rifter_bleeder5.lua 3.0 KB

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  1. --[[
  2. Script Name : rifter_bleeder5.lua
  3. Script Purpose : Waypoint Path for rifter_bleeder5.lua
  4. Script Author : Devn00b
  5. Script Date : 05/13/2020 04:29:05 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. waypoints(NPC)
  10. end
  11. function hailed(NPC, Spawn)
  12. FaceTarget(NPC, Spawn)
  13. end
  14. function respawn(NPC)
  15. waypoints(NPC)
  16. end
  17. function waypoints(NPC)
  18. MovementLoopAddLocation(NPC, -187.38, 1.17, -116.97, 2, math.random(0,10))
  19. MovementLoopAddLocation(NPC, -167.63, 1.13, -126.97, 2, math.random(0,10))
  20. MovementLoopAddLocation(NPC, -174.33, 1.17, -126.39, 2, math.random(0,10))
  21. MovementLoopAddLocation(NPC, -170.84, 1.17, -122.06, 2, math.random(0,10))
  22. MovementLoopAddLocation(NPC, -181.38, 1.17, -123.51, 2, math.random(0,10))
  23. MovementLoopAddLocation(NPC, -183.69, 1.17, -121.84, 2, math.random(0,10))
  24. MovementLoopAddLocation(NPC, -185.16, 1.17, -126.07, 2, math.random(0,10))
  25. MovementLoopAddLocation(NPC, -187.34, 1.17, -126.93, 2, math.random(0,10))
  26. MovementLoopAddLocation(NPC, -187.64, 1.17, -123.58, 2, math.random(0,10))
  27. MovementLoopAddLocation(NPC, -187.9, 1.17, -118.34, 2, math.random(0,10))
  28. MovementLoopAddLocation(NPC, -170.96, 1.17, -122.66, 2, math.random(0,10))
  29. MovementLoopAddLocation(NPC, -173.36, 1.17, -114.77, 2, math.random(0,10))
  30. MovementLoopAddLocation(NPC, -177.97, 1.17, -127.4, 2, math.random(0,10))
  31. MovementLoopAddLocation(NPC, -181.02, 1.17, -127.54, 2, math.random(0,10))
  32. MovementLoopAddLocation(NPC, -174.9, 1.17, -124.97, 2, math.random(0,10))
  33. MovementLoopAddLocation(NPC, -174.35, 1.17, -120.4, 2, math.random(0,10))
  34. MovementLoopAddLocation(NPC, -180.69, 1.17, -119.3, 2, math.random(0,10))
  35. MovementLoopAddLocation(NPC, -181.19, 0.11, -113.16, 2, math.random(0,10))
  36. MovementLoopAddLocation(NPC, -180.69, 1.17, -119.3, 2, math.random(0,10))
  37. MovementLoopAddLocation(NPC, -174.35, 1.17, -120.4, 2, math.random(0,10))
  38. MovementLoopAddLocation(NPC, -174.9, 1.17, -124.97, 2, math.random(0,10))
  39. MovementLoopAddLocation(NPC, -181.02, 1.17, -127.54, 2, math.random(0,10))
  40. MovementLoopAddLocation(NPC, -177.97, 1.17, -127.4, 2, math.random(0,10))
  41. MovementLoopAddLocation(NPC, -173.36, 1.17, -114.77, 2, math.random(0,10))
  42. MovementLoopAddLocation(NPC, -170.96, 1.17, -122.66, 2, math.random(0,10))
  43. MovementLoopAddLocation(NPC, -187.9, 1.17, -118.34, 2, math.random(0,10))
  44. MovementLoopAddLocation(NPC, -187.64, 1.17, -123.58, 2, math.random(0,10))
  45. MovementLoopAddLocation(NPC, -187.34, 1.17, -126.93, 2, math.random(0,10))
  46. MovementLoopAddLocation(NPC, -185.16, 1.17, -126.07, 2, math.random(0,10))
  47. MovementLoopAddLocation(NPC, -183.69, 1.17, -121.84, 2, math.random(0,10))
  48. MovementLoopAddLocation(NPC, -181.38, 1.17, -123.51, 2, math.random(0,10))
  49. MovementLoopAddLocation(NPC, -170.84, 1.17, -122.06, 2, math.random(0,10))
  50. MovementLoopAddLocation(NPC, -174.33, 1.17, -126.39, 2, math.random(0,10))
  51. MovementLoopAddLocation(NPC, -167.63, 1.13, -126.97, 2, math.random(0,10))
  52. MovementLoopAddLocation(NPC, -187.38, 1.17, -116.97, 2, math.random(0,10))
  53. end