Groban.lua 6.8 KB

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  1. --[[
  2. Script Name : Highgold.lua
  3. Script Purpose : Waypoint Path for Highgold.lua
  4. Script Author : Auto Generated
  5. Script Date : 04/08/2020 08:13:18 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua")
  9. dofile("SpawnScripts/Generic/ExpelNonCitizen.lua")
  10. function spawn(NPC)
  11. AddTimer(NPC, 1900, "follow_Warland")
  12. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  13. end
  14. function hailed(NPC, Spawn)
  15. if GetFactionAmount(Spawn,11)<0 then
  16. else
  17. FaceTarget(NPC, Spawn)
  18. GenericGuardHail(NPC,Spawn)
  19. local Warland = GetSpawn(NPC,2210266)
  20. if Warland ~=nil then
  21. FaceTarget(Warland,Spawn)
  22. PlayFlavor(Warland, "", "", "attention", 0, 0, Spawn)
  23. end
  24. local Highgold = GetSpawn(NPC,2210087)
  25. if Highgold ~=nil then
  26. FaceTarget(Highgold,Spawn)
  27. PlayFlavor(Highgold, "", "", "attention", 0, 0, Spawn)
  28. end
  29. end
  30. end
  31. function respawn(NPC)
  32. spawn(NPC)
  33. end
  34. function InRange(NPC, Spawn)
  35. NonCitizen(NPC,Spawn)
  36. end
  37. function follow_Warland(NPC)
  38. local zone = GetZone(NPC)
  39. local Warland_location = GetSpawnByLocationID(zone, 379451)
  40. local sli = GetSpawnLocationID(NPC)
  41. local leaderX = GetX(Warland_location)
  42. local leaderY = GetY(Warland_location)
  43. local leaderZ = GetZ(Warland_location)
  44. local speed = 2
  45. -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. ", " .. GetY(guard_A_placement) .. ", " .. GetZ(guard_A_placement))
  46. if Warland_location ~=nil then
  47. if sli == 379226 then
  48. if GetDistance(NPC, Warland_location) >= 8 then
  49. speed = 5
  50. MoveToLocation(NPC, leaderX - 4, leaderY, leaderZ, speed)
  51. else
  52. speed = 2
  53. MoveToLocation(NPC, leaderX - 4, leaderY, leaderZ, speed)
  54. end
  55. elseif sli == 379228 then
  56. if GetDistance(NPC, Warland_location) >= 8 then
  57. -- Say(NPC, "Leader location is: " .. GetX(guard_A_placement) .. "")
  58. -- Say(NPC, "My location is: " .. GetX(NPC) .. "")
  59. speed = 5
  60. MoveToLocation(NPC, leaderX, leaderY, (leaderZ +2), speed)
  61. else
  62. speed = 2
  63. MoveToLocation(NPC, leaderX, leaderY, (leaderZ +2), speed)
  64. end
  65. end
  66. end
  67. speed = 2
  68. AddTimer(NPC, 3000, "follow_Warland")
  69. end
  70. --[[WARLAND'S PATROL
  71. function waypoints(NPC)
  72. MovementLoopAddLocation(NPC, 794.25, -21, -60.3, 2, 0)
  73. MovementLoopAddLocation(NPC, 772.27, -21.61, -59.66, 2, 0)
  74. MovementLoopAddLocation(NPC, 760.59, -21.7, -58.92, 2, 0)
  75. MovementLoopAddLocation(NPC, 739.71, -21.37, -57.96, 2, 0)
  76. MovementLoopAddLocation(NPC, 727.83, -21.35, -59.01, 2, 0)
  77. MovementLoopAddLocation(NPC, 713.7, -20.97, -78.42, 2, 0)
  78. MovementLoopAddLocation(NPC, 691.67, -21.46, -108.83, 2, 0)
  79. MovementLoopAddLocation(NPC, 687.81, -21.1, -115.14, 2, 0)
  80. MovementLoopAddLocation(NPC, 681.96, -21.03, -115.62, 2, 0)
  81. MovementLoopAddLocation(NPC, 679.39, -21.14, -112.78, 2, 0)
  82. MovementLoopAddLocation(NPC, 689.87, -21.54, -99.94, 2, 0)
  83. MovementLoopAddLocation(NPC, 705.26, -21.11, -81.33, 2, 0)
  84. MovementLoopAddLocation(NPC, 717.69, -21.08, -66.29, 2, 0)
  85. MovementLoopAddLocation(NPC, 716.74, -20.84, -25.46, 2, 0)
  86. MovementLoopAddLocation(NPC, 716.53, -20.65, -16.01, 2, 0)
  87. MovementLoopAddLocation(NPC, 709.19, -20.64, -13.58, 2, 0)
  88. MovementLoopAddLocation(NPC, 701.63, -20.64, -13.85, 2, 0)
  89. MovementLoopAddLocation(NPC, 698.89, -20.64, -17.24, 2, 0)
  90. MovementLoopAddLocation(NPC, 699.08, -20.64, -21.61, 2, 0)
  91. MovementLoopAddLocation(NPC, 699.75, -20.64, -23.81, 2, 0)
  92. MovementLoopAddLocation(NPC, 755.76, -20.89, -21.87, 2, 0)
  93. MovementLoopAddLocation(NPC, 760.66, -20.72, -25, 2, 0)
  94. MovementLoopAddLocation(NPC, 756.84, -21.5, -47.79, 2, 0)
  95. MovementLoopAddLocation(NPC, 715.26, -21.4, -50.18, 2, 0)
  96. MovementLoopAddLocation(NPC, 714.68, -21.06, -64.63, 2, 0)
  97. MovementLoopAddLocation(NPC, 754.6, -21.56, -59.25, 2, 0)
  98. MovementLoopAddLocation(NPC, 789.89, -21.15, -55.73, 2, 0)
  99. MovementLoopAddLocation(NPC, 796.71, -20.97, -56.55, 2, 0)
  100. MovementLoopAddLocation(NPC, 789.89, -21.15, -55.73, 2, 0)
  101. MovementLoopAddLocation(NPC, 754.6, -21.56, -59.25, 2, 0)
  102. MovementLoopAddLocation(NPC, 714.68, -21.06, -64.63, 2, 0)
  103. MovementLoopAddLocation(NPC, 715.26, -21.4, -50.18, 2, 0)
  104. MovementLoopAddLocation(NPC, 756.84, -21.5, -47.79, 2, 0)
  105. MovementLoopAddLocation(NPC, 760.66, -20.72, -25, 2, 0)
  106. MovementLoopAddLocation(NPC, 755.76, -20.89, -21.87, 2, 0)
  107. MovementLoopAddLocation(NPC, 699.75, -20.64, -23.81, 2, 0)
  108. MovementLoopAddLocation(NPC, 699.08, -20.64, -21.61, 2, 0)
  109. MovementLoopAddLocation(NPC, 698.89, -20.64, -17.24, 2, 0)
  110. MovementLoopAddLocation(NPC, 701.63, -20.64, -13.85, 2, 0)
  111. MovementLoopAddLocation(NPC, 709.19, -20.64, -13.58, 2, 0)
  112. MovementLoopAddLocation(NPC, 716.53, -20.65, -16.01, 2, 0)
  113. MovementLoopAddLocation(NPC, 716.74, -20.84, -25.46, 2, 0)
  114. MovementLoopAddLocation(NPC, 717.69, -21.08, -66.29, 2, 0)
  115. MovementLoopAddLocation(NPC, 705.26, -21.11, -81.33, 2, 0)
  116. MovementLoopAddLocation(NPC, 689.87, -21.54, -99.94, 2, 0)
  117. MovementLoopAddLocation(NPC, 679.39, -21.14, -112.78, 2, 0)
  118. MovementLoopAddLocation(NPC, 681.96, -21.03, -115.62, 2, 0)
  119. MovementLoopAddLocation(NPC, 687.81, -21.1, -115.14, 2, 0)
  120. MovementLoopAddLocation(NPC, 691.67, -21.46, -108.83, 2, 0)
  121. MovementLoopAddLocation(NPC, 713.7, -20.97, -78.42, 2, 0)
  122. MovementLoopAddLocation(NPC, 727.83, -21.35, -59.01, 2, 0)
  123. MovementLoopAddLocation(NPC, 739.71, -21.37, -57.96, 2, 0)
  124. MovementLoopAddLocation(NPC, 760.59, -21.7, -58.92, 2, 0)
  125. MovementLoopAddLocation(NPC, 772.27, -21.61, -59.66, 2, 0)
  126. MovementLoopAddLocation(NPC, 794.25, -21, -60.3, 2, 0)
  127. end
  128. --[[ Old path by Devnoob
  129. function waypoints(NPC)
  130. MovementLoopAddLocation(NPC, 679.82, -21.04, -115.09, 2, 0)
  131. MovementLoopAddLocation(NPC, 710.6, -20.89, -66.2, 2, 2)
  132. MovementLoopAddLocation(NPC, 700.37, -20.64, -15.85, 2, 5)
  133. MovementLoopAddLocation(NPC, 741.96, -21.2, -14.13, 2, 8)
  134. MovementLoopAddLocation(NPC, 757.77, -20.81, 7.22, 2, 1)
  135. MovementLoopAddLocation(NPC, 762.62, -21.48, -45.59, 2, 0)
  136. MovementLoopAddLocation(NPC, 779.17, -21.13, -45.52, 2, 0)
  137. MovementLoopAddLocation(NPC, 795.39, -21, -58.93, 2, 12)
  138. MovementLoopAddLocation(NPC, 745.01, -21.46, -58.01, 2, 0)
  139. MovementLoopAddLocation(NPC, 715.91, -21.27, -61.53, 2, 0)
  140. MovementLoopAddLocation(NPC, 676.46, -20.65, -124.59, 2, 17)
  141. MovementLoopAddLocation(NPC, 715.91, -21.27, -61.53, 2, 0)
  142. MovementLoopAddLocation(NPC, 745.01, -21.46, -58.01, 2, 0)
  143. MovementLoopAddLocation(NPC, 795.39, -21, -58.93, 2, 5)
  144. MovementLoopAddLocation(NPC, 779.17, -21.13, -45.52, 2, 0)
  145. MovementLoopAddLocation(NPC, 762.62, -21.48, -45.59, 2, 0)
  146. MovementLoopAddLocation(NPC, 757.77, -20.81, 7.22, 2, 0)
  147. MovementLoopAddLocation(NPC, 741.96, -21.2, -14.13, 2, 0)
  148. MovementLoopAddLocation(NPC, 700.37, -20.64, -15.85, 2, 0)
  149. MovementLoopAddLocation(NPC, 710.6, -20.89, -66.2, 2, 0)
  150. MovementLoopAddLocation(NPC, 679.82, -21.04, -115.09, 2, 0)
  151. end
  152. ]]--