wyrmdon.lua 2.6 KB

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  1. --[[
  2. Script Name : wyrmdon.lua
  3. Script Purpose : Waypoint Path for wyrmdon.lua
  4. Script Author : Devn00b
  5. Script Date : 04/09/2020 02:14:17 PM
  6. Script Notes : Locations collected from Live
  7. --]]
  8. dofile("SpawnScripts/Generic/GenericGuardVoiceOvers.lua")
  9. dofile("SpawnScripts/Generic/ExpelNonCitizen.lua")
  10. function spawn(NPC)
  11. SetPlayerProximityFunction(NPC, 10, "InRange", "LeaveRange")
  12. end
  13. function InRange(NPC, Spawn)
  14. NonCitizen(NPC,Spawn)
  15. end
  16. function hailed(NPC, Spawn)
  17. if GetFactionAmount(Spawn,11) >0 then
  18. FaceTarget(NPC, Spawn)
  19. local choice = MakeRandomInt(1,4)
  20. if choice == 1 then
  21. PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ebfceda5.mp3", "Greetings, citizen. I am on guard duty. Should you get into trouble, seek me out.", "attention", 1945337199, 2685949436, Spawn, 0)
  22. elseif choice == 2 then
  23. PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_c865a827.mp3", "Duty above all else, citizen, except honor!", "scold", 4141262779, 4227030045, Spawn, 0)
  24. elseif choice == 3 then
  25. PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_76da37c9.mp3", "I hate working this shift! If the gnolls don't attack now, I may die of boredom.", "grumble", 4099618783, 4191002419, Spawn, 0)
  26. elseif choice == 4 then
  27. PlayFlavor(NPC, "voiceover/english/human_eco_good_1/ft/service/guard/human_guard_service_good_1_hail_gm_ee473c11.mp3", "Good day to you, citizen. All preserve Queen Antonia.", "salute", 2997871263, 2912813719, Spawn, 0)
  28. end
  29. end
  30. end
  31. function respawn(NPC)
  32. spawn(NPC)
  33. end
  34. --[[
  35. function waypoints(NPC)
  36. MovementLoopAddLocation(NPC, 936.72, -25.56, 72.05, 2, 30)
  37. MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0)
  38. MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0)
  39. MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0)
  40. MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0)
  41. MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0)
  42. MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0)
  43. MovementLoopAddLocation(NPC, 937.28, -25.56, 67.34, 2, 60)
  44. MovementLoopAddLocation(NPC, 901.38, -25.47, 41.4, 2, 0)
  45. MovementLoopAddLocation(NPC, 921.12, -25.48, 21.05, 2, 0)
  46. MovementLoopAddLocation(NPC, 931.56, -25.59, 29.07, 2, 0)
  47. MovementLoopAddLocation(NPC, 925, -25.49, 46.95, 2, 0)
  48. MovementLoopAddLocation(NPC, 910.81, -25.36, 84.67, 2, 0)
  49. MovementLoopAddLocation(NPC, 925.65, -25.56, 66.65, 2, 0)
  50. MovementLoopAddLocation(NPC, 936.72, -25.56, 72.05, 2, 60)
  51. end
  52. ]]--