afallenbrigand430029.lua 3.6 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430029.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430029.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -113.71, 4.46, -95.29, 2, math.random(12, 22))
  22. MovementLoopAddLocation(NPC, -126.03, 4.33, -95.35, 2, 0)
  23. MovementLoopAddLocation(NPC, -130.03, 4.36, -94.15, 2, math.random(12, 22))
  24. MovementLoopAddLocation(NPC, -112.16, 4.3, -102.93, 2, 0)
  25. MovementLoopAddLocation(NPC, -102.32, 4.26, -113.81, 2, math.random(12, 22))
  26. MovementLoopAddLocation(NPC, -119.56, 5.28, -104.61, 2, 0)
  27. MovementLoopAddLocation(NPC, -124.92, 4.54, -99.86, 2, 0)
  28. MovementLoopAddLocation(NPC, -130.89, 4.56, -99.5, 2, math.random(12, 22))
  29. MovementLoopAddLocation(NPC, -122.33, 4.52, -66.6, 2, math.random(12, 22))
  30. MovementLoopAddLocation(NPC, -125.03, 4.54, -83.14, 2, math.random(12, 22))
  31. MovementLoopAddLocation(NPC, -133.78, 4.37, -91.34, 2, math.random(12, 22))
  32. MovementLoopAddLocation(NPC, -118.73, 5.24, -105.38, 2, math.random(12, 22))
  33. MovementLoopAddLocation(NPC, -120.65, 5.26, -103.36, 2, 0)
  34. MovementLoopAddLocation(NPC, -142.3, 4.3, -91.18, 2, math.random(12, 22))
  35. MovementLoopAddLocation(NPC, -138.68, 4.59, -91.04, 2, 0)
  36. MovementLoopAddLocation(NPC, -134.33, 4.37, -87.01, 2, math.random(12, 22))
  37. MovementLoopAddLocation(NPC, -140.94, 4.4, -78.71, 2, math.random(12, 22))
  38. MovementLoopAddLocation(NPC, -138.85, 4.49, -76.16, 2, 0)
  39. MovementLoopAddLocation(NPC, -132.36, 4.37, -64.72, 2, math.random(12, 22))
  40. MovementLoopAddLocation(NPC, -118.87, 4.52, -93.08, 2, 0)
  41. end
  42. function aggro(NPC, Spawn)
  43. math.randomseed(os.time())
  44. local choice = math.random (1,3)
  45. if choice == 1 then
  46. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_18d1544d.mp3", "As I rise from the grave, you will now take my place!", "", 485726074, 3646499350, Spawn)
  47. elseif choice == 2 then
  48. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_daf16808.mp3", "To the grave with you!", "", 958122326, 1810359159, Spawn)
  49. else
  50. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_aggro_c6c2672d.mp3", "Brains! It's what's for dinner.", "", 2091371377, 2422178491, Spawn)
  51. end
  52. end
  53. function death(NPC, Spawn)
  54. if IsPlayer(Spawn) then
  55. local chance = math.random(1, 100)
  56. if chance <= 35 then
  57. local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
  58. if skull ~= nil then
  59. SpawnSet(skull, "expire", "1000")
  60. end
  61. end
  62. end
  63. math.randomseed(os.time())
  64. local choice = math.random(1,2)
  65. if choice == 1 then
  66. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_bb6b2b8e.mp3", "You cannot eliminate us!", "", 897103301, 541292352, Spawn)
  67. else
  68. PlayFlavor(NPC, "voiceover/english/optional3/skeleton_base_2/ft/skeleton/skeleton_base_2_1_death_edc04fb8.mp3", "That pile of bones was my friend!", "", 2317728806, 1758283676, Spawn)
  69. end
  70. end