ememjr

ememjr pushed to master at devn00b/EQ2EMu

  • b96d4170be Merchants no longer offer bank items and bags with items for sale Merchants no longer offer bank items and bags with items for sale

10 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 685d8a04ef Dof examine bag update in DoF when hoover a bag not all info was shown

10 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 1c7e08a521 Dof bags and someitmes not showing up added bag_id to the sort so that bags would typically be at top of list when inventory items sent to client

10 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 50022b425a DoF tradeskill Create from recipe fix 1. build components showing as 0/1 in red when component was available(tradeskillpackets.cpp) 2. select item not showing list properly(worldstruct.xml)

10 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 3217dbd9ec delete duplicate structure deleted the following duplicate structure

10 months ago

ememjr pushed to master at devn00b/EQ2EMu

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 52d997bd39 Tradeskill /recipe fixes 1. fixed blank crafting screen if there was no Stage 0 product in recipe 2. fixed examine recipe not get correct total of primary components available

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • a4ed5802c7 recipe and tradeskill updates -- Fixed issue when examining recipes from book Live vs Classic recipe info would be displayed ( now uses ID vs name to retrieve recipe info -- fixed issue where create recipe would not show all available primary items that are available in inventory -- hover/examine recipe now show toal number available correctly -- fixed issue where examining a recipe from book in inventory would crash the server if book was not scriped already

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 60e2fbaee4 Update WorldStructs.xml tradeskill and recipe fixes

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • c58a0ef358 tradeskill fixes that never made git should fix issue of not being able to examine recipes from recipe book

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • f5baf7b44a Update TradeskillsPackets.cpp removed OutPutDebug string()

2 years ago

ememjr pushed to master at devn00b/EQ2EMu

  • 12a348199a Tradeskill Update Many tradeskill updates, the following issues should be resolved - Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick. - Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip. - Materials and fuels stored in bank are counted for use in recipes. - Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior. - Recipes can be crafted from recipe window, without having a crafting station selected or even being near one. - T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts: Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more) - examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended - when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used

2 years ago

ememjr pushed to master at devn00b/EQ2EMu

  • c8e66f8daf updates for recipe components updates for recipe components, ie mulitple rawpelt pelts that can be used

2 years ago

ememjr pushed to master at devn00b/EQ2EMu

  • 4b07fbdadd More TS fixes Fixed where new scribed books would send updated device info

2 years ago

ememjr pushed to master at devn00b/EQ2EMu

2 years ago

ememjr commented on issue devn00b/EQ2EMu#467

Tradeskill / Crafting Requirements

Tradeskill stations should restrict recipes , has been implemented for starting zones (needs work for house and summoned stations

2 years ago

ememjr pushed to master at devn00b/EQ2EMu

  • 062b61c22e TS bench and recipe List Fixes TS bench and recipe List Fixes Required world list XML update as well Should be included this will fix 1 items of Issue #467 Tradeskill stations should restrict recipes( these basics take care of standard devices found in starting cities will need some work for house and summoned devices) PS. i really hope i dont screw this up

2 years ago

ememjr opened issue devn00b/EQ2EMu#314

Mob/Encounter locking

3 years ago

ememjr commented on issue devn00b/EQ2EMu#291

Selling items for status

unless all items with no buy back fall into certain item types then we will probably need to have a no_buy_back flag

3 years ago

ememjr commented on issue devn00b/EQ2EMu#304

Quest is Sharable/Non-Sharable feature

active quests and for completed quest

3 years ago