crypt_substance8.lua 4.5 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879
  1. --[[
  2. Script Name : crypt_substance8.lua
  3. Script Purpose : Waypoint Path for crypt_substance8.lua
  4. Script Author : Devn00b
  5. Script Date : 05/11/2020 04:05:48 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. spawn(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -52.47, -0.08, -71.31, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -57.57, -0.08, -85.98, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -57.08, 0.57, -89.31, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -59.33, -0.08, -86.18, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -57.79, -0.03, -78.14, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -54.95, -0.08, -69.83, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -46.76, -0.11, -64.88, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -36.38, -0.09, -73.13, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -31.29, -0.09, -70.1, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -31.3, -0.06, -74.86, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -25.03, -0.06, -74.04, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -16.88, -0.08, -71.8, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -18.99, -0.08, -74.03, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -20.89, -0.08, -72.67, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -24.19, -0.06, -75.87, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -20.24, 0.02, -80.24, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -21.74, -0.06, -82.48, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -30.26, -0.01, -76.26, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -30.67, -0.06, -74.25, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -41.49, -0.03, -65.73, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -39.49, -0.04, -71.37, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -40.82, -0.1, -78.77, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -41.87, -0.1, -74.78, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -37.43, -0.09, -76.24, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -39.87, -0.08, -73.74, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -37.2, -0.05, -67.07, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -42.25, 0, -65.49, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -51.62, -0.08, -69.79, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -42.25, 0, -65.49, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -37.2, -0.05, -67.07, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -39.87, -0.08, -73.74, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -37.43, -0.09, -76.24, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -41.87, -0.1, -74.78, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -40.82, -0.1, -78.77, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -39.49, -0.04, -71.37, 2, math.random(0,10))
  53. MovementLoopAddLocation(NPC, -41.49, -0.03, -65.73, 2, math.random(0,10))
  54. MovementLoopAddLocation(NPC, -30.67, -0.06, -74.25, 2, math.random(0,10))
  55. MovementLoopAddLocation(NPC, -30.26, -0.01, -76.26, 2, math.random(0,10))
  56. MovementLoopAddLocation(NPC, -21.74, -0.06, -82.48, 2, math.random(0,10))
  57. MovementLoopAddLocation(NPC, -20.24, 0.02, -80.24, 2, math.random(0,10))
  58. MovementLoopAddLocation(NPC, -24.19, -0.06, -75.87, 2, math.random(0,10))
  59. MovementLoopAddLocation(NPC, -20.89, -0.08, -72.67, 2, math.random(0,10))
  60. MovementLoopAddLocation(NPC, -18.99, -0.08, -74.03, 2, math.random(0,10))
  61. MovementLoopAddLocation(NPC, -16.88, -0.08, -71.8, 2, math.random(0,10))
  62. MovementLoopAddLocation(NPC, -25.03, -0.06, -74.04, 2, math.random(0,10))
  63. MovementLoopAddLocation(NPC, -31.3, -0.06, -74.86, 2, math.random(0,10))
  64. MovementLoopAddLocation(NPC, -31.29, -0.09, -70.1, 2, math.random(0,10))
  65. MovementLoopAddLocation(NPC, -36.38, -0.09, -73.13, 2, math.random(0,10))
  66. MovementLoopAddLocation(NPC, -46.76, -0.11, -64.88, 2, math.random(0,10))
  67. MovementLoopAddLocation(NPC, -54.95, -0.08, -69.83, 2, math.random(0,10))
  68. MovementLoopAddLocation(NPC, -57.79, -0.03, -78.14, 2, math.random(0,10))
  69. MovementLoopAddLocation(NPC, -59.33, -0.08, -86.18, 2, math.random(0,10))
  70. MovementLoopAddLocation(NPC, -57.08, 0.57, -89.31, 2, math.random(0,10))
  71. MovementLoopAddLocation(NPC, -57.57, -0.08, -85.98, 2, math.random(0,10))
  72. MovementLoopAddLocation(NPC, -52.47, -0.08, -71.31, 2, math.random(0,10))
  73. end