crypt_substance.lua 4.6 KB

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  1. --[[
  2. Script Name : crypt_substance.lua
  3. Script Purpose : Waypoint Path for crypt_substance.lua
  4. Script Author : Devn00b
  5. Script Date : 05/10/2020 08:06:14 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. local Level = GetLevel(NPC)
  10. local level1 = 6
  11. local level2 = 5
  12. local difficulty1 = 6
  13. local hp1 = 150
  14. local power1 = 150
  15. local difficulty2 = 6
  16. local hp2 = 130
  17. local power2 = 130
  18. if Level == level1 then
  19. SpawnSet(NPC, "difficulty", difficulty1)
  20. SpawnSet(NPC, "hp", hp1)
  21. SpawnSet(NPC, "power", power1)
  22. elseif Level == level2
  23. then
  24. SpawnSet(NPC, "difficulty", difficulty2)
  25. SpawnSet(NPC, "hp", hp2)
  26. SpawnSet(NPC, "power", power2)
  27. end
  28. waypoints(NPC)
  29. end
  30. function hailed(NPC, Spawn)
  31. FaceTarget(NPC, Spawn)
  32. end
  33. function respawn(NPC)
  34. spawn(NPC)
  35. end
  36. function waypoints(NPC)
  37. MovementLoopAddLocation(NPC, 1.95, -0.09, -18.37, 2, math.random(0,5))
  38. MovementLoopAddLocation(NPC, 0.71, -0.12, -20.7, 2, math.random(0,5))
  39. MovementLoopAddLocation(NPC, -0.7, 0.13, -28.53, 2, math.random(0,5))
  40. MovementLoopAddLocation(NPC, -3.82, -0.08, -27.64, 2, math.random(0,5))
  41. MovementLoopAddLocation(NPC, -2.43, -0.06, -30.47, 2, math.random(0,5))
  42. MovementLoopAddLocation(NPC, -4.38, -0.08, -35.05, 2, math.random(0,5))
  43. MovementLoopAddLocation(NPC, -8.13, -0.05, -31.84, 2, math.random(0,5))
  44. MovementLoopAddLocation(NPC, -10.22, -0.08, -32.81, 2, math.random(0,5))
  45. MovementLoopAddLocation(NPC, -8.59, -0.05, -37.18, 2, math.random(0,5))
  46. MovementLoopAddLocation(NPC, -9.26, -0.04, -39.72, 2, math.random(0,5))
  47. MovementLoopAddLocation(NPC, -13.34, -0.06, -38.19, 2, math.random(0,5))
  48. MovementLoopAddLocation(NPC, -12.26, -0.01, -42.21, 2, math.random(0,5))
  49. MovementLoopAddLocation(NPC, -16.86, 0.52, -46.11, 2, math.random(0,5))
  50. MovementLoopAddLocation(NPC, -12.48, -0.09, -47.56, 2, math.random(0,5))
  51. MovementLoopAddLocation(NPC, -15.39, -0.06, -51.37, 2, math.random(0,5))
  52. MovementLoopAddLocation(NPC, -10.47, -0.08, -49.92, 2, math.random(0,5))
  53. MovementLoopAddLocation(NPC, -10.61, 0.53, -53.57, 2, math.random(0,5))
  54. MovementLoopAddLocation(NPC, -10.03, -0.08, -57.32, 2, math.random(0,5))
  55. MovementLoopAddLocation(NPC, -3.95, -0.06, -56.84, 2, math.random(0,5))
  56. MovementLoopAddLocation(NPC, -7.68, -0.06, -58.93, 2, math.random(0,5))
  57. MovementLoopAddLocation(NPC, -2.85, -0.06, -62.33, 2, math.random(0,5))
  58. MovementLoopAddLocation(NPC, -1.34, -0.13, -59.71, 2, math.random(0,5))
  59. MovementLoopAddLocation(NPC, 8.71, -0.06, -57.24, 2, math.random(0,5))
  60. MovementLoopAddLocation(NPC, 8.83, -0.08, -62.79, 2, math.random(0,5))
  61. MovementLoopAddLocation(NPC, 4.35, -0.06, -62.79, 2, math.random(0,5))
  62. MovementLoopAddLocation(NPC, 4.6, -0.1, -70.31, 2, math.random(0,5))
  63. MovementLoopAddLocation(NPC, 4.35, -0.06, -62.79, 2, math.random(0,5))
  64. MovementLoopAddLocation(NPC, 8.83, -0.08, -62.79, 2, math.random(0,5))
  65. MovementLoopAddLocation(NPC, 8.71, -0.06, -57.24, 2, math.random(0,5))
  66. MovementLoopAddLocation(NPC, -1.34, -0.13, -59.71, 2, math.random(0,5))
  67. MovementLoopAddLocation(NPC, -2.85, -0.06, -62.33, 2, math.random(0,5))
  68. MovementLoopAddLocation(NPC, -7.68, -0.06, -58.93, 2, math.random(0,5))
  69. MovementLoopAddLocation(NPC, -3.95, -0.06, -56.84, 2, math.random(0,5))
  70. MovementLoopAddLocation(NPC, -10.03, -0.08, -57.32, 2, math.random(0,5))
  71. MovementLoopAddLocation(NPC, -10.61, 0.53, -53.57, 2, math.random(0,5))
  72. MovementLoopAddLocation(NPC, -10.47, -0.08, -49.92, 2, math.random(0,5))
  73. MovementLoopAddLocation(NPC, -15.39, -0.06, -51.37, 2, math.random(0,5))
  74. MovementLoopAddLocation(NPC, -12.48, -0.09, -47.56, 2, math.random(0,5))
  75. MovementLoopAddLocation(NPC, -16.86, 0.52, -46.11, 2, math.random(0,5))
  76. MovementLoopAddLocation(NPC, -12.26, -0.01, -42.21, 2, math.random(0,5))
  77. MovementLoopAddLocation(NPC, -13.34, -0.06, -38.19, 2, math.random(0,5))
  78. MovementLoopAddLocation(NPC, -9.26, -0.04, -39.72, 2, math.random(0,5))
  79. MovementLoopAddLocation(NPC, -8.59, -0.05, -37.18, 2, math.random(0,5))
  80. MovementLoopAddLocation(NPC, -10.22, -0.08, -32.81, 2, math.random(0,5))
  81. MovementLoopAddLocation(NPC, -8.13, -0.05, -31.84, 2, math.random(0,5))
  82. MovementLoopAddLocation(NPC, -4.38, -0.08, -35.05, 2, math.random(0,5))
  83. MovementLoopAddLocation(NPC, -2.43, -0.06, -30.47, 2, math.random(0,5))
  84. MovementLoopAddLocation(NPC, -3.82, -0.08, -27.64, 2, math.random(0,5))
  85. MovementLoopAddLocation(NPC, -0.7, 0.13, -28.53, 2, math.random(0,5))
  86. MovementLoopAddLocation(NPC, 0.71, -0.12, -20.7, 2, math.random(0,5))
  87. MovementLoopAddLocation(NPC, 1.95, -0.09, -18.37, 2, math.random(0,5))
  88. end