JasonMerrytoe.lua 2.0 KB

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  1. --[[
  2. Script Name : SpawnScripts/NorthQeynos/JasonMerrytoe.lua
  3. Script Purpose : Jason Merrytoe
  4. Script Author : Dorbin
  5. Script Date : 2022.04.22
  6. Script Notes : Auto-Generated Conversation from PacketParser Data
  7. --]]
  8. require "SpawnScripts/Generic/DialogModule"
  9. function spawn(NPC)
  10. end
  11. function respawn(NPC)
  12. spawn(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. Dialog1(NPC, Spawn)
  16. end
  17. function Dialog1(NPC, Spawn)
  18. FaceTarget(NPC, Spawn)
  19. Dialog.New(NPC, Spawn)
  20. Dialog.AddDialog("Hello, friend! I'm here to teach interested people a little bit about how to harvest crafting materials, and how to craft tradeskilled items. Are you interested?")
  21. Dialog.AddVoiceover("voiceover/english/voice_emotes/greetings/greetings_1_1006.mp3", 0, 0)
  22. Dialog.AddOption("Yes please, I don't know much about that stuff.", "Dialog4")
  23. Dialog.AddOption("Sure, I think I'm pretty comfortable with it all but I can always use a memory refresher.","Dialog2")
  24. Dialog.AddOption("No thanks, I have other things to do right now.")
  25. Dialog.Start()
  26. end
  27. function Dialog2(NPC, Spawn)
  28. FaceTarget(NPC, Spawn)
  29. Dialog.New(NPC, Spawn)
  30. Dialog.AddDialog("Would you like to learn about harvesting, or skip straight to the crafting process? ")
  31. Dialog.AddOption("Let's start from the beginning with the harvesting.", "Dialog4")
  32. Dialog.AddOption("I've already done some harvesting, tell me what I can do with it all.")
  33. Dialog.AddOption("Whoops, look at the time, got to go.")
  34. Dialog.Start()
  35. end
  36. function Dialog4(NPC, Spawn)
  37. FaceTarget(NPC, Spawn)
  38. Dialog.New(NPC, Spawn)
  39. Dialog.AddDialog("Harvesting resources tend to be segregated by areas - for example, you'll be able to harvest items (often also called nodes) for making equipment for level 1-9 adventurers, in the same areas where you'll find level 1-9 adventurers hunting. There are seven types of harvestable item: wood, roots, ore, soft metal, animal dens, shrubs, and fish. I'd like you to get a few harvests from each type of harvestable item.")
  40. Dialog.AddOption("I'll get right on it.")
  41. Dialog.Start()
  42. end