crypt_tempest2.lua 3.1 KB

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  1. --[[
  2. Script Name : crypt_tempest2.lua
  3. Script Purpose : Waypoint Path for crypt_tempest2.lua
  4. Script Author : Auto Generated
  5. Script Date : 06/08/2020 12:43:56 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. end
  16. function waypoints(NPC)
  17. MovementLoopAddLocation(NPC, 53.83, 7.27, -19.04, 2, math.random(0,5))
  18. MovementLoopAddLocation(NPC, 62.35, 6.89, -20.09, 2, math.random(0,5))
  19. MovementLoopAddLocation(NPC, 64.39, 6.9, -15.54, 2, math.random(0,5))
  20. MovementLoopAddLocation(NPC, 64.91, 6.84, 9.88, 2, math.random(0,5))
  21. MovementLoopAddLocation(NPC, 69.2, 7.42, 13.52, 2, math.random(0,5))
  22. MovementLoopAddLocation(NPC, 72.68, 6.81, 16.21, 2, math.random(0,5))
  23. MovementLoopAddLocation(NPC, 98.23, 7.2, 16.23, 2, math.random(0,5))
  24. MovementLoopAddLocation(NPC, 70.61, 6.86, 17.62, 2, math.random(0,5))
  25. MovementLoopAddLocation(NPC, 63.66, 6.85, 11.16, 2, math.random(0,5))
  26. MovementLoopAddLocation(NPC, 63.86, 6.89, -16.7, 2, math.random(0,5))
  27. MovementLoopAddLocation(NPC, 60.71, 6.92, -20.12, 2, math.random(0,5))
  28. MovementLoopAddLocation(NPC, 48.78, 6.81, -20.78, 2, math.random(0,5))
  29. MovementLoopAddLocation(NPC, 33.12, 6.75, -34.32, 2, math.random(0,5))
  30. MovementLoopAddLocation(NPC, 32.06, 6.85, -43.28, 2, math.random(0,5))
  31. MovementLoopAddLocation(NPC, 16.95, 6.58, -44.14, 2, math.random(0,5))
  32. MovementLoopAddLocation(NPC, 2.68, 7.43, -43.08, 2, math.random(0,5))
  33. MovementLoopAddLocation(NPC, -5.64, 6.87, -34.32, 2, math.random(0,5))
  34. MovementLoopAddLocation(NPC, -15.96, 6.99, -25.23, 2, math.random(0,5))
  35. MovementLoopAddLocation(NPC, -25.33, 6.79, -16.05, 2, math.random(0,5))
  36. MovementLoopAddLocation(NPC, -31.18, 6.86, -22.37, 2, math.random(0,5))
  37. MovementLoopAddLocation(NPC, -25.33, 6.79, -16.05, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, -15.96, 6.99, -25.23, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -5.64, 6.87, -34.32, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, 2.68, 7.43, -43.08, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, 16.95, 6.58, -44.14, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, 32.06, 6.85, -43.28, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, 33.12, 6.75, -34.32, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, 48.78, 6.81, -20.78, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, 60.71, 6.92, -20.12, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, 63.86, 6.89, -16.7, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, 63.66, 6.85, 11.16, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, 70.61, 6.86, 17.62, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, 98.23, 7.2, 16.23, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, 72.68, 6.81, 16.21, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, 69.2, 7.42, 13.52, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, 64.91, 6.84, 9.88, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, 64.39, 6.9, -15.54, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, 62.35, 6.89, -20.09, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, 53.83, 7.27, -19.04, 2, math.random(0,5))
  56. end