) {
  4717. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4718. return false;
  4719. }
  4720. QuestStep* quest_step = quest->GetQuestStep(quest_step_id);
  4721. if (quest_step) {
  4722. if(GetClient()) {
  4723. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, quest_step, 1, false, false, display_quest_helper));
  4724. }
  4725. quest_step->WasUpdated(false);
  4726. }
  4727. bool turnedIn = quest->GetTurnedIn();
  4728. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4729. if(turnedIn && GetClient()) //update the journal so the old quest isn't the one displayed in the client's quest helper
  4730. GetClient()->SendQuestJournal();
  4731. return true;
  4732. }
  4733. void Player::SendQuest(int32 quest_id) {
  4734. if(!GetClient()) {
  4735. return;
  4736. }
  4737. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4738. Quest* quest = GetQuest(quest_id);
  4739. if (quest)
  4740. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this));
  4741. else {
  4742. quest = GetCompletedQuest(quest_id);
  4743. if (quest)
  4744. GetClient()->QueuePacket(quest->QuestJournalReply(GetClient()->GetVersion(), GetClient()->GetNameCRC(), this, 0, 1, true));
  4745. }
  4746. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4747. }
  4748. void Player::UpdateQuestCompleteCount(int32 quest_id) {
  4749. if(!GetClient()) {
  4750. return;
  4751. }
  4752. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4753. // If character has already completed this quest once update the given date in the database
  4754. Quest* quest = GetQuest(id);
  4755. Quest* quest2 = GetCompletedQuest(id);
  4756. if (quest && quest2) {
  4757. quest->SetCompleteCount(quest2->GetCompleteCount());
  4758. database.SaveCharRepeatableQuest(GetClient(), id, quest->GetCompleteCount());
  4759. }
  4760. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4761. }
  4762. void Player::GetQuestTemporaryRewards(int32 quest_id, std::vector<Item*>* items) {
  4763. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4764. Quest* quest = GetAnyQuest(quest_id);
  4765. if(quest) {
  4766. quest->GetTmpRewardItemsByID(items);
  4767. }
  4768. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4769. }
  4770. void Player::AddQuestTemporaryReward(int32 quest_id, int32 item_id, int16 item_count) {
  4771. MPlayerQuests.readlock(__FUNCTION__, __LINE__);
  4772. Quest* quest = GetAnyQuest(quest_id);
  4773. if(quest) {
  4774. Item* item = master_item_list.GetItem(item_id);
  4775. if(item) {
  4776. Item* tmpItem = new Item(item);
  4777. tmpItem->details.count = item_count;
  4778. quest->AddTmpRewardItem(tmpItem);
  4779. }
  4780. }
  4781. MPlayerQuests.releasereadlock(__FUNCTION__, __LINE__);
  4782. }
  4783. bool Player::ShouldSendSpawn(Spawn* spawn){
  4784. if(spawn->IsDeletedSpawn() || IsSendingSpawn(spawn->GetID()) || IsRemovingSpawn(spawn->GetID()))
  4785. return false;
  4786. else if((WasSentSpawn(spawn->GetID()) == false) && (!spawn->IsPrivateSpawn() || spawn->AllowedAccess(this)))
  4787. return true;
  4788. return false;
  4789. }
  4790. int8 Player::GetTSArrowColor(int8 level){
  4791. int8 color = 0;
  4792. sint16 diff = level - GetTSLevel();
  4793. if(GetLevel() < 10)
  4794. diff *= 3;
  4795. else if(GetLevel() <= 20)
  4796. diff *= 2;
  4797. if(diff >= 9)
  4798. color = ARROW_COLOR_RED;
  4799. else if(diff >= 5)
  4800. color = ARROW_COLOR_ORANGE;
  4801. else if(diff >= 1)
  4802. color = ARROW_COLOR_YELLOW;
  4803. else if(diff == 0)
  4804. color = ARROW_COLOR_WHITE;
  4805. else if(diff <= -11)
  4806. color = ARROW_COLOR_GRAY;
  4807. else if(diff <= -6)
  4808. color = ARROW_COLOR_GREEN;
  4809. else //if(diff < 0)
  4810. color = ARROW_COLOR_BLUE;
  4811. return color;
  4812. }
  4813. void Player::AddCoins(int64 val){
  4814. int32 tmp = 0;
  4815. UpdatePlayerStatistic(STAT_PLAYER_TOTAL_WEALTH, (GetCoinsCopper() + (GetCoinsSilver() * 100) + (GetCoinsGold() * 10000) + (GetCoinsPlat() * 1000000)) + val, true);
  4816. if(val >= 1000000){
  4817. tmp = val / 1000000;
  4818. val -= tmp*1000000;
  4819. GetInfoStruct()->add_coin_plat(tmp);
  4820. }
  4821. if(val >= 10000){
  4822. tmp = val / 10000;
  4823. val -= tmp*10000;
  4824. GetInfoStruct()->add_coin_gold(tmp);
  4825. }
  4826. if(val >= 100){
  4827. tmp = val / 100;
  4828. val -= tmp*100;
  4829. GetInfoStruct()->add_coin_silver(tmp);
  4830. }
  4831. GetInfoStruct()->add_coin_copper(val);
  4832. int32 new_copper_value = GetInfoStruct()->get_coin_copper();
  4833. if(new_copper_value >= 100){
  4834. tmp = new_copper_value/100;
  4835. GetInfoStruct()->set_coin_copper(new_copper_value - (100 * tmp));
  4836. GetInfoStruct()->add_coin_silver(tmp);
  4837. }
  4838. int32 new_silver_value = GetInfoStruct()->get_coin_silver();
  4839. if(new_silver_value >= 100){
  4840. tmp = new_silver_value/100;
  4841. GetInfoStruct()->set_coin_silver(new_silver_value - (100 * tmp));
  4842. GetInfoStruct()->add_coin_gold(tmp);
  4843. }
  4844. int32 new_gold_value = GetInfoStruct()->get_coin_gold();
  4845. if(new_gold_value >= 100){
  4846. tmp = new_gold_value/100;
  4847. GetInfoStruct()->set_coin_gold(new_gold_value - (100 * tmp));
  4848. GetInfoStruct()->add_coin_plat(tmp);
  4849. }
  4850. charsheet_changed = true;
  4851. }
  4852. bool Player::RemoveCoins(int64 val){
  4853. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4854. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4855. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4856. total_coins += GetInfoStruct()->get_coin_copper();
  4857. if(total_coins >= val){
  4858. total_coins -= val;
  4859. GetInfoStruct()->set_coin_plat(0);
  4860. GetInfoStruct()->set_coin_gold(0);
  4861. GetInfoStruct()->set_coin_silver(0);
  4862. GetInfoStruct()->set_coin_copper(0);
  4863. AddCoins(total_coins);
  4864. return true;
  4865. }
  4866. return false;
  4867. }
  4868. bool Player::HasCoins(int64 val) {
  4869. int64 total_coins = GetInfoStruct()->get_coin_plat()*1000000;
  4870. total_coins += GetInfoStruct()->get_coin_gold()*10000;
  4871. total_coins += GetInfoStruct()->get_coin_silver()*100;
  4872. total_coins += GetInfoStruct()->get_coin_copper();
  4873. if(total_coins >= val)
  4874. return true;
  4875. return false;
  4876. }
  4877. bool Player::HasPendingLootItems(int32 id){
  4878. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].size() > 0);
  4879. }
  4880. bool Player::HasPendingLootItem(int32 id, int32 item_id){
  4881. return (pending_loot_items.count(id) > 0 && pending_loot_items[id].count(item_id) > 0);
  4882. }
  4883. vector<Item*>* Player::GetPendingLootItems(int32 id){
  4884. vector<Item*>* ret = 0;
  4885. if(pending_loot_items.count(id) > 0){
  4886. ret = new vector<Item*>();
  4887. map<int32, bool>::iterator itr;
  4888. for(itr = pending_loot_items[id].begin(); itr != pending_loot_items[id].end(); itr++){
  4889. if(master_item_list.GetItem(itr->first))
  4890. ret->push_back(master_item_list.GetItem(itr->first));
  4891. }
  4892. }
  4893. return ret;
  4894. }
  4895. void Player::RemovePendingLootItem(int32 id, int32 item_id){
  4896. if(pending_loot_items.count(id) > 0){
  4897. pending_loot_items[id].erase(item_id);
  4898. if(pending_loot_items[id].size() == 0)
  4899. pending_loot_items.erase(id);
  4900. }
  4901. }
  4902. void Player::RemovePendingLootItems(int32 id){
  4903. if(pending_loot_items.count(id) > 0)
  4904. pending_loot_items.erase(id);
  4905. }
  4906. void Player::AddPendingLootItems(int32 id, vector<Item*>* items){
  4907. if(items){
  4908. Item* item = 0;
  4909. for(int32 i=0;i<items->size();i++){
  4910. item = items->at(i);
  4911. if(item)
  4912. pending_loot_items[id][item->details.item_id] = true;
  4913. }
  4914. }
  4915. }
  4916. void Player::AddPlayerStatistic(int32 stat_id, sint32 stat_value, int32 stat_date) {
  4917. if (statistics.count(stat_id) == 0) {
  4918. Statistic* stat = new Statistic;
  4919. stat->stat_id = stat_id;
  4920. stat->stat_value = stat_value;
  4921. stat->stat_date = stat_date;
  4922. stat->save_needed = false;
  4923. statistics[stat_id] = stat;
  4924. }
  4925. }
  4926. void Player::UpdatePlayerStatistic(int32 stat_id, sint32 stat_value, bool overwrite) {
  4927. if (statistics.count(stat_id) == 0)
  4928. AddPlayerStatistic(stat_id, 0, 0);
  4929. Statistic* stat = statistics[stat_id];
  4930. overwrite == true ? stat->stat_value = stat_value : stat->stat_value += stat_value;
  4931. stat->stat_date = Timer::GetUnixTimeStamp();
  4932. stat->save_needed = true;
  4933. }
  4934. void Player::WritePlayerStatistics() {
  4935. map<int32, Statistic*>::iterator stat_itr;
  4936. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++) {
  4937. Statistic* stat = stat_itr->second;
  4938. if (stat->save_needed) {
  4939. stat->save_needed = false;
  4940. database.WritePlayerStatistic(this, stat);
  4941. }
  4942. }
  4943. }
  4944. sint64 Player::GetPlayerStatisticValue(int32 stat_id) {
  4945. if (stat_id >= 0 && statistics.count(stat_id) > 0)
  4946. return statistics[stat_id]->stat_value;
  4947. return 0;
  4948. }
  4949. void Player::RemovePlayerStatistics() {
  4950. map<int32, Statistic*>::iterator stat_itr;
  4951. for (stat_itr = statistics.begin(); stat_itr != statistics.end(); stat_itr++)
  4952. safe_delete(stat_itr->second);
  4953. statistics.clear();
  4954. }
  4955. void Player::SetGroup(PlayerGroup* new_group){
  4956. group = new_group;
  4957. }
  4958. /*PlayerGroup* Player::GetGroup(){
  4959. return group;
  4960. }*/
  4961. bool Player::IsGroupMember(Entity* player) {
  4962. bool ret = false;
  4963. if (GetGroupMemberInfo() && player) {
  4964. //world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4965. ret = world.GetGroupManager()->IsInGroup(GetGroupMemberInfo()->group_id, player);
  4966. /*deque<GroupMemberInfo*>::iterator itr;
  4967. deque<GroupMemberInfo*>* members = world.GetGroupManager()->GetGroupMembers(GetGroupMemberInfo()->group_id);
  4968. for (itr = members->begin(); itr != members->end(); itr++) {
  4969. GroupMemberInfo* gmi = *itr;
  4970. if (gmi->client && gmi->client->GetPlayer() == player) {
  4971. ret = true;
  4972. break;
  4973. }
  4974. }
  4975. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);*/
  4976. }
  4977. return ret;
  4978. }
  4979. void Player::SetGroupInformation(PacketStruct* packet){
  4980. int8 det_count = 0;
  4981. Entity* member = 0;
  4982. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  4983. if (GetGroupMemberInfo()) {
  4984. PlayerGroup* group = world.GetGroupManager()->GetGroup(GetGroupMemberInfo()->group_id);
  4985. if (group)
  4986. {
  4987. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  4988. deque<GroupMemberInfo*>* members = group->GetMembers();
  4989. deque<GroupMemberInfo*>::iterator itr;
  4990. GroupMemberInfo* info = 0;
  4991. int x = 0;
  4992. for (itr = members->begin(); itr != members->end(); itr++) {
  4993. info = *itr;
  4994. if (info == GetGroupMemberInfo()) {
  4995. if (info->leader)
  4996. packet->setDataByName("group_leader_id", 0xFFFFFFFF); // If this player is the group leader then fill this element with FF FF FF FF
  4997. continue;
  4998. }
  4999. else {
  5000. if (info->leader)
  5001. packet->setDataByName("group_leader_id", x); // If leader is some one else then fill with the slot number they are in
  5002. }
  5003. member = info->member;
  5004. if (member && member->GetZone() == GetZone()) {
  5005. packet->setSubstructDataByName("group_members", "spawn_id", GetIDWithPlayerSpawn(member), x);
  5006. if (member->HasPet()) {
  5007. if (member->GetPet())
  5008. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetPet()), x);
  5009. else
  5010. packet->setSubstructDataByName("group_members", "pet_id", GetIDWithPlayerSpawn(member->GetCharmedPet()), x);
  5011. }
  5012. else
  5013. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5014. //Send detriment counts as 255 if all dets of that type are incurable
  5015. det_count = member->GetTraumaCount();
  5016. if (det_count > 0) {
  5017. if (!member->HasCurableDetrimentType(DET_TYPE_TRAUMA))
  5018. det_count = 255;
  5019. }
  5020. packet->setSubstructDataByName("group_members", "trauma_count", det_count, x);
  5021. det_count = member->GetArcaneCount();
  5022. if (det_count > 0) {
  5023. if (!member->HasCurableDetrimentType(DET_TYPE_ARCANE))
  5024. det_count = 255;
  5025. }
  5026. packet->setSubstructDataByName("group_members", "arcane_count", det_count, x);
  5027. det_count = member->GetNoxiousCount();
  5028. if (det_count > 0) {
  5029. if (!member->HasCurableDetrimentType(DET_TYPE_NOXIOUS))
  5030. det_count = 255;
  5031. }
  5032. packet->setSubstructDataByName("group_members", "noxious_count", det_count, x);
  5033. det_count = member->GetElementalCount();
  5034. if (det_count > 0) {
  5035. if (!member->HasCurableDetrimentType(DET_TYPE_ELEMENTAL))
  5036. det_count = 255;
  5037. }
  5038. packet->setSubstructDataByName("group_members", "elemental_count", det_count, x);
  5039. det_count = member->GetCurseCount();
  5040. if (det_count > 0) {
  5041. if (!member->HasCurableDetrimentType(DET_TYPE_CURSE))
  5042. det_count = 255;
  5043. }
  5044. packet->setSubstructDataByName("group_members", "curse_count", det_count, x);
  5045. packet->setSubstructDataByName("group_members", "zone_status", 1, x);
  5046. }
  5047. else {
  5048. packet->setSubstructDataByName("group_members", "pet_id", 0xFFFFFFFF, x);
  5049. //packet->setSubstructDataByName("group_members", "unknown5", 1, x, 1); // unknown5 > 1 = name is blue
  5050. packet->setSubstructDataByName("group_members", "zone_status", 2, x);
  5051. }
  5052. packet->setSubstructDataByName("group_members", "name", info->name.c_str(), x);
  5053. packet->setSubstructDataByName("group_members", "hp_current", info->hp_current, x);
  5054. packet->setSubstructDataByName("group_members", "hp_max", info->hp_max, x);
  5055. packet->setSubstructDataByName("group_members", "power_current", info->power_current, x);
  5056. packet->setSubstructDataByName("group_members", "power_max", info->power_max, x);
  5057. packet->setSubstructDataByName("group_members", "level_current", info->level_current, x);
  5058. packet->setSubstructDataByName("group_members", "level_max", info->level_max, x);
  5059. packet->setSubstructDataByName("group_members", "zone", info->zone.c_str(), x);
  5060. packet->setSubstructDataByName("group_members", "race_id", info->race_id, x);
  5061. packet->setSubstructDataByName("group_members", "class_id", info->class_id, x);
  5062. x++;
  5063. }
  5064. }
  5065. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5066. }
  5067. //packet->PrintPacket();
  5068. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5069. }
  5070. PlayerItemList* Player::GetPlayerItemList(){
  5071. return &item_list;
  5072. }
  5073. void Player::ResetSavedSpawns(){
  5074. spawn_mutex.writelock(__FUNCTION__, __LINE__);
  5075. ClearRemovalTimers();
  5076. spawn_packet_sent.clear();
  5077. spawn_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5078. info_mutex.writelock(__FUNCTION__, __LINE__);
  5079. spawn_info_packet_list.clear();
  5080. info_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5081. vis_mutex.writelock(__FUNCTION__, __LINE__);
  5082. spawn_vis_packet_list.clear();
  5083. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5084. pos_mutex.writelock(__FUNCTION__, __LINE__);
  5085. spawn_pos_packet_list.clear();
  5086. pos_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5087. index_mutex.writelock(__FUNCTION__, __LINE__);
  5088. player_spawn_reverse_id_map.clear();
  5089. player_spawn_id_map.clear();
  5090. player_spawn_id_map[1] = this;
  5091. player_spawn_reverse_id_map[this] = 1;
  5092. spawn_index = 1;
  5093. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5094. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5095. player_spawn_quests_required.clear();
  5096. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5097. if(info)
  5098. info->RemoveOldPackets();
  5099. safe_delete_array(movement_packet);
  5100. safe_delete_array(old_movement_packet);
  5101. }
  5102. void Player::SetReturningFromLD(bool val){
  5103. if(val && val != returning_from_ld)
  5104. {
  5105. if(GetPlayerItemList())
  5106. GetPlayerItemList()->ResetPackets();
  5107. GetEquipmentList()->ResetPackets();
  5108. GetAppearanceEquipmentList()->ResetPackets();
  5109. skill_list.ResetPackets();
  5110. safe_delete_array(spell_orig_packet);
  5111. safe_delete_array(spell_xor_packet);
  5112. spell_orig_packet=0;
  5113. spell_xor_packet=0;
  5114. spell_count = 0;
  5115. reset_character_flag(CF_IS_SITTING);
  5116. if (GetActivityStatus() & ACTIVITY_STATUS_CAMPING)
  5117. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_CAMPING);
  5118. if (GetActivityStatus() & ACTIVITY_STATUS_LINKDEAD)
  5119. SetActivityStatus(GetActivityStatus() - ACTIVITY_STATUS_LINKDEAD);
  5120. SetTempVisualState(0);
  5121. safe_delete_array(spawn_tmp_info_xor_packet);
  5122. safe_delete_array(spawn_tmp_vis_xor_packet);
  5123. safe_delete_array(spawn_tmp_pos_xor_packet);
  5124. spawn_tmp_info_xor_packet = 0;
  5125. spawn_tmp_vis_xor_packet = 0;
  5126. spawn_tmp_pos_xor_packet = 0;
  5127. pos_xor_size = 0;
  5128. info_xor_size = 0;
  5129. vis_xor_size = 0;
  5130. index_mutex.writelock(__FUNCTION__, __LINE__);
  5131. player_spawn_id_map[1] = this;
  5132. player_spawn_reverse_id_map[this] = 1;
  5133. spawn_index = 1;
  5134. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  5135. }
  5136. returning_from_ld = val;
  5137. }
  5138. bool Player::IsReturningFromLD(){
  5139. return returning_from_ld;
  5140. }
  5141. void Player::AddFriend(const char* name, bool save){
  5142. if(name){
  5143. if(save)
  5144. friend_list[name] = 1;
  5145. else
  5146. friend_list[name] = 0;
  5147. }
  5148. }
  5149. bool Player::IsFriend(const char* name){
  5150. if(name && friend_list.count(name) > 0 && friend_list[name] < 2)
  5151. return true;
  5152. return false;
  5153. }
  5154. void Player::RemoveFriend(const char* name){
  5155. if(friend_list.count(name) > 0)
  5156. friend_list[name] = 2;
  5157. }
  5158. map<string, int8>* Player::GetFriends(){
  5159. return &friend_list;
  5160. }
  5161. void Player::AddIgnore(const char* name, bool save){
  5162. if(name){
  5163. if(save)
  5164. ignore_list[name] = 1;
  5165. else
  5166. ignore_list[name] = 0;
  5167. }
  5168. }
  5169. bool Player::IsIgnored(const char* name){
  5170. if(name && ignore_list.count(name) > 0 && ignore_list[name] < 2)
  5171. return true;
  5172. return false;
  5173. }
  5174. void Player::RemoveIgnore(const char* name){
  5175. if(name && ignore_list.count(name) > 0)
  5176. ignore_list[name] = 2;
  5177. }
  5178. map<string, int8>* Player::GetIgnoredPlayers(){
  5179. return &ignore_list;
  5180. }
  5181. bool Player::CheckLevelStatus(int16 new_level) {
  5182. int16 LevelCap = rule_manager.GetGlobalRule(R_Player, MaxLevel)->GetInt16();
  5183. int16 LevelCapOverrideStatus = rule_manager.GetGlobalRule(R_Player, MaxLevelOverrideStatus)->GetInt16();
  5184. if ( GetClient() && (LevelCap < new_level) && (LevelCapOverrideStatus > GetClient()->GetAdminStatus()) )
  5185. return false;
  5186. return true;
  5187. }
  5188. Skill* Player::GetSkillByName(const char* name, bool check_update){
  5189. Skill* ret = skill_list.GetSkillByName(name);
  5190. if(check_update)
  5191. {
  5192. if(skill_list.CheckSkillIncrease(ret))
  5193. CalculateBonuses();
  5194. }
  5195. return ret;
  5196. }
  5197. Skill* Player::GetSkillByID(int32 id, bool check_update){
  5198. Skill* ret = skill_list.GetSkill(id);
  5199. if(check_update)
  5200. {
  5201. if(skill_list.CheckSkillIncrease(ret))
  5202. CalculateBonuses();
  5203. }
  5204. return ret;
  5205. }
  5206. void Player::SetRangeAttack(bool val){
  5207. range_attack = val;
  5208. }
  5209. bool Player::GetRangeAttack(){
  5210. return range_attack;
  5211. }
  5212. bool Player::AddMail(Mail* mail) {
  5213. bool ret = false;
  5214. if (mail) {
  5215. mail_list.Put(mail->mail_id, mail);
  5216. ret = true;
  5217. }
  5218. return ret;
  5219. }
  5220. MutexMap<int32, Mail*>* Player::GetMail() {
  5221. return &mail_list;
  5222. }
  5223. Mail* Player::GetMail(int32 mail_id) {
  5224. Mail* mail = 0;
  5225. if (mail_list.count(mail_id) > 0)
  5226. mail = mail_list.Get(mail_id);
  5227. return mail;
  5228. }
  5229. void Player::DeleteMail(bool from_database) {
  5230. MutexMap<int32, Mail*>::iterator itr = mail_list.begin();
  5231. while (itr.Next())
  5232. DeleteMail(itr->first, from_database);
  5233. mail_list.clear();
  5234. }
  5235. void Player::DeleteMail(int32 mail_id, bool from_database) {
  5236. if (mail_list.count(mail_id) > 0) {
  5237. if (from_database)
  5238. database.DeletePlayerMail(mail_list.Get(mail_id));
  5239. mail_list.erase(mail_id, true, true); // need to delete the mail ptr
  5240. }
  5241. }
  5242. ZoneServer* Player::GetGroupMemberInZone(int32 zone_id) {
  5243. ZoneServer* ret = nullptr;
  5244. GroupMemberInfo* gmi = client->GetPlayer()->GetGroupMemberInfo();
  5245. // If the player has a group and destination zone id
  5246. if (gmi && zone_id) {
  5247. deque<GroupMemberInfo*>::iterator itr;
  5248. world.GetGroupManager()->GroupLock(__FUNCTION__, __LINE__);
  5249. PlayerGroup* group = world.GetGroupManager()->GetGroup(gmi->group_id);
  5250. if (group)
  5251. {
  5252. group->MGroupMembers.readlock(__FUNCTION__, __LINE__);
  5253. deque<GroupMemberInfo*>* members = group->GetMembers();
  5254. // Loop through the group members
  5255. for (itr = members->begin(); itr != members->end(); itr++) {
  5256. // If a group member matches a target
  5257. if ((*itr)->member && (*itr)->member != this && (*itr)->member->GetZone() && (*itr)->member->GetZone()->GetInstanceID() > 0 &&
  5258. (*itr)->member->GetZone()->GetZoneID() == zone_id) {
  5259. // toggle the flag and break the loop
  5260. ret = (*itr)->member->GetZone();
  5261. break;
  5262. }
  5263. }
  5264. group->MGroupMembers.releasereadlock(__FUNCTION__, __LINE__);
  5265. }
  5266. world.GetGroupManager()->ReleaseGroupLock(__FUNCTION__, __LINE__);
  5267. }
  5268. return ret;
  5269. }
  5270. /* CharacterInstances */
  5271. CharacterInstances::CharacterInstances() {
  5272. m_instanceList.SetName("Mutex::m_instanceList");
  5273. }
  5274. CharacterInstances::~CharacterInstances() {
  5275. RemoveInstances();
  5276. }
  5277. void CharacterInstances::AddInstance(int32 db_id, int32 instance_id, int32 last_success_timestamp, int32 last_failure_timestamp, int32 success_lockout_time, int32 failure_lockout_time, int32 zone_id, int8 zone_instancetype, string zone_name) {
  5278. InstanceData data;
  5279. data.db_id = db_id;
  5280. data.instance_id = instance_id;
  5281. data.zone_id = zone_id;
  5282. data.zone_instance_type = zone_instancetype;
  5283. data.zone_name = zone_name;
  5284. data.last_success_timestamp = last_success_timestamp;
  5285. data.last_failure_timestamp = last_failure_timestamp;
  5286. data.success_lockout_time = success_lockout_time;
  5287. data.failure_lockout_time = failure_lockout_time;
  5288. instanceList.push_back(data);
  5289. }
  5290. void CharacterInstances::RemoveInstances() {
  5291. instanceList.clear();
  5292. }
  5293. bool CharacterInstances::RemoveInstanceByZoneID(int32 zone_id) {
  5294. vector<InstanceData>::iterator itr;
  5295. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5296. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5297. InstanceData* data = &(*itr);
  5298. if (data->zone_id == zone_id) {
  5299. instanceList.erase(itr);
  5300. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5301. return true;
  5302. }
  5303. }
  5304. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5305. return false;
  5306. }
  5307. bool CharacterInstances::RemoveInstanceByInstanceID(int32 instance_id) {
  5308. vector<InstanceData>::iterator itr;
  5309. m_instanceList.writelock(__FUNCTION__, __LINE__);
  5310. for(itr = instanceList.begin(); itr != instanceList.end(); itr++) {
  5311. InstanceData* data = &(*itr);
  5312. if (data->instance_id == instance_id) {
  5313. instanceList.erase(itr);
  5314. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5315. return true;
  5316. }
  5317. }
  5318. m_instanceList.releasewritelock(__FUNCTION__, __LINE__);
  5319. return false;
  5320. }
  5321. InstanceData* CharacterInstances::FindInstanceByZoneID(int32 zone_id) {
  5322. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5323. for(int32 i = 0; i < instanceList.size(); i++) {
  5324. InstanceData* data = &instanceList.at(i);
  5325. if (data->zone_id == zone_id) {
  5326. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5327. return data;
  5328. }
  5329. }
  5330. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5331. return 0;
  5332. }
  5333. InstanceData* CharacterInstances::FindInstanceByDBID(int32 db_id) {
  5334. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5335. for(int32 i = 0; i < instanceList.size(); i++) {
  5336. InstanceData* data = &instanceList.at(i);
  5337. if (data->db_id == db_id) {
  5338. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5339. return data;
  5340. }
  5341. }
  5342. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5343. return 0;
  5344. }
  5345. InstanceData* CharacterInstances::FindInstanceByInstanceID(int32 instance_id) {
  5346. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5347. for(int32 i = 0; i < instanceList.size(); i++) {
  5348. InstanceData* data = &instanceList.at(i);
  5349. if (data->instance_id == instance_id) {
  5350. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5351. return data;
  5352. }
  5353. }
  5354. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5355. return 0;
  5356. }
  5357. vector<InstanceData> CharacterInstances::GetLockoutInstances() {
  5358. vector<InstanceData> ret;
  5359. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5360. for (int32 i = 0; i < instanceList.size(); i++) {
  5361. InstanceData* data = &instanceList.at(i);
  5362. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE)
  5363. ret.push_back(*data);
  5364. }
  5365. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5366. return ret;
  5367. }
  5368. vector<InstanceData> CharacterInstances::GetPersistentInstances() {
  5369. vector<InstanceData> ret;
  5370. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5371. for (int32 i = 0; i < instanceList.size(); i++) {
  5372. InstanceData* data = &instanceList.at(i);
  5373. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE)
  5374. ret.push_back(*data);
  5375. }
  5376. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5377. return ret;
  5378. }
  5379. void CharacterInstances::ProcessInstanceTimers(Player* player) {
  5380. // Only need to check persistent instances here, lockout should be handled by zone shutting down
  5381. // Check instance id, if > 0 check timers, if timers expired set instance id to 0 and update the db `character_instance` to instance id 0,
  5382. // delete instance from `instances` if no more characters assigned to it
  5383. m_instanceList.readlock(__FUNCTION__, __LINE__);
  5384. for (int32 i = 0; i < instanceList.size(); i++) {
  5385. InstanceData* data = &instanceList.at(i);
  5386. // Check to see if we have a valid instance and if it is persistant
  5387. if (data->instance_id > 0) {
  5388. if (data->zone_instance_type == SOLO_PERSIST_INSTANCE || data->zone_instance_type == GROUP_PERSIST_INSTANCE || data->zone_instance_type == RAID_PERSIST_INSTANCE) {
  5389. // Check max duration (last success + success time)
  5390. if (Timer::GetUnixTimeStamp() >= (data->last_success_timestamp + data->success_lockout_time)) {
  5391. // Max duration has passed, instance has expired lets remove the player from it,
  5392. // this will also delete the instace if all players have been removed from it
  5393. database.DeleteCharacterFromInstance(player->GetCharacterID(), data->instance_id);
  5394. data->instance_id = 0;
  5395. }
  5396. }
  5397. if (data->zone_instance_type == SOLO_LOCKOUT_INSTANCE || data->zone_instance_type == GROUP_LOCKOUT_INSTANCE || data->zone_instance_type == RAID_LOCKOUT_INSTANCE) {
  5398. // Need to check lockout instance ids to ensure they are still valid.
  5399. if (!database.VerifyInstanceID(player->GetCharacterID(), data->instance_id))
  5400. data->instance_id = 0;
  5401. }
  5402. }
  5403. }
  5404. m_instanceList.releasereadlock(__FUNCTION__, __LINE__);
  5405. /*for(int32 i=0;i<instanceList->size();i++)
  5406. {
  5407. bool valuesUpdated = false;
  5408. InstanceData data = instanceList->at(i);
  5409. if ( data.grant_reenter_time_left > 0 )
  5410. {
  5411. if ( ( data.grant_reenter_time_left - msDiff ) < 1 )
  5412. data.grant_reenter_time_left = 0;
  5413. else
  5414. data.grant_reenter_time_left -= msDiff;
  5415. valuesUpdated = true;
  5416. }
  5417. if ( data.grant_reset_time_left > 0 )
  5418. {
  5419. if ( ( data.grant_reset_time_left - msDiff ) < 1 )
  5420. data.grant_reset_time_left = 0;
  5421. else
  5422. data.grant_reset_time_left -= msDiff;
  5423. valuesUpdated = true;
  5424. }
  5425. if ( data.lockout_time > 0 )
  5426. {
  5427. if ( ( data.lockout_time - msDiff ) < 1 )
  5428. {
  5429. data.lockout_time = 0;
  5430. // this means that their timer ran out and we need to clear it from db and player
  5431. RemoveInstanceByInstanceID(data.instance_id);
  5432. database.DeleteCharacterFromInstance(player->GetCharacterID(),data.instance_id);
  5433. }
  5434. else
  5435. data.lockout_time -= msDiff;
  5436. valuesUpdated = true;
  5437. }
  5438. if ( valuesUpdated )
  5439. database.UpdateCharacterInstanceTimers(player->GetCharacterID(),data.instance_id,data.lockout_time,data.grant_reset_time_left,data.grant_reenter_time_left);
  5440. }*/
  5441. }
  5442. int32 CharacterInstances::GetInstanceCount() {
  5443. return instanceList.size();
  5444. }
  5445. void Player::SetPlayerAdventureClass(int8 new_class){
  5446. SetAdventureClass(new_class);
  5447. GetInfoStruct()->set_class1(classes.GetBaseClass(new_class));
  5448. GetInfoStruct()->set_class2(classes.GetSecondaryBaseClass(new_class));
  5449. GetInfoStruct()->set_class3(new_class);
  5450. charsheet_changed = true;
  5451. if(GetZone())
  5452. GetZone()->TriggerCharSheetTimer();
  5453. }
  5454. void Player::AddSkillBonus(int32 spell_id, int32 skill_id, float value) {
  5455. GetSkills()->AddSkillBonus(spell_id, skill_id, value);
  5456. }
  5457. SkillBonus* Player::GetSkillBonus(int32 spell_id) {
  5458. return GetSkills()->GetSkillBonus(spell_id);
  5459. }
  5460. void Player::RemoveSkillBonus(int32 spell_id) {
  5461. GetSkills()->RemoveSkillBonus(spell_id);
  5462. }
  5463. bool Player::HasFreeBankSlot() {
  5464. return item_list.HasFreeBankSlot();
  5465. }
  5466. int8 Player::FindFreeBankSlot() {
  5467. return item_list.FindFreeBankSlot();
  5468. }
  5469. void Player::AddTitle(sint32 title_id, const char *name, int8 prefix, bool save_needed){
  5470. Title* new_title = new Title;
  5471. new_title->SetID(title_id);
  5472. new_title->SetName(name);
  5473. new_title->SetPrefix(prefix);
  5474. new_title->SetSaveNeeded(save_needed);
  5475. player_titles_list.Add(new_title);
  5476. }
  5477. void Player::AddAAEntry(int16 template_id, int8 tab_id, int32 aa_id, int16 order,int8 treeid) {
  5478. }
  5479. void Player::AddLanguage(int32 id, const char *name, bool save_needed){
  5480. Skill* skill = master_skill_list.GetSkillByName(name);
  5481. if(skill && !GetSkills()->HasSkill(skill->skill_id)) {
  5482. AddSkill(skill->skill_id, 1, skill->max_val, true);
  5483. }
  5484. // Check to see if the player already has the language
  5485. if (HasLanguage(id))
  5486. return;
  5487. // Doesn't already have the language so add it
  5488. Language* new_language = new Language;
  5489. new_language->SetID(id);
  5490. new_language->SetName(name);
  5491. player_languages_list.Add(new_language);
  5492. if (save_needed)
  5493. database.SaveCharacterLang(GetCharacterID(), id);
  5494. }
  5495. bool Player::HasLanguage(int32 id){
  5496. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5497. list<Language*>::iterator itr;
  5498. Language* language = 0;
  5499. bool ret = false;
  5500. for(itr = languages->begin(); itr != languages->end(); itr++){
  5501. language = *itr;
  5502. if(language->GetID() == id){
  5503. ret = true;
  5504. break;
  5505. }
  5506. }
  5507. return ret;
  5508. }
  5509. bool Player::HasLanguage(const char* name){
  5510. list<Language*>* languages = player_languages_list.GetAllLanguages();
  5511. list<Language*>::iterator itr;
  5512. Language* language = 0;
  5513. bool ret = false;
  5514. for(itr = languages->begin(); itr != languages->end(); itr++){
  5515. language = *itr;
  5516. if(!strncmp(language->GetName(), name, strlen(name))){
  5517. ret = true;
  5518. break;
  5519. }
  5520. }
  5521. return ret;
  5522. }
  5523. void Player::AddPassiveSpell(int32 id, int8 tier)
  5524. {
  5525. // Add the spell to the list of passives this player currently has
  5526. // list is used for quickly going over only the passive spells the
  5527. // player has instead of going through all their spells.
  5528. passive_spells.push_back(id);
  5529. Client* client = GetClient();
  5530. // Don not apply passives if the client is null, zoning, or reviving
  5531. if (client == NULL || client->IsZoning() || IsResurrecting())
  5532. return;
  5533. Spell* spell = 0;
  5534. spell = master_spell_list.GetSpell(id, tier);
  5535. if (spell) {
  5536. SpellProcess* spellProcess = 0;
  5537. // Get the current zones spell process
  5538. spellProcess = GetZone()->GetSpellProcess();
  5539. // Cast the spell, CastPassives() bypasses the spell queue
  5540. spellProcess->CastPassives(spell, this);
  5541. }
  5542. }
  5543. void Player::ApplyPassiveSpells()
  5544. {
  5545. Spell* spell = 0;
  5546. SpellBookEntry* spell2 = 0;
  5547. vector<int32>::iterator itr;
  5548. SpellProcess* spellProcess = 0;
  5549. spellProcess = GetZone()->GetSpellProcess();
  5550. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5551. {
  5552. spell2 = GetSpellBookSpell((*itr));
  5553. spell = master_spell_list.GetSpell(spell2->spell_id, spell2->tier);
  5554. if (spell) {
  5555. spellProcess->CastPassives(spell, this);
  5556. }
  5557. }
  5558. }
  5559. void Player::RemovePassive(int32 id, int8 tier, bool remove_from_list)
  5560. {
  5561. Spell* spell = 0;
  5562. spell = master_spell_list.GetSpell(id, tier);
  5563. if (spell) {
  5564. SpellProcess* spellProcess = 0;
  5565. spellProcess = GetZone()->GetSpellProcess();
  5566. spellProcess->CastPassives(spell, this, true);
  5567. if (remove_from_list) {
  5568. vector<int32>::iterator remove;
  5569. remove = find(passive_spells.begin(), passive_spells.end(), id);
  5570. if (remove != passive_spells.end())
  5571. passive_spells.erase(remove);
  5572. }
  5573. database.DeleteCharacterSpell(GetCharacterID(), spell->GetSpellID());
  5574. }
  5575. }
  5576. void Player::RemoveAllPassives()
  5577. {
  5578. vector<int32>::iterator itr;
  5579. for (itr = passive_spells.begin(); itr != passive_spells.end(); itr++)
  5580. RemoveSpellBookEntry((*itr), false);
  5581. passive_spells.clear();
  5582. }
  5583. void Player::ResetPetInfo() {
  5584. GetInfoStruct()->set_pet_id(0xFFFFFFFF);
  5585. GetInfoStruct()->set_pet_movement(0);
  5586. GetInfoStruct()->set_pet_behavior(0);
  5587. GetInfoStruct()->set_pet_health_pct(0.0f);
  5588. GetInfoStruct()->set_pet_power_pct(0.0f);
  5589. // Make sure the values get sent to the client
  5590. SetCharSheetChanged(true);
  5591. }
  5592. bool Player::HasRecipeBook(int32 recipe_id){
  5593. return recipebook_list.HasRecipeBook(recipe_id);
  5594. }
  5595. bool Player::DiscoveredLocation(int32 locationID) {
  5596. bool ret = false;
  5597. // No discovery type entry then return false
  5598. if (m_characterHistory.count(HISTORY_TYPE_DISCOVERY) == 0)
  5599. return false;
  5600. // Is a discovery type entry but not a location subtype return false
  5601. if (m_characterHistory[HISTORY_TYPE_DISCOVERY].count(HISTORY_SUBTYPE_LOCATION) == 0)
  5602. return false;
  5603. vector<HistoryData*>::iterator itr;
  5604. for (itr = m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].begin(); itr != m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].end(); itr++) {
  5605. if ((*itr)->Value == locationID) {
  5606. ret = true;
  5607. break;
  5608. }
  5609. }
  5610. return ret;
  5611. }
  5612. void Player::UpdatePlayerHistory(int8 type, int8 subtype, int32 value, int32 value2) {
  5613. switch (type) {
  5614. case HISTORY_TYPE_NONE:
  5615. HandleHistoryNone(subtype, value, value2);
  5616. break;
  5617. case HISTORY_TYPE_DEATH:
  5618. HandleHistoryDeath(subtype, value, value2);
  5619. break;
  5620. case HISTORY_TYPE_DISCOVERY:
  5621. HandleHistoryDiscovery(subtype, value, value2);
  5622. break;
  5623. case HISTORY_TYPE_XP:
  5624. HandleHistoryXP(subtype, value, value2);
  5625. break;
  5626. default:
  5627. // Not a valid history event so return out before trying to save into the db
  5628. return;
  5629. }
  5630. }
  5631. void Player::HandleHistoryNone(int8 subtype, int32 value, int32 value2) {
  5632. }
  5633. void Player::HandleHistoryDeath(int8 subtype, int32 value, int32 value2) {
  5634. }
  5635. void Player::HandleHistoryDiscovery(int8 subtype, int32 value, int32 value2) {
  5636. switch (subtype) {
  5637. case HISTORY_SUBTYPE_NONE:
  5638. break;
  5639. case HISTORY_SUBTYPE_ADVENTURE:
  5640. break;
  5641. case HISTORY_SUBTYPE_TRADESKILL:
  5642. break;
  5643. case HISTORY_SUBTYPE_QUEST:
  5644. break;
  5645. case HISTORY_SUBTYPE_AA:
  5646. break;
  5647. case HISTORY_SUBTYPE_ITEM:
  5648. break;
  5649. case HISTORY_SUBTYPE_LOCATION: {
  5650. HistoryData* hd = new HistoryData;
  5651. hd->Value = value;
  5652. hd->Value2 = value2;
  5653. hd->EventDate = Timer::GetUnixTimeStamp();
  5654. strcpy(hd->Location, GetZone()->GetZoneName());
  5655. hd->needs_save = true;
  5656. m_characterHistory[HISTORY_TYPE_DISCOVERY][HISTORY_SUBTYPE_LOCATION].push_back(hd);
  5657. break;
  5658. }
  5659. default:
  5660. // Invalid subtype, default to NONE
  5661. break;
  5662. }
  5663. }
  5664. void Player::HandleHistoryXP(int8 subtype, int32 value, int32 value2) {
  5665. switch (subtype) {
  5666. case HISTORY_SUBTYPE_NONE:
  5667. break;
  5668. case HISTORY_SUBTYPE_ADVENTURE: {
  5669. HistoryData* hd = new HistoryData;
  5670. hd->Value = value;
  5671. hd->Value2 = value2;
  5672. hd->EventDate = Timer::GetUnixTimeStamp();
  5673. strcpy(hd->Location, GetZone()->GetZoneName());
  5674. hd->needs_save = true;
  5675. m_characterHistory[HISTORY_TYPE_XP][HISTORY_SUBTYPE_ADVENTURE].push_back(hd);
  5676. }
  5677. break;
  5678. case HISTORY_SUBTYPE_TRADESKILL:
  5679. break;
  5680. case HISTORY_SUBTYPE_QUEST:
  5681. break;
  5682. case HISTORY_SUBTYPE_AA:
  5683. break;
  5684. case HISTORY_SUBTYPE_ITEM:
  5685. break;
  5686. case HISTORY_SUBTYPE_LOCATION:
  5687. break;
  5688. default:
  5689. // Invalid subtype, default to NONE
  5690. break;
  5691. }
  5692. }
  5693. void Player::LoadPlayerHistory(int8 type, int8 subtype, HistoryData* hd) {
  5694. m_characterHistory[type][subtype].push_back(hd);
  5695. }
  5696. void Player::SaveHistory() {
  5697. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving History for Player: '%s'", GetName());
  5698. map<int8, map<int8, vector<HistoryData*> > >::iterator itr;
  5699. map<int8, vector<HistoryData*> >::iterator itr2;
  5700. vector<HistoryData*>::iterator itr3;
  5701. for (itr = m_characterHistory.begin(); itr != m_characterHistory.end(); itr++) {
  5702. for (itr2 = itr->second.begin(); itr2 != itr->second.end(); itr2++) {
  5703. for (itr3 = itr2->second.begin(); itr3 != itr2->second.end(); itr3++) {
  5704. if((*itr3)->needs_save) {
  5705. database.SaveCharacterHistory(this, itr->first, itr2->first, (*itr3)->Value, (*itr3)->Value2, (*itr3)->Location, (*itr3)->EventDate);
  5706. (*itr3)->needs_save = false;
  5707. }
  5708. }
  5709. }
  5710. }
  5711. }
  5712. void Player::InitXPTable() {
  5713. int i = 2;
  5714. while (i >= 2 && i <= 95) {
  5715. m_levelXPReq[i] = database.GetMysqlExpCurve(i);
  5716. i++;
  5717. }
  5718. }
  5719. void Player::SendQuestRequiredSpawns(int32 quest_id){
  5720. bool locked = true;
  5721. m_playerSpawnQuestsRequired.readlock(__FUNCTION__, __LINE__);
  5722. if (player_spawn_quests_required.size() > 0 ) {
  5723. ZoneServer* zone = GetZone();
  5724. Client* client = GetClient();
  5725. if (!client){
  5726. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5727. return;
  5728. }
  5729. int xxx = player_spawn_quests_required.count(quest_id);
  5730. if (player_spawn_quests_required.count(quest_id) > 0){
  5731. vector<int32> spawns = *player_spawn_quests_required[quest_id];
  5732. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5733. Spawn* spawn = 0;
  5734. vector<int32>::iterator itr;
  5735. for (itr = spawns.begin(); itr != spawns.end();){
  5736. spawn = zone->GetSpawnByID(*itr);
  5737. if (spawn)
  5738. zone->SendSpawnChanges(spawn, client, false, true);
  5739. else {
  5740. itr = spawns.erase(itr);
  5741. continue;
  5742. }
  5743. itr++;
  5744. }
  5745. locked = false;
  5746. }
  5747. }
  5748. if (locked)
  5749. m_playerSpawnQuestsRequired.releasereadlock(__FUNCTION__, __LINE__);
  5750. }
  5751. void Player::SendHistoryRequiredSpawns(int32 event_id){
  5752. bool locked = true;
  5753. m_playerSpawnHistoryRequired.readlock(__FUNCTION__, __LINE__);
  5754. if (player_spawn_history_required.size() > 0) {
  5755. ZoneServer* zone = GetZone();
  5756. Client* client = GetClient();
  5757. if (!client){
  5758. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5759. return;
  5760. }
  5761. if (player_spawn_history_required.count(event_id) > 0){
  5762. vector<int32> spawns = *player_spawn_history_required[event_id];
  5763. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5764. Spawn* spawn = 0;
  5765. vector<int32>::iterator itr;
  5766. for (itr = spawns.begin(); itr != spawns.end();){
  5767. spawn = zone->GetSpawnByID(*itr);
  5768. if (spawn)
  5769. zone->SendSpawnChanges(spawn, client, false, true);
  5770. else {
  5771. itr = spawns.erase(itr);
  5772. continue;
  5773. }
  5774. itr++;
  5775. }
  5776. locked = false;
  5777. }
  5778. }
  5779. if (locked)
  5780. m_playerSpawnHistoryRequired.releasereadlock(__FUNCTION__, __LINE__);
  5781. }
  5782. void Player::AddQuestRequiredSpawn(Spawn* spawn, int32 quest_id){
  5783. if(!spawn || !quest_id)
  5784. return;
  5785. m_playerSpawnQuestsRequired.writelock(__FUNCTION__, __LINE__);
  5786. if(player_spawn_quests_required.count(quest_id) == 0)
  5787. player_spawn_quests_required[quest_id] = new vector<int32>;
  5788. vector<int32>* quest_spawns = player_spawn_quests_required[quest_id];
  5789. int32 current_spawn = 0;
  5790. for(int32 i=0;i<quest_spawns->size();i++){
  5791. current_spawn = quest_spawns->at(i);
  5792. if (current_spawn == spawn->GetID()){
  5793. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5794. return;
  5795. }
  5796. }
  5797. player_spawn_quests_required[quest_id]->push_back(spawn->GetID());
  5798. m_playerSpawnQuestsRequired.releasewritelock(__FUNCTION__, __LINE__);
  5799. }
  5800. void Player::AddHistoryRequiredSpawn(Spawn* spawn, int32 event_id){
  5801. if (!spawn || !event_id)
  5802. return;
  5803. m_playerSpawnHistoryRequired.writelock(__FUNCTION__, __LINE__);
  5804. if (player_spawn_history_required.count(event_id) == 0)
  5805. player_spawn_history_required[event_id] = new vector<int32>;
  5806. vector<int32>* history_spawns = player_spawn_history_required[event_id];
  5807. vector<int32>::iterator itr = find(history_spawns->begin(), history_spawns->end(), spawn->GetID());
  5808. if (itr == history_spawns->end())
  5809. history_spawns->push_back(spawn->GetID());
  5810. m_playerSpawnHistoryRequired.releasewritelock(__FUNCTION__, __LINE__);
  5811. }
  5812. int32 PlayerInfo::GetBoatSpawn(){
  5813. return boat_spawn;
  5814. }
  5815. void PlayerInfo::SetBoatSpawn(Spawn* spawn){
  5816. if(spawn)
  5817. boat_spawn = spawn->GetID();
  5818. else
  5819. boat_spawn = 0;
  5820. }
  5821. void PlayerInfo::RemoveOldPackets(){
  5822. safe_delete_array(changes);
  5823. safe_delete_array(orig_packet);
  5824. safe_delete_array(pet_changes);
  5825. safe_delete_array(pet_orig_packet);
  5826. changes = 0;
  5827. orig_packet = 0;
  5828. pet_changes = 0;
  5829. pet_orig_packet = 0;
  5830. }
  5831. PlayerControlFlags::PlayerControlFlags(){
  5832. MControlFlags.SetName("PlayerControlFlags::MControlFlags");
  5833. MFlagChanges.SetName("PlayerControlFlags::MFlagChanges");
  5834. flags_changed = false;
  5835. flag_changes.clear();
  5836. current_flags.clear();
  5837. }
  5838. PlayerControlFlags::~PlayerControlFlags(){
  5839. flag_changes.clear();
  5840. current_flags.clear();
  5841. }
  5842. bool PlayerControlFlags::ControlFlagsChanged(){
  5843. bool ret;
  5844. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5845. ret = flags_changed;
  5846. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5847. return ret;
  5848. }
  5849. void PlayerControlFlags::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5850. if (!param || !param_value)
  5851. return;
  5852. bool active_changed = false;
  5853. MControlFlags.writelock(__FUNCTION__, __LINE__);
  5854. active_changed = (current_flags[param][param_value] != is_active);
  5855. if (active_changed){
  5856. current_flags[param][param_value] = is_active;
  5857. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5858. flag_changes[param][param_value] = is_active ? 1 : 0;
  5859. flags_changed = true;
  5860. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5861. }
  5862. MControlFlags.releasewritelock(__FUNCTION__, __LINE__);
  5863. }
  5864. void PlayerControlFlags::SendControlFlagUpdates(Client* client){
  5865. if (!client)
  5866. return;
  5867. map<int8, int8>* ptr = 0;
  5868. map<int8, map<int8, int8> >::iterator itr;
  5869. map<int8, int8>::iterator itr2;
  5870. MFlagChanges.writelock(__FUNCTION__, __LINE__);
  5871. for (itr = flag_changes.begin(); itr != flag_changes.end(); itr++){
  5872. ptr = &itr->second;
  5873. for (itr2 = ptr->begin(); itr2 != ptr->end(); itr2++){
  5874. int32 param = itr2->first;
  5875. if(client->GetVersion() <= 561) {
  5876. if(itr->first == 1) { // first set of flags DoF only supports these
  5877. bool skip = false;
  5878. switch(itr2->first) {
  5879. case 1: // flymode for DoF
  5880. case 2: // no clip mode for DoF
  5881. case 4: // we don't know
  5882. case 32: { // safe fall (DoF is low gravity for this parameter)
  5883. skip = true;
  5884. break;
  5885. }
  5886. }
  5887. if(skip) {
  5888. continue;
  5889. }
  5890. }
  5891. bool bypassFlag = true;
  5892. // remap control effects to old DoF from AoM
  5893. switch(itr->first) {
  5894. case 4: {
  5895. if(itr2->first == 64) { // stun
  5896. ClientPacketFunctions::SendServerControlFlagsClassic(client, 8, itr2->second);
  5897. param = 16;
  5898. bypassFlag = false;
  5899. }
  5900. break;
  5901. }
  5902. }
  5903. if(itr->first > 1 && bypassFlag) {
  5904. continue; // we don't support flag sets higher than 1 for DoF
  5905. }
  5906. ClientPacketFunctions::SendServerControlFlagsClassic(client, param, itr2->second);
  5907. }
  5908. else {
  5909. ClientPacketFunctions::SendServerControlFlags(client, itr->first, itr2->first, itr2->second);
  5910. }
  5911. }
  5912. }
  5913. flag_changes.clear();
  5914. flags_changed = false;
  5915. MFlagChanges.releasewritelock(__FUNCTION__, __LINE__);
  5916. }
  5917. bool Player::ControlFlagsChanged(){
  5918. return control_flags.ControlFlagsChanged();
  5919. }
  5920. void Player::SetPlayerControlFlag(int8 param, int8 param_value, bool is_active){
  5921. control_flags.SetPlayerControlFlag(param, param_value, is_active);
  5922. }
  5923. void Player::SendControlFlagUpdates(Client* client){
  5924. control_flags.SendControlFlagUpdates(client);
  5925. }
  5926. void Player::LoadLUAHistory(int32 event_id, LUAHistory* history) {
  5927. mLUAHistory.writelock();
  5928. if (m_charLuaHistory.count(event_id) > 0) {
  5929. LogWrite(PLAYER__ERROR, 0, "Player", "Attempted to added a dupicate event (%u) to character LUA history", event_id);
  5930. safe_delete(history);
  5931. mLUAHistory.releasewritelock();
  5932. return;
  5933. }
  5934. m_charLuaHistory.insert(make_pair(event_id,history));
  5935. mLUAHistory.releasewritelock();
  5936. }
  5937. void Player::SaveLUAHistory() {
  5938. mLUAHistory.readlock();
  5939. LogWrite(PLAYER__DEBUG, 0, "Player", "Saving LUA History for Player: '%s'", GetName());
  5940. map<int32, LUAHistory*>::iterator itr;
  5941. for (itr = m_charLuaHistory.begin(); itr != m_charLuaHistory.end(); itr++) {
  5942. if (itr->second->SaveNeeded) {
  5943. database.SaveCharacterLUAHistory(this, itr->first, itr->second->Value, itr->second->Value2);
  5944. itr->second->SaveNeeded = false;
  5945. }
  5946. }
  5947. mLUAHistory.releasereadlock();
  5948. }
  5949. void Player::UpdateLUAHistory(int32 event_id, int32 value, int32 value2) {
  5950. mLUAHistory.writelock();
  5951. LUAHistory* hd = 0;
  5952. if (m_charLuaHistory.count(event_id) > 0)
  5953. hd = m_charLuaHistory[event_id];
  5954. else {
  5955. hd = new LUAHistory;
  5956. m_charLuaHistory.insert(make_pair(event_id,hd));
  5957. }
  5958. hd->Value = value;
  5959. hd->Value2 = value2;
  5960. hd->SaveNeeded = true;
  5961. mLUAHistory.releasewritelock();
  5962. // release the mLUAHistory lock, we will maintain a readlock to avoid any further writes until we complete SendHistoryRequiredSpawns
  5963. // through Spawn::SendSpawnChanges -> Spawn::InitializeVisPacketData -> Spawn::MeetsSpawnAccessRequirements-> Player::GetLUAHistory (this was causing a deadlock)
  5964. mLUAHistory.readlock();
  5965. SendHistoryRequiredSpawns(event_id);
  5966. mLUAHistory.releasereadlock();
  5967. }
  5968. LUAHistory* Player::GetLUAHistory(int32 event_id) {
  5969. LUAHistory* ret = 0;
  5970. mLUAHistory.readlock();
  5971. if (m_charLuaHistory.count(event_id) > 0)
  5972. ret = m_charLuaHistory[event_id];
  5973. mLUAHistory.releasereadlock();
  5974. return ret;
  5975. }
  5976. bool Player::CanSeeInvis(Entity* target)
  5977. {
  5978. if (!target->IsStealthed() && !target->IsInvis())
  5979. return true;
  5980. if (target->IsStealthed() && HasSeeHideSpell())
  5981. return true;
  5982. else if (target->IsInvis() && HasSeeInvisSpell())
  5983. return true;
  5984. sint32 radius = rule_manager.GetGlobalRule(R_PVP, InvisPlayerDiscoveryRange)->GetSInt32();
  5985. if (radius == 0) // radius of 0 is always seen
  5986. return true;
  5987. // radius of -1 is never seen except through items/spells, radius > -1 means we will show the player if they get into the inner radius
  5988. else if (radius > -1 && this->GetDistance((Spawn*)target) < (float)radius)
  5989. return true;
  5990. // TODO: Implement See Invis Spells! http://cutpon.com:3000/devn00b/EQ2EMu/issues/43
  5991. Item* item = 0;
  5992. vector<Item*>* equipped_list = GetEquippedItemList();
  5993. bool seeInvis = false;
  5994. bool seeStealth = false;
  5995. for (int32 i = 0; i < equipped_list->size(); i++)
  5996. {
  5997. item = equipped_list->at(i);
  5998. seeInvis = item->HasStat(ITEM_STAT_SEEINVIS);
  5999. seeStealth = item->HasStat(ITEM_STAT_SEESTEALTH);
  6000. if (target->IsStealthed() && seeStealth)
  6001. return true;
  6002. else if (target->IsInvis() && seeInvis)
  6003. return true;
  6004. }
  6005. return false;
  6006. }
  6007. // returns true if we need to update target info due to see invis status change
  6008. bool Player::CheckChangeInvisHistory(Entity* target)
  6009. {
  6010. std::map<int32, bool>::iterator it;
  6011. it = target_invis_history.find(target->GetID());
  6012. if (it != target_invis_history.end())
  6013. {
  6014. //canSeeStatus
  6015. if (it->second)
  6016. {
  6017. if (!this->CanSeeInvis(target))
  6018. {
  6019. UpdateTargetInvisHistory(target->GetID(), false);
  6020. return true;
  6021. }
  6022. else
  6023. return false;
  6024. }
  6025. else
  6026. {
  6027. if (this->CanSeeInvis(target))
  6028. {
  6029. UpdateTargetInvisHistory(target->GetID(), true);
  6030. return true;
  6031. }
  6032. else
  6033. return false;
  6034. }
  6035. }
  6036. if (!this->CanSeeInvis(target))
  6037. UpdateTargetInvisHistory(target->GetID(), false);
  6038. else
  6039. UpdateTargetInvisHistory(target->GetID(), true);
  6040. return true;
  6041. }
  6042. void Player::UpdateTargetInvisHistory(int32 targetID, bool canSeeStatus)
  6043. {
  6044. target_invis_history[targetID] = canSeeStatus;
  6045. }
  6046. void Player::RemoveTargetInvisHistory(int32 targetID)
  6047. {
  6048. target_invis_history.erase(targetID);
  6049. }
  6050. bool Player::SetSpawnMap(Spawn* spawn)
  6051. {
  6052. if(!client->GetPlayer()->SetSpawnSentState(spawn, SpawnState::SPAWN_STATE_SENDING)) {
  6053. /*index_mutex.writelock(__FUNCTION__, __LINE__);
  6054. spawn_id += 1;
  6055. if (spawn_index == 255)
  6056. spawn_index += 1; //just so we dont have to worry about overloading
  6057. map<int32, Spawn*>::iterator itr = player_spawn_id_map.find(player_spawn_reverse_id_map[this]);
  6058. if(itr != player_spawn_id_map.end()) {
  6059. player_spawn_id_map.erase(itr);
  6060. }
  6061. player_spawn_id_map[spawn_id] = spawn;
  6062. player_spawn_reverse_id_map[this] = spawn_id;
  6063. index_mutex.releasewritelock(__FUNCTION__, __LINE__);*/
  6064. return false;
  6065. }
  6066. index_mutex.writelock(__FUNCTION__, __LINE__);
  6067. spawn_id += 1;
  6068. if (spawn_index == 255)
  6069. spawn_index += 1; //just so we dont have to worry about overloading
  6070. int32 tmp_id = spawn_id;
  6071. player_spawn_id_map[tmp_id] = spawn;
  6072. if(player_spawn_reverse_id_map.count(spawn))
  6073. player_spawn_reverse_id_map.erase(spawn);
  6074. player_spawn_reverse_id_map.insert(make_pair(spawn,tmp_id));
  6075. index_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6076. return true;
  6077. }
  6078. NPC* Player::InstantiateSpiritShard(float origX, float origY, float origZ, float origHeading, int32 origGridID, ZoneServer* origZone)
  6079. {
  6080. NPC* npc = new NPC();
  6081. string newName(GetName());
  6082. newName.append("'s spirit shard");
  6083. strcpy(npc->appearance.name, newName.c_str());
  6084. /*vector<EntityCommand*>* primary_command_list = zone->GetEntityCommandList(result.GetInt32(9));
  6085. vector<EntityCommand*>* secondary_command_list = zone->GetEntityCommandList(result.GetInt32(10));
  6086. if(primary_command_list){
  6087. npc->SetPrimaryCommands(primary_command_list);
  6088. npc->primary_command_list_id = result.GetInt32(9);
  6089. }
  6090. if(secondary_command_list){
  6091. npc->SetSecondaryCommands(secondary_command_list);
  6092. npc->secondary_command_list_id = result.GetInt32(10);
  6093. }*/
  6094. npc->appearance.level = GetLevel();
  6095. npc->appearance.race = GetRace();
  6096. npc->appearance.gender = GetGender();
  6097. npc->appearance.adventure_class = GetAdventureClass();
  6098. npc->appearance.model_type = GetModelType();
  6099. npc->appearance.soga_model_type = GetSogaModelType();
  6100. npc->appearance.display_name = 1;
  6101. npc->features.hair_type = GetHairType();
  6102. npc->features.hair_face_type = GetFacialHairType();
  6103. npc->features.wing_type = GetWingType();
  6104. npc->features.chest_type = GetChestType();
  6105. npc->features.legs_type = GetLegsType();
  6106. npc->features.soga_hair_type = GetSogaHairType();
  6107. npc->features.soga_hair_face_type = GetSogaFacialHairType();
  6108. npc->appearance.attackable = 0;
  6109. npc->appearance.show_level = 1;
  6110. npc->appearance.targetable = 1;
  6111. npc->appearance.show_command_icon = 1;
  6112. npc->appearance.display_hand_icon = 0;
  6113. npc->appearance.hide_hood = GetHideHood();
  6114. npc->size = GetSize();
  6115. npc->appearance.pos.collision_radius = appearance.pos.collision_radius;
  6116. npc->appearance.action_state = appearance.action_state;
  6117. npc->appearance.visual_state = 6193; // ghostly look
  6118. npc->appearance.mood_state = appearance.mood_state;
  6119. npc->appearance.emote_state = appearance.emote_state;
  6120. npc->appearance.pos.state = appearance.pos.state;
  6121. npc->appearance.activity_status = appearance.activity_status;
  6122. strncpy(npc->appearance.sub_title, appearance.sub_title, sizeof(npc->appearance.sub_title));
  6123. npc->SetPrefixTitle(GetPrefixTitle());
  6124. npc->SetSuffixTitle(GetSuffixTitle());
  6125. npc->SetLastName(GetLastName());
  6126. npc->SetX(origX);
  6127. npc->SetY(origY);
  6128. npc->SetZ(origZ);
  6129. npc->SetHeading(origHeading);
  6130. npc->SetSpawnOrigX(origX);
  6131. npc->SetSpawnOrigY(origY);
  6132. npc->SetSpawnOrigZ(origZ);
  6133. npc->SetSpawnOrigHeading(origHeading);
  6134. npc->SetLocation(origGridID);
  6135. npc->SetAlive(false);
  6136. const char* script = rule_manager.GetGlobalRule(R_Combat, SpiritShardSpawnScript)->GetString();
  6137. int32 dbid = database.CreateSpiritShard(newName.c_str(), GetLevel(), GetRace(), GetGender(), GetAdventureClass(), GetModelType(), GetSogaModelType(),
  6138. GetHairType(), GetFacialHairType(), GetWingType(), GetChestType(), GetLegsType(), GetSogaHairType(), GetSogaFacialHairType(), GetHideHood(),
  6139. GetSize(), npc->appearance.pos.collision_radius, npc->appearance.action_state, npc->appearance.visual_state, npc->appearance.mood_state,
  6140. npc->appearance.emote_state, npc->appearance.pos.state, npc->appearance.activity_status, npc->appearance.sub_title, GetPrefixTitle(), GetSuffixTitle(),
  6141. GetLastName(), origX, origY, origZ, origHeading, origGridID, GetCharacterID(), origZone->GetZoneID(), origZone->GetInstanceID());
  6142. npc->SetShardID(dbid);
  6143. npc->SetShardCharID(GetCharacterID());
  6144. npc->SetShardCreatedTimestamp(Timer::GetCurrentTime2());
  6145. if(script)
  6146. npc->SetSpawnScript(script);
  6147. return npc;
  6148. }
  6149. void Player::SaveSpellEffects()
  6150. {
  6151. if(stop_save_spell_effects)
  6152. {
  6153. LogWrite(PLAYER__WARNING, 0, "Player", "SaveSpellEffects called while player constructing / deconstructing!");
  6154. return;
  6155. }
  6156. SpellProcess* spellProcess = 0;
  6157. // Get the current zones spell process
  6158. spellProcess = GetZone()->GetSpellProcess();
  6159. Query savedEffects;
  6160. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effects where charid=%u", GetCharacterID());
  6161. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_DELETE, "delete from character_spell_effect_targets where caster_char_id=%u", GetCharacterID());
  6162. InfoStruct* info = GetInfoStruct();
  6163. MSpellEffects.readlock(__FUNCTION__, __LINE__);
  6164. MMaintainedSpells.readlock(__FUNCTION__, __LINE__);
  6165. for(int i = 0; i < 45; i++) {
  6166. if(info->spell_effects[i].spell_id != 0xFFFFFFFF)
  6167. {
  6168. Spawn* spawn = nullptr;
  6169. int32 target_char_id = 0;
  6170. if(info->spell_effects[i].spell->initial_target_char_id != 0)
  6171. target_char_id = info->spell_effects[i].spell->initial_target_char_id;
  6172. else if((spawn = GetZone()->GetSpawnByID(info->spell_effects[i].spell->initial_target)) != nullptr && spawn->IsPlayer())
  6173. target_char_id = ((Player*)spawn)->GetCharacterID();
  6174. int32 timestamp = 0xFFFFFFFF;
  6175. if(info->spell_effects[i].spell->spell->GetSpellData() && !info->spell_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6176. timestamp = info->spell_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6177. int32 caster_char_id = info->spell_effects[i].spell->initial_caster_char_id;
  6178. if(caster_char_id == 0)
  6179. continue;
  6180. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6181. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6182. database.getSafeEscapeString(info->spell_effects[i].spell->spell->GetName()).c_str(), caster_char_id,
  6183. target_char_id, 0 /*no target_type for spell_effects*/, DB_TYPE_SPELLEFFECTS /* db_effect_type for spell_effects */, info->spell_effects[i].spell->spell->IsCopiedSpell() ? info->spell_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->spell_effects[i].spell_id, i, info->spell_effects[i].spell->slot_pos,
  6184. info->spell_effects[i].icon, info->spell_effects[i].icon_backdrop, 0 /* no conc_used for spell_effects */, info->spell_effects[i].tier,
  6185. info->spell_effects[i].total_time, timestamp, database.getSafeEscapeString(info->spell_effects[i].spell->file_name.c_str()).c_str(), info->spell_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6186. info->spell_effects[i].spell->damage_remaining, info->spell_effects[i].spell->effect_bitmask, info->spell_effects[i].spell->num_triggers, info->spell_effects[i].spell->had_triggers, info->spell_effects[i].spell->cancel_after_all_triggers,
  6187. info->spell_effects[i].spell->crit, info->spell_effects[i].spell->last_spellattack_hit, info->spell_effects[i].spell->interrupted, info->spell_effects[i].spell->resisted, info->spell_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->spell_effects[i].spell).c_str()).c_str());
  6188. }
  6189. if (i < NUM_MAINTAINED_EFFECTS && info->maintained_effects[i].spell_id != 0xFFFFFFFF){
  6190. Spawn* spawn = GetZone()->GetSpawnByID(info->maintained_effects[i].spell->initial_target);
  6191. int32 target_char_id = 0;
  6192. if(info->maintained_effects[i].spell->initial_target_char_id != 0)
  6193. target_char_id = info->maintained_effects[i].spell->initial_target_char_id;
  6194. else if(!info->maintained_effects[i].spell->initial_target)
  6195. target_char_id = GetCharacterID();
  6196. else if(spawn && spawn->IsPlayer())
  6197. target_char_id = ((Player*)spawn)->GetCharacterID();
  6198. else if (spawn && spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6199. target_char_id = 0xFFFFFFFF;
  6200. int32 caster_char_id = (info->maintained_effects[i].spell->caster && info->maintained_effects[i].spell->caster->IsPlayer()) ? ((Player*)info->maintained_effects[i].spell->caster)->GetCharacterID() : 0;
  6201. int32 timestamp = 0xFFFFFFFF;
  6202. if(info->maintained_effects[i].spell->spell->GetSpellData() && !info->maintained_effects[i].spell->spell->GetSpellData()->duration_until_cancel)
  6203. timestamp = info->maintained_effects[i].expire_timestamp - Timer::GetCurrentTime2();
  6204. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT,
  6205. "insert into character_spell_effects (name, caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos, icon, icon_backdrop, conc_used, tier, total_time, expire_timestamp, lua_file, custom_spell, charid, damage_remaining, effect_bitmask, num_triggers, had_triggers, cancel_after_triggers, crit, last_spellattack_hit, interrupted, resisted, has_damaged, custom_function) values ('%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %f, %u, '%s', %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, %u, '%s')",
  6206. database.getSafeEscapeString(info->maintained_effects[i].name).c_str(), caster_char_id, target_char_id, info->maintained_effects[i].target_type, DB_TYPE_MAINTAINEDEFFECTS /* db_effect_type for maintained_effects */, info->maintained_effects[i].spell->spell->IsCopiedSpell() ? info->maintained_effects[i].spell->spell->GetSpellData()->inherited_spell_id : info->maintained_effects[i].spell_id, i, info->maintained_effects[i].slot_pos,
  6207. info->maintained_effects[i].icon, info->maintained_effects[i].icon_backdrop, info->maintained_effects[i].conc_used, info->maintained_effects[i].tier,
  6208. info->maintained_effects[i].total_time, timestamp, database.getSafeEscapeString(info->maintained_effects[i].spell->file_name.c_str()).c_str(), info->maintained_effects[i].spell->spell->IsCopiedSpell(), GetCharacterID(),
  6209. info->maintained_effects[i].spell->damage_remaining, info->maintained_effects[i].spell->effect_bitmask, info->maintained_effects[i].spell->num_triggers, info->maintained_effects[i].spell->had_triggers, info->maintained_effects[i].spell->cancel_after_all_triggers,
  6210. info->maintained_effects[i].spell->crit, info->maintained_effects[i].spell->last_spellattack_hit, info->maintained_effects[i].spell->interrupted, info->maintained_effects[i].spell->resisted, info->maintained_effects[i].spell->has_damaged, (info->maintained_effects[i].expire_timestamp) == 0xFFFFFFFF ? "" : database.getSafeEscapeString(spellProcess->SpellScriptTimerCustomFunction(info->maintained_effects[i].spell).c_str()).c_str());
  6211. info->maintained_effects[i].spell->MSpellTargets.readlock(__FUNCTION__, __LINE__);
  6212. std::string insertTargets = string("insert into character_spell_effect_targets (caster_char_id, target_char_id, target_type, db_effect_type, spell_id, effect_slot, slot_pos) values ");
  6213. bool firstTarget = true;
  6214. map<Spawn*, int8> targetsInserted;
  6215. for (int8 t = 0; t < info->maintained_effects[i].spell->targets.size(); t++) {
  6216. int32 spawn_id = info->maintained_effects[i].spell->targets.at(t);
  6217. Spawn* spawn = GetZone()->GetSpawnByID(spawn_id);
  6218. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %u to identify for spell %s", GetName(), spawn_id, info->maintained_effects[i].spell->spell->GetName());
  6219. if(spawn && (spawn->IsPlayer() || spawn->IsPet()))
  6220. {
  6221. int32 tmpCharID = 0;
  6222. int8 type = 0;
  6223. if(targetsInserted.find(spawn) != targetsInserted.end())
  6224. continue;
  6225. if(spawn->IsPlayer())
  6226. tmpCharID = ((Player*)spawn)->GetCharacterID();
  6227. else if (spawn->IsPet() && ((Entity*)spawn)->GetOwner() == (Entity*)this)
  6228. {
  6229. tmpCharID = 0xFFFFFFFF;
  6230. }
  6231. else if(spawn->IsPet() && ((Entity*)spawn)->GetOwner() &&
  6232. ((Entity*)spawn)->GetOwner()->IsPlayer())
  6233. {
  6234. type = ((Entity*)spawn)->GetPetType();
  6235. Player* petOwner = (Player*)((Entity*)spawn)->GetOwner();
  6236. tmpCharID = petOwner->GetCharacterID();
  6237. }
  6238. if(!firstTarget)
  6239. insertTargets.append(", ");
  6240. targetsInserted.insert(make_pair(spawn, true));
  6241. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", tmpCharID, info->maintained_effects[i].spell->spell->GetName());
  6242. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(tmpCharID) + ", " + std::to_string(type) + ", " +
  6243. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6244. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6245. firstTarget = false;
  6246. }
  6247. }
  6248. multimap<int32,int8>::iterator entries;
  6249. for(entries = info->maintained_effects[i].spell->char_id_targets.begin(); entries != info->maintained_effects[i].spell->char_id_targets.end(); entries++)
  6250. {
  6251. if(!firstTarget)
  6252. insertTargets.append(", ");
  6253. LogWrite(SPELL__DEBUG, 0, "Spell", "%s has target %s (%u) added to spell %s", GetName(), spawn ? spawn->GetName() : "NA", entries->first, info->maintained_effects[i].spell->spell->GetName());
  6254. insertTargets.append("(" + std::to_string(caster_char_id) + ", " + std::to_string(entries->first) + ", " + std::to_string(entries->second) + ", " +
  6255. std::to_string(DB_TYPE_MAINTAINEDEFFECTS) + ", " + std::to_string(info->maintained_effects[i].spell_id) + ", " + std::to_string(i) +
  6256. ", " + std::to_string(info->maintained_effects[i].slot_pos) + ")");
  6257. firstTarget = false;
  6258. }
  6259. info->maintained_effects[i].spell->MSpellTargets.releasereadlock(__FUNCTION__, __LINE__);
  6260. if(!firstTarget) {
  6261. savedEffects.AddQueryAsync(GetCharacterID(), &database, Q_INSERT, insertTargets.c_str());
  6262. }
  6263. }
  6264. }
  6265. MMaintainedSpells.releasereadlock(__FUNCTION__, __LINE__);
  6266. MSpellEffects.releasereadlock(__FUNCTION__, __LINE__);
  6267. }
  6268. void Player::MentorTarget()
  6269. {
  6270. if(client->GetPlayer()->GetGroupMemberInfo() && client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id)
  6271. {
  6272. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = 0;
  6273. reset_mentorship = true;
  6274. client->Message(CHANNEL_COMMAND_TEXT, "You stop mentoring, and return to level %u.", client->GetPlayer()->GetLevel());
  6275. }
  6276. else if(!reset_mentorship && client->GetPlayer()->GetTarget())
  6277. {
  6278. if(client->GetPlayer()->GetTarget()->IsPlayer())
  6279. {
  6280. Player* tmpPlayer = (Player*)client->GetPlayer()->GetTarget();
  6281. if(tmpPlayer->GetGroupMemberInfo() && tmpPlayer->GetGroupMemberInfo()->mentor_target_char_id)
  6282. {
  6283. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor %s at this time.",tmpPlayer->GetName());
  6284. return;
  6285. }
  6286. if(client->GetPlayer()->group_id > 0 && client->GetPlayer()->GetTarget()->group_id == client->GetPlayer()->group_id)
  6287. {
  6288. if(client->GetPlayer()->GetGroupMemberInfo() && !client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id && client->GetPlayer()->GetZone() == client->GetPlayer()->GetTarget()->GetZone() && client->GetPlayer()->GetTarget()->GetName() != client->GetPlayer()->GetName())
  6289. {
  6290. SetMentorStats(client->GetPlayer()->GetTarget()->GetLevel(), tmpPlayer->GetCharacterID());
  6291. client->Message(CHANNEL_COMMAND_TEXT, "You are now mentoring %s, reducing your effective level to %u.",client->GetPlayer()->GetTarget()->GetName(), client->GetPlayer()->GetTarget()->GetLevel());
  6292. }
  6293. if(client->GetPlayer()->GetTarget()->GetName() == client->GetPlayer()->GetName()) {
  6294. client->Message(CHANNEL_COMMAND_TEXT, "You cannot mentor yourself.");
  6295. }
  6296. }
  6297. }
  6298. }
  6299. }
  6300. void Player::SetMentorStats(int32 effective_level, int32 target_char_id, bool update_stats)
  6301. {
  6302. if(update_stats) {
  6303. RemoveSpells();
  6304. }
  6305. if(client->GetPlayer()->GetGroupMemberInfo())
  6306. client->GetPlayer()->GetGroupMemberInfo()->mentor_target_char_id = target_char_id;
  6307. InfoStruct* info = GetInfoStruct();
  6308. info->set_effective_level(effective_level);
  6309. client->GetPlayer()->SetTotalHPBase(effective_level * effective_level * 2 + 40);
  6310. client->GetPlayer()->SetTotalPowerBase((sint32)(effective_level * effective_level * 2.1 + 45));
  6311. client->GetPlayer()->CalculateBonuses();
  6312. if(update_stats) {
  6313. client->GetPlayer()->SetHP(GetTotalHP());
  6314. client->GetPlayer()->SetPower(GetTotalPower());
  6315. }
  6316. /*info->set_agi_base(effective_level * 2 + 15);
  6317. info->set_intel_base(effective_level * 2 + 15);
  6318. info->set_wis_base(effective_level * 2 + 15);
  6319. info->set_str_base(effective_level * 2 + 15);
  6320. info->set_sta_base(effective_level * 2 + 15);
  6321. info->set_cold_base((int16)(effective_level * 1.5 + 10));
  6322. info->set_heat_base((int16)(effective_level * 1.5 + 10));
  6323. info->set_disease_base((int16)(effective_level * 1.5 + 10));
  6324. info->set_mental_base((int16)(effective_level * 1.5 + 10));
  6325. info->set_magic_base((int16)(effective_level * 1.5 + 10));
  6326. info->set_divine_base((int16)(effective_level * 1.5 + 10));
  6327. info->set_poison_base((int16)(effective_level * 1.5 + 10));*/
  6328. GetClient()->ClearSentItemDetails();
  6329. if(GetClient())
  6330. {
  6331. EQ2Packet* app = GetEquipmentList()->serialize(GetClient()->GetVersion(), this);
  6332. if (app) {
  6333. GetClient()->QueuePacket(app);
  6334. }
  6335. }
  6336. GetEquipmentList()->SendEquippedItems(this);
  6337. }
  6338. void Player::SetLevel(int16 level, bool setUpdateFlags) {
  6339. if(!GetGroupMemberInfo() || GetGroupMemberInfo()->mentor_target_char_id == 0) {
  6340. GetInfoStruct()->set_effective_level(level);
  6341. }
  6342. SetInfo(&appearance.level, level, setUpdateFlags);
  6343. SetXP(0);
  6344. SetNeededXP();
  6345. }
  6346. bool Player::SerializeItemPackets(EquipmentItemList* equipList, vector<EQ2Packet*>* packets, Item* item, int16 version, Item* to_item) {
  6347. if(item_list.AddItem(item)) {
  6348. item->save_needed = true;
  6349. SetEquippedItemAppearances();
  6350. packets->push_back(equipList->serialize(version, this));
  6351. packets->push_back(item->serialize(version, false));
  6352. if(to_item)
  6353. packets->push_back(to_item->serialize(version, false, this));
  6354. packets->push_back(item_list.serialize(this, version));
  6355. return true;
  6356. }
  6357. else {
  6358. LogWrite(PLAYER__ERROR, 0, "Player", "failed to add item to item_list");
  6359. }
  6360. return false;
  6361. }
  6362. void Player::AddGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, int16 visual_tag) {
  6363. if(MatchGMVisualFilter(filter_type, filter_value, filter_search_str) > 0)
  6364. return;
  6365. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6366. GMTagFilter filter;
  6367. filter.filter_type = filter_type;
  6368. filter.filter_value = filter_value;
  6369. memset(filter.filter_search_criteria, 0, sizeof(filter.filter_search_criteria));
  6370. if(filter_search_str)
  6371. memcpy(&filter.filter_search_criteria, filter_search_str, strnlen(filter_search_str, sizeof(filter.filter_search_criteria)));
  6372. filter.visual_tag = visual_tag;
  6373. gm_visual_filters.push_back(filter);
  6374. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6375. }
  6376. int16 Player::MatchGMVisualFilter(int32 filter_type, int32 filter_value, char* filter_search_str, bool in_vismutex_lock) {
  6377. if(!in_vismutex_lock)
  6378. vis_mutex.readlock(__FUNCTION__, __LINE__);
  6379. int16 tag_id = 0;
  6380. vector<GMTagFilter>::iterator itr = gm_visual_filters.begin();
  6381. for(;itr != gm_visual_filters.end();itr++) {
  6382. if(itr->filter_type == filter_type && itr->filter_value == filter_value) {
  6383. if(filter_search_str && !strcasecmp(filter_search_str, itr->filter_search_criteria)) {
  6384. tag_id = itr->visual_tag;
  6385. break;
  6386. }
  6387. }
  6388. }
  6389. if(!in_vismutex_lock)
  6390. vis_mutex.releasereadlock(__FUNCTION__, __LINE__);
  6391. return tag_id;
  6392. }
  6393. void Player::ClearGMVisualFilters() {
  6394. vis_mutex.writelock(__FUNCTION__, __LINE__);
  6395. gm_visual_filters.clear();
  6396. vis_mutex.releasewritelock(__FUNCTION__, __LINE__);
  6397. }
  6398. int Player::GetPVPAlignment(){
  6399. int bind_zone = GetPlayerInfo()->GetBindZoneID();
  6400. int alignment = 0;
  6401. if(bind_zone && bind_zone != 0){
  6402. //0 is good.
  6403. //1 is evil.
  6404. //2 is neutral aka haven players.
  6405. switch(bind_zone){
  6406. //good zones
  6407. case 114: //Gfay
  6408. case 221: //Qeynos Harbor
  6409. case 222: //North Qeynos
  6410. case 231: //South Qeynos
  6411. case 233: //Nettleville
  6412. case 234: //Starcrest
  6413. case 235: //Graystone
  6414. case 236: //CastleView
  6415. case 237: //Willowood
  6416. case 238: //Baubbleshire
  6417. case 470: //Frostfang
  6418. case 589: //Qeynos Combined 1
  6419. case 660: //Qeynos Combined 2
  6420. alignment = 0; //good
  6421. break;
  6422. //evil zones
  6423. case 128: //East Freeport
  6424. case 134: //Big Bend
  6425. case 135: //Stonestair
  6426. case 136: //Temple St.
  6427. case 137: //Beggars Ct.
  6428. case 138: //Longshadow
  6429. case 139: //Scale Yard
  6430. case 144: //North Freeport
  6431. case 166: //South Freeport
  6432. case 168: //West Freeport
  6433. case 184: //Neriak
  6434. case 644: //BigBend2
  6435. case 645: //Stonestair2
  6436. case 646: //Temple St2
  6437. case 647: //Beggars Ct2
  6438. case 648: //LongShadow2
  6439. case 649: //Scale Yard2
  6440. alignment = 1; //evil
  6441. break;
  6442. //Neutral (MajDul?)
  6443. case 45: //haven
  6444. case 46: //MajDul
  6445. alignment = 2;
  6446. break;
  6447. default:
  6448. alignment = -1; //error
  6449. }
  6450. //return -1 (error), 0 (good), 1 (evil), or 2 (Neutral)
  6451. return alignment;
  6452. }
  6453. return -1; //error
  6454. }
  6455. void Player::GetSpellBookSlotSort(int32 pattern, int32* i, int8* page_book_count, int32* last_start_point) {
  6456. switch(pattern) {
  6457. case 1: { // down
  6458. *i = (*i) + 2;
  6459. (*page_book_count)++;
  6460. if(*page_book_count > 3) {
  6461. if(((*i) % 2) == 0) {
  6462. (*i) = (*last_start_point) + 1;
  6463. }
  6464. else {
  6465. (*last_start_point) = (*last_start_point) + 8;
  6466. (*i) = (*last_start_point);
  6467. }
  6468. (*page_book_count) = 0;
  6469. }
  6470. break;
  6471. }
  6472. case 2: { // across
  6473. (*page_book_count)++;
  6474. switch(*page_book_count) {
  6475. case 1:
  6476. case 3: {
  6477. (*i)++;
  6478. break;
  6479. }
  6480. case 2: {
  6481. (*i) = (*i) + 7;
  6482. break;
  6483. }
  6484. case 4: {
  6485. (*last_start_point) = (*last_start_point) + 2;
  6486. (*i) = (*last_start_point);
  6487. (*page_book_count) = 0;
  6488. break;
  6489. }
  6490. }
  6491. break;
  6492. }
  6493. default: { // zig-zag
  6494. (*i)++;
  6495. break;
  6496. }
  6497. }
  6498. }
  6499. bool Player::IsSpawnInRangeList(int32 spawn_id) {
  6500. std::shared_lock lock(spawn_aggro_range_mutex);
  6501. map<int32, bool>::iterator spawn_itr = player_aggro_range_spawns.find(spawn_id);
  6502. if(spawn_itr != player_aggro_range_spawns.end()) {
  6503. return spawn_itr->second;
  6504. }
  6505. return false;
  6506. }
  6507. void Player::SetSpawnInRangeList(int32 spawn_id, bool in_range) {
  6508. std::unique_lock lock(spawn_aggro_range_mutex);
  6509. player_aggro_range_spawns[spawn_id] = in_range;
  6510. }
  6511. void Player::ProcessSpawnRangeUpdates() {
  6512. std::unique_lock lock(spawn_aggro_range_mutex);
  6513. if(GetClient()->GetCurrentZone() == nullptr) {
  6514. return;
  6515. }
  6516. map<int32, bool>::iterator spawn_itr;
  6517. for(spawn_itr = player_aggro_range_spawns.begin(); spawn_itr != player_aggro_range_spawns.end();) {
  6518. if(spawn_itr->second) {
  6519. Spawn* spawn = GetClient()->GetCurrentZone()->GetSpawnByID(spawn_itr->first);
  6520. if(spawn && spawn->IsNPC() && (GetDistance(spawn)) > ((NPC*)spawn)->GetAggroRadius()) {
  6521. GetClient()->GetCurrentZone()->SendSpawnChanges((NPC*)spawn, GetClient(), true, true);
  6522. spawn_itr->second = false;
  6523. spawn_itr = player_aggro_range_spawns.erase(spawn_itr);
  6524. continue;
  6525. }
  6526. }
  6527. spawn_itr++;
  6528. }
  6529. }