ememjr

ememjr pushed to master at devn00b/EQ2EMu

  • b96d4170be Merchants no longer offer bank items and bags with items for sale Merchants no longer offer bank items and bags with items for sale

3 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 685d8a04ef Dof examine bag update in DoF when hoover a bag not all info was shown

3 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 1c7e08a521 Dof bags and someitmes not showing up added bag_id to the sort so that bags would typically be at top of list when inventory items sent to client

3 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 50022b425a DoF tradeskill Create from recipe fix 1. build components showing as 0/1 in red when component was available(tradeskillpackets.cpp) 2. select item not showing list properly(worldstruct.xml)

3 months ago

ememjr pushed to master at devn00b/EQ2EMu

  • 3217dbd9ec delete duplicate structure deleted the following duplicate structure

3 months ago

ememjr pushed to master at devn00b/EQ2EMu

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 52d997bd39 Tradeskill /recipe fixes 1. fixed blank crafting screen if there was no Stage 0 product in recipe 2. fixed examine recipe not get correct total of primary components available

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • a4ed5802c7 recipe and tradeskill updates -- Fixed issue when examining recipes from book Live vs Classic recipe info would be displayed ( now uses ID vs name to retrieve recipe info -- fixed issue where create recipe would not show all available primary items that are available in inventory -- hover/examine recipe now show toal number available correctly -- fixed issue where examining a recipe from book in inventory would crash the server if book was not scriped already

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 60e2fbaee4 Update WorldStructs.xml tradeskill and recipe fixes

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • c58a0ef358 tradeskill fixes that never made git should fix issue of not being able to examine recipes from recipe book

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • f5baf7b44a Update TradeskillsPackets.cpp removed OutPutDebug string()

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 12a348199a Tradeskill Update Many tradeskill updates, the following issues should be resolved - Counter successes/fails don't seem to have any effect on durability/progress more than a regular tick. - Every recipe has the description "The art of sculpting metal into a candelabra." in the mouseover tooltip. - Materials and fuels stored in bank are counted for use in recipes. - Recipes with a primary component that is not owned in inventory (or bank) show as "Primary Component: [0]" in the recipe tooltip when hovering the recipe icon in the recipe window, instead of red-colored text "Primary Component: Bronze Cluster [0]". This is only with primary components. Build components and fuel components don't have this same behavior. - Recipes can be crafted from recipe window, without having a crafting station selected or even being near one. - T1 rawhide leather pelts harvested from dens are not the same pelts needed for any recipe that requires rawhide leather pelts: Alder, Bronze, Sackcloth, Tranquil Sackcloth, Waxed Leather, Woven Waxed, Elm, Rawhide Leather, Woven Rawhide, Threadbare, Tranquil Threadbare, Tin (probably more) - examine recipe windows fixed, including showing total amounts of components in your inventory and previously created stage now displays as intended - when in the craft recipe screen (prior to pressing begin) you may now select components to craft with, all available will be listed that can be used

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • c8e66f8daf updates for recipe components updates for recipe components, ie mulitple rawpelt pelts that can be used

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 4b07fbdadd More TS fixes Fixed where new scribed books would send updated device info

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

1 year ago

ememjr commented on issue devn00b/EQ2EMu#467

Tradeskill / Crafting Requirements

Tradeskill stations should restrict recipes , has been implemented for starting zones (needs work for house and summoned stations

1 year ago

ememjr pushed to master at devn00b/EQ2EMu

  • 062b61c22e TS bench and recipe List Fixes TS bench and recipe List Fixes Required world list XML update as well Should be included this will fix 1 items of Issue #467 Tradeskill stations should restrict recipes( these basics take care of standard devices found in starting cities will need some work for house and summoned devices) PS. i really hope i dont screw this up

1 year ago

ememjr opened issue devn00b/EQ2EMu#314

Mob/Encounter locking

3 years ago

ememjr commented on issue devn00b/EQ2EMu#291

Selling items for status

unless all items with no buy back fall into certain item types then we will probably need to have a no_buy_back flag

3 years ago

ememjr commented on issue devn00b/EQ2EMu#304

Quest is Sharable/Non-Sharable feature

active quests and for completed quest

3 years ago