afallenbrigand430143.lua 4.7 KB

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  1. --[[
  2. Script Name : SpawnScripts/QueensColony/afallenbrigand430143.lua
  3. Script Purpose : Waypoint Path for afallenbrigand430143.lua
  4. Script Author : Rylec, VO by Premierio015
  5. Script Date : 07-28-2020 10:35:22
  6. Script Notes : Locations collected from Live
  7. --]]
  8. function spawn(NPC)
  9. SpawnSet(NPC, "difficulty", "6")
  10. SpawnSet(NPC, "hp", 150)
  11. SpawnSet(NPC, "power", 80)
  12. waypoints(NPC)
  13. end
  14. function hailed(NPC, Spawn)
  15. FaceTarget(NPC, Spawn)
  16. end
  17. function respawn(NPC)
  18. spawn(NPC)
  19. end
  20. function waypoints(NPC)
  21. MovementLoopAddLocation(NPC, -134.02, 4.37, -87.53, 2, 0)
  22. MovementLoopAddLocation(NPC, -129.31, 4.35, -53, 2, 0)
  23. MovementLoopAddLocation(NPC, -123.34, 4.32, -41.62, 2, 0)
  24. MovementLoopAddLocation(NPC, -130.61, 4.35, -56.4, 2, 0)
  25. MovementLoopAddLocation(NPC, -134.25, 4.37, -85.84, 2, 0)
  26. MovementLoopAddLocation(NPC, -129.55, 4.36, -93.14, 2, 0)
  27. MovementLoopAddLocation(NPC, -115.89, 4.31, -98.55, 2, 0)
  28. MovementLoopAddLocation(NPC, -102.96, 4.46, -95.44, 2, 0)
  29. MovementLoopAddLocation(NPC, -89.65, 4.78, -83.8, 2, 0, "changegrid_Going_Down")
  30. MovementLoopAddLocation(NPC, -91.49, 6.01, -73.24, 2, 0)
  31. MovementLoopAddLocation(NPC, -94.33, 4.59, -64.72, 2, 0)
  32. MovementLoopAddLocation(NPC, -96.13, -0.75, -55.32, 2, 0)
  33. MovementLoopAddLocation(NPC, -95.98, -7.18, -43.74, 2, 0)
  34. MovementLoopAddLocation(NPC, -93.47, -9.04, -38.46, 2, 0)
  35. MovementLoopAddLocation(NPC, -88.13, -9.04, -34.94, 2, 0)
  36. MovementLoopAddLocation(NPC, -84.64, -8.93, -35.25, 2, 0)
  37. MovementLoopAddLocation(NPC, -84.07, -8.93, -52.05, 2, 0)
  38. MovementLoopAddLocation(NPC, -85.26, -8.93, -34.59, 2, 0)
  39. MovementLoopAddLocation(NPC, -88.56, -9.04, -34.88, 2, 0)
  40. MovementLoopAddLocation(NPC, -93.76, -9.04, -38.4, 2, 0)
  41. MovementLoopAddLocation(NPC, -96.03, -7.09, -44.15, 2, 0)
  42. MovementLoopAddLocation(NPC, -96.22, -0.45, -56.02, 2, 0)
  43. MovementLoopAddLocation(NPC, -91.18, 6.01, -74.59, 2, 0, "changegrid_Going_Up")
  44. MovementLoopAddLocation(NPC, -89.72, 4.78, -83.82, 2, 0)
  45. MovementLoopAddLocation(NPC, -103.74, 4.46, -95.75, 2, 0)
  46. MovementLoopAddLocation(NPC, -116.13, 4.31, -98.44, 2, 0)
  47. MovementLoopAddLocation(NPC, -129.86, 4.36, -92.86, 2, 0)
  48. MovementLoopAddLocation(NPC, -134.18, 4.37, -85.52, 2, 0)
  49. MovementLoopAddLocation(NPC, -130.26, 4.35, -55.23, 2, 0)
  50. MovementLoopAddLocation(NPC, -123.35, 4.32, -41.7, 2, 0)
  51. MovementLoopAddLocation(NPC, -129.65, 4.35, -53.83, 2, 0)
  52. --[[ MovementLoopAddLocation(NPC, -134.2, 4.37, -88.49, 2, 0)
  53. MovementLoopAddLocation(NPC, 55.36, 1.85, -235.47, 2, 0)
  54. MovementLoopAddLocation(NPC, 45.26, 1.7, -230.55, 2, 0)
  55. MovementLoopAddLocation(NPC, 35.32, 1.74, -230.62, 2, 0)
  56. MovementLoopAddLocation(NPC, 19.14, 1.8, -222.63, 2, 0)
  57. MovementLoopAddLocation(NPC, 6.52, 1.84, -211.63, 2, 0)
  58. MovementLoopAddLocation(NPC, -12.9, 2.46, -175.29, 2, 0)
  59. MovementLoopAddLocation(NPC, -48.62, 2.02, -158.23, 2, 0)
  60. --]]end
  61. --------------------------------------------------------------------------------------
  62. -- NPC Change Grid
  63. --------------------------------------------------------------------------------------
  64. function changegrid_Going_Up(NPC)
  65. SetGridID(NPC, 2656047938)
  66. end
  67. function changegrid_Going_Down(NPC)
  68. SetGridID(NPC, 819993724)
  69. end
  70. function aggro(NPC, Spawn)
  71. math.randomseed(os.time())
  72. local choice = math.random (1,3)
  73. if choice == 1 then
  74. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_c77d7bff.mp3", "Your eyes are so pretty.", "", 1412152942, 873988632, Spawn)
  75. elseif choice == 2 then
  76. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_2168c5.mp3", "Seek death and it finds you.", "", 2988489621, 1045543573, Spawn)
  77. else
  78. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_aggro_8bc7a2cc.mp3", "Your blood calls to me.", "", 1242322025, 1154999668, Spawn)
  79. end
  80. end
  81. function death(NPC, Spawn)
  82. if IsPlayer(Spawn) then
  83. local chance = math.random(1, 100)
  84. if chance <= 35 then
  85. local skull = SpawnMob(GetZone(Spawn), 2530192, false, GetX(NPC), GetY(NPC), GetZ(NPC))
  86. if skull ~= nil then
  87. SpawnSet(skull, "expire", "1000")
  88. end
  89. end
  90. end
  91. math.randomseed(os.time())
  92. local choice = math.random(1,2)
  93. if choice == 1 then
  94. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_ff39f327.mp3", "Final death comes at last.", "", 3768284332, 62777040, Spawn)
  95. else
  96. PlayFlavor(NPC, "voiceover/english/skeleton_base_1/ft/skeleton/skeleton_base_1_1_death_fbcb503b.mp3", "Rest in peace.", "", 3591309093, 1423656405, Spawn)
  97. end
  98. end