planter_2.lua 1.3 KB

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  1. --[[
  2. Script Name : SpawnScripts/Castleview/planter_2.lua
  3. Script Purpose : planter_2
  4. Script Author : Scatman
  5. Script Date : 2009.10.02
  6. Script Notes :
  7. --]]
  8. local HIGH_ELF_MENTOR_QUEST_2 = 224
  9. function spawn(NPC)
  10. SetRequiredQuest(NPC, HIGH_ELF_MENTOR_QUEST_2, 2)
  11. end
  12. function hailed(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function casted_on(Target, Caster, SpellName)
  18. if HasQuest(Caster, HIGH_ELF_MENTOR_QUEST_2) and not QuestStepIsComplete(Caster, HIGH_ELF_MENTOR_QUEST_2, 2) and SpellName == "Plant Seeds" then
  19. conversation = CreateConversation()
  20. AddConversationOption(conversation, "Plant the seeds.", "PlantSeeds")
  21. StartDialogConversation(conversation, 1, Target, Caster, "This is one of the planters that Vindain spoke of.")
  22. end
  23. end
  24. function PlantSeeds(NPC, Spawn)
  25. SetStepComplete(Spawn, HIGH_ELF_MENTOR_QUEST_2, 2)
  26. local GreenWisp = SpawnMob(GetZone(Spawn), 2360173, false, 799.61, -15.529, -127.96, 269.984)
  27. Despawn(GreenWisp, 300000)
  28. conversation = CreateConversation()
  29. AddConversationOption(conversation, "Leave the planter.", "CloseConversation")
  30. StartDialogConversation(conversation, 1, NPC, Spawn, "You place a seed, some soil, and some water into the planter. A fresh green wisp plant begins to grow at a surprising rate.")
  31. end